This is second in a series of posts about the new level 100 hunter talents as they currently exist on beta. The first post was all about Exotic Munitions. Today, it’s about Lone Wolf and Adaptation. This talent changes based on your current spec: Lone Wolf for marksmanship and survival, Adaptation for beast mastery.
These talents couldn’t be more opposite if they tried. One removes your pet, the other turns your pet into a superhero pet. If you’ve read my posts before, you’ll know I am not really down with the whole Lone Wolf thing. I play hunters because of the pets. I still think it’s cool they’re giving the option to those who want to play a pure archer, but the BM version of this talent appeals to me more.
Today we’re taking a closer look at the newest of the level 100 hunter talents in Warlords of Draenor, Exotic Munitions. This is a passive talent that modifies your Auto Shots in 3 different ways. Only one of these munition types can be active at a time.
- Incendiary Ammo – Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals 20% additional weapon damage as Fire to all enemies within 8 yards of the initial target.
- To be used primarily in AoE raid encounters, dungeons, or just farming large numbers of mobs out in the world.
- Poisoned Ammo – Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals (200% of Attack power) additional Nature damage over 16 sec. When this effect is refreshed, the remaining damage will be added to the new effect.
- To be used primarily for extended single-target fights.
- Frozen Ammo – Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals 40% additional weapon damage as Frost and reduces the target’s movement speed by 50% for 8 sec.
- To be used primarily for PvP, or for when you’re fighting one target at a time that won’t live long enough to fully benefit from Poisoned Ammo. If we had this talent today, I’d probably be using it to aid in my 2 or 3-shotting of Gulp Frogs.
Taming Chimaeron is simple for a level 100 character, but if you want to tame him in patch 6.0 at level 90, it’s a little trickier to do solo, but still perfectly doable. I’ll start with level 100. It isn’t quite as simple as walking in and taming. First you need to show Chimaeron who’s boss (that means getting him below 20% health before you can tame).
Taming Chimaeron at level 100
- Set the legacy raid difficulty to 10-player (or 25-player is fine for level 100 players) and enter Blackwing Descent (the entrance is near the top of Blackrock Mountain in Burning Steppes/Searing Gorge).
- Kill Magmaw and Omnotron Defense System to unlock the next area with Chimaeron. With the new stat scaling, you will kill them very quickly.
- Head down the elevator and take a left. That’s where Chimaeron is located.
- Talk to Finkle in the cage behind Chimaeron (this is so if you don’t tame him fast enough, he won’t one-shot you later on).
- Dismiss your current pet and slowly DPS him down to 20% health, but be very careful not to kill him outright with your buffed damage.
- Be VERY careful — once he hits 50% you may just want to use auto shot. I wouldn’t recommend survival spec for this since the DoTs could kill him after 20%. If Chimaeron dies, you have to wait a week to try the tame again.
- Begin the tame once he enrages at 20% health.
Patch 5.4.8 drops today, much sooner than I expected it to be. It introduces 2 more upgrades to patch 5.4 PvE gear, for a total of 16 ilvls in upgrades. People began their mad rush to cap their valor points for the new item upgrades, but it turns out they only had a week to do so! Sneaky Blizzard. Those of you who were already sitting on 3k valor will be able to fully upgrade 8 of your items this week (assuming they all had 2 upgrades already).
If you’re in that situation then you’re going to have everything upgraded fairly quickly. If you’re not sitting on a large pool of banked valor, you may be wondering what you should upgrade first. I played around a little bit with Zeherah’s DPS Analyzer (which she just updated for 5.4.8 support) to see which gear would give the most bang for your valor point.
I knew weapons would be the largest upgrade, but I was surprised the legendary cloak was less of an overall upgrade than several pieces at normal and heroic. Sometimes we let raw item level blind us, I guess. 🙂 For a raider in mostly normal mode gear, the 2 extra weapon upgrades represent about a 2% overall DPS increase. Trinkets are next on the list with about a 1.2-1.5% increase depending on the trinket and spec. Warforged gear in the Chest/Legs/Helm slots tends to come out ahead of the Legendary cloak.
Tired of beast mastery and survival? Ricket has posted a great video guide to marksmanship DPS in 5.4 on her YouTube channel. She discusses stat priorities, arcane vs. aimed shot focus dumps, the opener, and more. She’s currently ranked #1 for marksmanship on Malkorok 25H on worldoflogs, so it’s a safe bet you can take these tips to the bank.
With the possibility of marksmanship being a stronger spec in Warlords, you may want to get a head start and try it out now if you haven’t yet. Just remember that Aimed Shot will be the exclusive focus dump in the future, so don’t get too attached to Arcane Shot while playing MM! You can see a summary of marksmanship changes in Warlords revealed thus far here on Eyes of the Beast.
I got into Zandalari Warbringer farming a few months ago when I was just looking for something else to do. I came for the mounts, and I stayed for the gold. Back in 5.2 when they were added to the game, they were camped 24/7 so I didn’t bother with them. Nowadays, I find them alive with regularity. I’ve made as much as 20,000 gold in a single day just from the stuff that these guys drop.
Hunters can solo them easily with a few simple tips. What prompted me to write this was seeing so many hunters fail at this. The Warbringers have hard-hitting abilities which can kill your pet very quickly, but if you know what abilities to watch out for, it’s a complete cakewalk.
Shortly after the 90 boosts went live, Wowhead asked me to put together a guide for players who are brand new to the hunter class. The guide just went live today and it looks great! If you’re new to the class, or just want to brush up on some things, you can check it out here: Wowhead Hunter DPS Guide.
Keep in mind it’s aimed squarely at new players (all those boosted hunters everywhere!) and was intentionally kept simple! I know a different reforge can squeeze out an extra percent or two of DPS for a BM hunter under certain circumstances, but the goal was to avoid the theorycrafting stuff and keep it to the basics. Wowhead also has similar guides for every other class written by other class bloggers, so if you recently boosted a non-hunter, you can check those out here.
Update for post patch 6.0: This strategy no longer works since pet ability cooldowns (Spirit Mend in this case) are now shared between pets. The good news is you can just skip Valithria if you want now.
Valithria Dreamwalker is usually the main stumbling block for pure DPS or DPS/tank classes in Icecrown Citadel solo progression. In order to beat this boss, you need to heal it to full health while dealing with adds.
Lucky for hunters, we have spirit beasts with Spirit Mend. A single spirit beast isn’t going to be enough with a 30 second cooldown on the Spirit Mend. You will need at least 4, preferably 5, so you can rotate them in succession. If you don’t have 5 unique spirit beasts yet, I would recommend taming a few copies of the spectral porcupines as they have a quick respawn and always seem to be up — Hutia, Degu, and Gumi. These are challenge tames which must be brought to 30% health before you can tame them.
The change to Disengage in patch 5.4 to allow it to work out of combat was one of the best modifications made to the hunter class this entire expansion if you ask me. Such a simple change, but oh so fun.
If you haven’t been using the Glyph of Disengage, I highly suggest equipping it. When you combine with with Crouching Tiger, Hidden Chimera and Assurance of Consequence you’re looking at a mere 7 second cooldown. I sincerely hope readiness rating in Warlords will still apply to this. There are 3 awesome things about Disengage:
- You can move around significantly faster unmounted by using the jump-disengage technique.
- You can survive falls from any height without slow fall.
- AFKing in cities is fun again. In Dalaran, I ran laps. Now, in Shrine, I do hunter parkour.