I promised to do one of these, so here it is. This post will take a look at T20 set bonuses (and how they compare to T19, when to break the old bonus, etc.), trinkets, and other gear to try to get your hands on. Previously we took a look at the Stomp vs. Dire Frenzy builds for BM in this tier (and at how some of the best legendaries ranked).
The Mage Tower will be coming up again soon, along with another chance to earn the Serpentbite appearance for Titanstrike through the challenge scenario. It goes perfectly with our brand new sneaky snakes, don’t you think?
I just posted a guide to the Beast Mastery challenge on Wowhead that will hopefully help you complete this challenge. It has recommended gear, talents, macros/weakauras, and a full guide to the encounter.
The Beast Mastery one is a little less gear dependent than some of the others (at least in terms of item level), but healing legendaries make a huge difference here. Most people who complete it seem to have at least 1 of the 3 healing legendaries. I would have made a video, but unfortunately you can’t repeat the scenario once you’ve complete it (I didn’t know at the time).
Hope the guide helps. Good luck!
As of Patch 7.2.5, this post is no longer being updated.
I maintain the Beast Mastery Guide at Wowhead and got sick of keeping both up to date with every little change!
So check out Wowhead for my BM guide. It will always be up to date. I’ll leave the original post here for now, but just remember it’s not being updated anymore.
As of Patch 7.2.5, this post is no longer being updated.
Legendaries have probably been the most contentious issue in all of Legion. It sucks to have meaningful gaps in player power, or completely transformative and quality of life effects gated behind pure luck. In my opinion, legendaries would have been better if they all had utility or defensive bonuses and their DPS power came from raw stats. Even if Blizzard agrees with this in hindsight, it’s kind of too late for Legion. Instead they’ve upped the drop rates and removed diminishing returns on bad luck protection so that eventually you can get all of them for your spec if you want.
This brings us to The Mantle of Command. The legendary every Hunter hopes to get. I was lucky enough to receive it as my fifth legendary. This is on top of the Roar of the Seven Lions which I received as my second legendary. Don’t hate me. Even though I’ve been lucky here, I know the system is broken. The only solace I can offer is that you will get the shoulders at some point now that it doesn’t get harder to get each subsequent legendary (after your 3rd). Let’s just hope it’s a matter of days rather than a matter of months because every BM Hunter deserves these.
Patch 7.2 Update – April 1, 2017
New traits (and an update to Dire Frenzy) have lessened the relative value of the Crit build discussed below. It’s not that the Crit build has gotten worse, it’s that the Dire Frenzy build has gotten better. The Dire Frenzy build switches priorities back to Agi > Mastery = Haste > Crit > Vers (roughly).
The changeover happens once you get the Thunderslash trait, plus Convergence of Fates and/or Call of the Wild. At this point, the Haste/Mastery Dire Frenzy build becomes about 5% more powerful than the Crit build in single target. This is the same single target build discussed in my BM FAQ post.
In short, the One With The Pack crit build is still totally viable (and extremely fun), but min-maxers will probably want to stick to the Dire Frenzy build. Oh, and the shoulders are still totally amazing with this build because it gives you so much control over those Dire Frenzy stacks.
For all I know, this could revert again once Tomb of Sargeras comes out and we get the new set T20 set bonuses. Part of the reason this build is so strong is the T19 2pc for Dire Frenzy, and once we lose T19 4pc, the OWTP Crit build’s increased Bestial Wrath uptime could be crucial for those new T20 bonuses. But for TODAY, the best possible DPS is had by going Dire Frenzy.
Second Update: April 12, 2017 – Thunderslash nerf
With the Thunderslash nerf, the original Crit build discussed below is still a viable option. The Dire Frenzy build still has more DPS, but the gap is much much smaller. If you have more fun doing the Crit/OWTP build, I would encourage you to play it. The gap is only a few percent at most.
In patch 7.1, Alcaz Island in Dustwallow Marsh has turned into some kind of crazy robot island filled with deadly security bots, turrets, land mines, plus all of the evil gnomes who seemingly put them there. The place is a literal death trap. It begins with getting knocked off your flying mount with anti-aircraft fire as you approach the island, meaning you can only traverse this place on foot. The robots are easy enough to deal with (well, the non-elites anyway), but the turrets and hidden landmines will kill you in seconds.
Hidden deeper on the island are 4 new Mechanical Hunter pets. Remember that you’ll either need to be a gnome or goblin to tame these. If you’re not, you can get a Mecha-Bond Imprint Matrix from an Engineer or the AH:
In addition, there are new Hunter items that can drop from the robots on the island:
- Machine Fluid: Coats your pets (including Hati) in oil. It is consumed on use and disappears on death, but they are extremely easy to farm and stack to 200. Why this item? I think it’s a little bit of a throwback to the Oil-Stained Wolf (an old glitch tame pet). The effect isn’t identical, but it’s close, and you can use it on any pet. They can be sold and traded.
- Drudge Fluid: Similar to the oil, but yellow color instead. I believe this may only drop from Doctor Weavil, so it will be rarer.
- Electrified Key: Enables the activation of Arachnodrones so you can tame them. Has a chance to drop off Doctor Weavil. Actual chance isn’t known yet, but I’d estimate about 25% from my own experience.
Reaching wave 30 on Endless mode in Proving Grounds to get “the Proven Assailant” title has always been a bit of a pain in the ass, but that has changed for Hunters in patch 7.0. I’d go as far to say as it’s now been kind of trivialized for Marksmanship. You still need to pay attention, but it’s way easier than it used to be.
Marksmanship is absolutely ridiculous for spread AoE damage if you take the right talents, and it’s just as good for single target to boot. These are the main talents you care about:
Sidewinders allows you to mark many things at once, and Patient Sniper adds a huge damage buff without having to build up 3 stacks (takes too long for these 1 minute waves). Combine that with Barrage when Marked Shot isn’t available and you have a deadly combination for Proving Grounds. Here is a good build to start with.
If you’re interested in playing Survival when patch 7.0 drops, you may be wondering what the heck you’re supposed to use for a weapon since you probably only own ranged weapons at the moment. Sure, you will be getting your Talonclaw on day one of Legion, but for the 4-5 weeks in the interim you will need something to poke demons with. Thankfully, Blizzard will be sending you a melee weapon to get started with. If that’s not enough, there are several other options to tide you over until Legion.
Option 1: Blizzard’s Weapon Insurance
All Hunters who login to patch 7.0 will receive an in-game mail from Blizzard informing them of the weapon change for Survival. Attached to the message is a Survivalist’s Hunting Spear polearm. Its item level will be different depending on your raiding progress in Hellfire Citadel:
- No raid experience, or only LFR experience: ilvl 655
- Normal HFC raid experience: ilvl 690
- Heroic HFC raid experience: ilvl 705
- Mythic HFC raid experience: ilvl 720
I am not sure what the threshold is for Blizzard thinking that you have the experience, but if I had to guess it would be something similar to how the raid caches from the ship yard work. So if you’re currently getting heroic raid caches from the ship yard, you can probably expect an ilvl 705 polearm. This is just an educated guess, they may have different requirements.
I’ve gotten a handful of questions about the heirloom trinket, so I thought it was worth a quick post to make the info easily searchable. Is the Infallible Tracking Charm worth using? It will obviously be a nice trinket for leveling to 110 as it scales up, but how about now, in Hellfire Citadel?
For those who don’t know, this heirloom trinket has a chance (roughly 5%) to drop from any mythic dungeon boss. It’s personal loot so it doesn’t matter what your loot rules are. This is a good week to run these dungeons because it’s the dungeon bonus event (complete 4 mythics, get a heroic raid cache) and a lot of people are running them in group finder.
The trinket is ilvl 715 at level 100 and it cannot be upgraded with valor. It has 351 passive agility and a proc called Cleansing Flame which instantly does damage to your target and increases damage you deal against demons by 10% for 5 sec.
I hope you like wolves, because we’ve got another one for you to tame.
Big congratulations to Qraljar on the Petopia forums for winning the contest to be first to discover how to tame a fel wolf! Somehow this little guy stayed hidden for the majority of the PTR, but the contest ran by Petopia got everyone out hunting for it. The prize was a Corrupted Hippogryph mount.
Fel wolves throughout Draenor are classed as aberrations, not beasts, so normally they aren’t available for taming. However, there is a special way to temporarily make a Felbound Wolf tameable. It’s a brand new taming challenge! The Felbound Wolf uses the same model and visual effect as Gara, but it’s green instead of purple. It’s also a part of the Wolf family instead of Spirit Beasts, meaning all hunter specs can enjoy it.
The challenge requires use of your full hunter toolkit, but if you’re having trouble doing it solo you can always ask a friend to help you out. Here’s how it’s done.
Well, it’s been a couple of weeks since patch 6.1 dropped and I can say I haven’t once specced out of Beast Mastery the entire time, and I’m loving it. I don’t know what it is, but I just have more fun playing it. Survival is still strong but it was becoming stale for me. What I like about BM is all of the opportunities to stack cooldowns and trinkets. Focus Fire has turned into its own little mini-game, with a ton of variables to take into account rather than the old method of simply using it when the button flashed.
I feel like having so much DPS potential built into Focus Fire has added an entire new dimension to the spec that rewards you for proper decision making. There is a downside with the RNG component, but that probably helps keep it balanced. If gaining Frenzy stacks was more predictable, it’s possible that Focus Fire wouldn’t be able to have the same power level. And to be honest, the awesome feeling I get when I have a pull with good Frenzy stacks outweighs the pulls where I have bad luck. I actually grin when I get good RNG as I play Beast Mastery. I never did that with survival.
In the first paragraph I said I don’t know what it is, but I guess I just answered my own question.