Survival and marksmanship are in need of some help in the damage department, and it’s coming soon.
Theorycrafters! Just finished implementing our first round of DPS tuning (primarily focused on single target). Should be in the next build.
— Celestalon (@Celestalon) August 13, 2014
This is both good news and bad news. Good news because numbers will start to become balanced. Bad news because it means most of the actual design is done. I’m personally most concerned about survival right now, but marksmanship has problems too depending on who you ask. The other specs have both a cooldown and execute. Survival feels strange without either. There is, however, some good news about Black Arrow.
The Black Arrow buff isn’t surprising (admittedly, 200% kind of huge) because in its current state survival basically does less damage than tanks. This is partially because of number tuning, and partially because of an Explosive Shot bug (which should also be fixed next build according to Celestalon) where damage is being clipped. Just like the old days when you had to wait for each Explosive Shot to fall off before applying the new one. The damage was so lackluster that I ended up stopping my survival 90-100 leveling attempt at level 94 when stuff was just taking too long to kill.
The best news here is that they’re seriously considering dispel protection for it. As I talked about before with Survival PvP concerns, Lock and Load is survival’s bread and butter for dealing any semblance of burst damage, and it can easily be nullified with a healer’s dispel. I offered up some suggestions in that post but we don’t know what direction they’ll take with this. As long as it’s something, I’m happy. Survival just lost its previous edge in PvP with the removal of Improved Camouflage, so it’s going to need all the help it can get.
Beast mastery really is shaping up to be the best overall spec, at least in PvE. It has good single target, good AoE, and just plays well. All that is missing compared to live is Serpent Sting and Rapid Fire, which I don’t even miss to be honest. To me, it’s an example of successful ability pruning. They took it too far with survival in my opinion. I don’t think there’s enough gameplay there with pooling LnL procs. Perhaps number tuning could change this? I’ll keep an open mind.
I wouldn’t expect the new build before next week. Blizzard is pretty busy this week with Gamescom and the release date / cinematic reveal which happens in just a couple of hours from this writing.
For you Lone Wolf fans out there…
Lone Wolf isn’t my cup of tea. I love my pets! But I know some of you are really looking forward to this talent, so you’ll probably enjoy this tidbit:
@CraftyTurnip It’s still something that’s on our radar, that we’re considering, but no changes planned for now.
— Celestalon (@Celestalon) August 12, 2014
No guarantees, but it’s something.