It’s been a couple of months since the Hunting Party Podcast closed its doors with episode 200, and hunters have been wanting their podcast fix ever since.
Hunter Solar, formerly of the Convert to Raid podcast, has announced a new hunter podcast called Cloak and Quiver. The first episode is due sometime next week. I’m pretty excited! Follow @CloakAndQuiver to find out when the first episode drops.
Update: Episodes will be released on Sundays!
Hunter Trictagon from US-Kel’Thuzad recently put out a video showing off their melee hunter build, pulling off 300k DPS against Kor’kron Dark Shaman in flex mode with beast mastery spec.
With an average item level of 578 and two 574 daggers, the vast majority of the damage was done by the pet. Only about 5% of the damage actually came from melee attacks. If there was ever a showcase for how insanely out of control BM passive damage is, it’s this. The only active abilities cast were Kill Command, Dire Beast, and Glaive Toss (which doesn’t require a ranged weapon). Explosive and Snake traps added a little bit of damage, but most of it was procs and pets. Trictagon claimed to be losing about 30% DPS by not using a ranged weapon.
Check out the video below, but don’t think this means you can start rolling on melee weapons…
Warlords of Draenor is now up for pre-order (at least digitally). The “free” level 90 character boost as well as the mount and pet are all available immediately. I, of course, bought it the first moment I could, but I was a little surprised that the price had gone up $10 over previous expansions. I think a lot of people (especially alt-a-holics) would be interested in a $39.99/59.99 expansion, like they used to cost, without the 90 boost option.
Price stuff aside, I was really disappointed to learn that the release isn’t expected until the fall of this year (which means September at the earliest). I was under the impression that MoP’s final tier would be shorter than previous expansions. A full 10 months of Dragon Soul was very… very tedious. Granted, Siege of Orgrimmar is ten times better as a raid tier, but with this news we’re looking at it lasting at least a full 12 months! Yikes. If there’s one good thing to come out of this, it’s that I’ll be enjoying the summer (outside!) a whole lot more.
When it comes to rare hunter pets, what aspect of taming do you like the most? Ultra rare spawns like Wrath spirit beasts? Challenge tames from the Firelands patch? Hidden beasts which you need to track down with your flare in Mists? WoW Senior Game Designer Jeremy Feasel wants to hear from you on Twitter about what you think works and what doesn’t.
The spirit beasts in Northrend (and some of the others, like King Krush) are very rare and highly camped. Both things are not necessarily the problem. The main problem with these is achievements like Frostbitten or the fact that they drop any loot at all. I think it’s a good thing that some pets are exceptionally hard to find as it makes finding them that much more exciting. It took me over 5 years of looking on and off to finally find King Krush alive and it felt good to finally tame that dino. When there is a benefit to killing the pet (even those grey vendor items), there will always be people who go out of their way to kill them.
A new video from February’s press event has been uncovered, and I am very happy to say it features some new information about the hunter talents in Warlords. They are a little different than they were back at BlizzCon. You can find the video below, but I’ve gone through frame by frame to pick out all of the tooltips and summarize it for you.
- New Level 100 Talent: Flaming Shots – Your auto shots now deal 80% weapon damage as fire damage (Bola Shot has been removed!)
- New Level 100 Talent: Focusing Shot – Deals 100% weapon damage and generates 75 focus. 2.55 sec cast. Replaces Cobra Shot and Steady Shot. Cannot be cast while moving. (This is very similar to Snipe from BlizzCon, but less weapon damage and more focus regen)
- New Level 100 Talent: Versatility (beast mastery only) – Increases your pet’s combat experience to 70% increased damage (a 20% pet damage buff) and grants many specialization-specific abilities regardless of chosen spec. (This is the same as it was at BlizzCon)
- New Level 100 Talent: Lone Wolf (survival and marksmanship) – Increases your damage done when you do not have a pet summoned. Celestalon tweeted that Lone Wolf is still in.
- Stampede is now a talent. It replaces Lynx Rush in the level 75 tier.
- Thrill of the Hunt now affects Aimed Shot in addition to Arcane Shot and Multi-Shot. As I reported earlier, Aimed Shot is now marksmanship’s only focus dump. Marksmanship no longer uses Arcane Shot.
- Aspect of the Iron Hawk renamed to Iron Hawk. Due to hunter aspects being removed, this is now just a 10% damage reduction.
I don’t think you’ll believe where I found out this little tidbit of news, but it was in the Twitch chat for tonight’s Legendary show. While the hosts were talking about the hunter crowd control changes, Lore and Celestalon — who were both in the chat — chimed in with this news about hunter focus dumps:
So, to clarify, survival and beast mastery will continue to use Arcane Shot as their primary focus dump, but now marksmanship will dump their focus solely with Aimed Shot. And yes, Aimed Shot is still a casted ability. This is going to make marksmanship feel a lot different from the other specs. I for one am excited!
I do hope they make the Glyph of Aimed Shot baseline though (unless their plan is to remove the glyph entirely). Note that you can play the spec like this today, so you may want to give it a shot because you’ll have to get used to not having Arcane Shot as a marksmanship hunter. Earlier this week, while looking closely at the video here, I noticed that Aimed Shot’s focus cost was reduced by 20 during Thrill of the Hunt. It all makes sense now. 🙂 Reminder: This is all subject to change.
The latest WoW Dev Watercooler talks about some of the upcoming game system changes, but a lot of it seems to be stuff we already know (at least those of us who gobble up every morsel of WoD information we can find). The highlights, as they relate to hunters, are as follows.
Stat Squish and Items
Currently, gear and character power progress linearly from levels 1-60, and then exponentially from 61-90. In Warlords, they are changing this so power progresses linearly from 1-85, and then exponentially thereafter. The power curve will also be a lot less. They are confident this will not affect old world soloing, but in order to guarantee it they are implementing a system to further increase your power against lower level targets. If you’re critting for 450k now, you’ll probably be critting for around 30k when patch 6.0 drops. Spells will no longer have any base damage component (e.g. Aimed Shot) and instead will be pure weapon damage scaling or attack power scaling. The previously announced stats, Amplify and Cleave, have been put on the back burner (source). The main secondary stats in Warlords will be crit, haste, mastery, readiness, and multistrike. (Note that Readiness is the same effect of Assurance of Consequence and Multistrike is the same effect of Haromm’s Talisman — both of these trinkets will get converted to the new stats in 6.0).
I’ve known for about a week, but Alex just posted it publicly today, so I’ve already got the initial disappointment out of the way. But yes, class columns are getting shut down at WoW Insider. The only reason for this is budget cuts, and it’s not just WoW Insider that’s affected — it’s other AOL sites like Massively as well. This is by no means the end for WoW Insider. It’s still being staffed by a big group of people who love the game, and I’ll still be going there for my daily WoW news fix.
I’ve only been there for 5 months, but in that short time I’ve met some great people. I had fun hanging out in the work chat room all day just talking about WoW and whatever else was on our minds. There’s a ridiculous number of talented writers and it’s sad to see so many go, but I’m glad to have made their acquaintance and I’ll still be following what they all do on Twitter and whatnot.
Recently, some of the WoW designers have been posting photos of their oldest surviving design notes on the game for “throwback thursday.” Today, Alex Afrasiabi (Creative Director) posted up his ancient design notes for the hunter class quest in vanilla. This quest was truly an epic undertaking, and at the end you were rewarded with Rhok’delar, Longbow of the Ancient Keepers. The quest also rewarded you with a melee weapon, Lok’delar, Stave of the Ancient Keepers.
In order to start the quest, you needed to get the Ancient Petrified Leaf to drop in Molten Core. Unfortunately, this is no longer available in the game. It was removed in Cataclysm and I’m still kicking myself for not completing it when I could in Wrath. The problem was, back then I never would have thought we’d get transmog. Oh well. This quest took you to Felwood, where you were then sent to slay 4 demons across Azeroth. They all required specific strategies and you couldn’t have any help or else they’d despawn. Finally, you’d have to kill Onyxia before turning it in for your weapons. Frostheim also wrote a great article on the quest back when it was still available.
Are any of you lucky enough to still have this on your hunter?
That’s right, it looks like hunter aspects are being removed from the game. The below video is from Blizzard’s recent press event for Warlords. It features someone playing a hunter who, frankly, has no clue how to play a hunter. It’s a little painful to watch at times, but there are a couple hunter things we can learn from it, and you get a good look at the new Shadowmoon Valley.
You might be thinking the player just forgot to use an aspect (after all, they don’t even use a focus generator), but careful examination will show that the hunter aspect bar is missing from the default UI. That’s pretty solid evidence for their removal.