Do you remember rare pets from Mists of Pandaria such as Portent, Hexapos, and Savage? These pets required you to look for their tracks to hunt them down. We didn’t get any new rares like this in Warlords, but it looks like they are returning for Legion!
This time, instead of animal tracks there are little puddles of oil. The first one discovered (by Bambu on the Petopia forums) is Treble, a mechanical dog found in Highmountain. He wanders quite a big area and was a challenge to track down. I ended up finding him right near our class hall, Trueshot Lodge. Unfortunately, nothing can be tamed on the Broken Isles yet due to a bug. I did snap some pics though!
Shortly after I wrote this initial piece on what I felt was wrong with the Beast Mastery fantasy in Legion, the developers announced that they planned on adding a glyph so that Dire Beast would pull from your own stable of pets rather than use random ones from the wild. This addressed one of the primary concerns, but the other big one was Hati.
Since then, Hati has seen a model update (as seen above) and most Hunters seem to agree that it’s a heck of a lot better than the old model. In addition there are different colors of Hati to match your artifact color. After they did this, I was fairly certain that was it for Hati. Having every single BM Hunter stuck with the same wolf wasn’t ideal, but at least it was a brand new model.
However, in the most recent build a very interesting item was datamined.
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Seriously though, check out that dwarf! Lothar can’t believe that someone called him a Huntard to his face like that. Clearly they didn’t see that this dwarf was packing. Let’s pretend he is a Marksmanship Hunter so that it’s relevant to this post.
The big news came in yesterday: Marksmanship’s pet is returning in Legion! Lone Wolf is coming back as a talent, only now it will be available at level 15. Here it is, straight from the sparkly dragon’s mouth:
Finally! Beast Mastery is unlocked on the Legion alpha. The current build has been unstable thus far so it’s difficult to get any serious testing done, but I did manage to complete the Titanstrike artifact quest line and complete a level. Having now played through all three Hunter artifact scenarios, I definitely think the one for Titanstrike is the most fun.
I’m not saying the other artifact scenarios are bad, but they have a disadvantage: They don’t take you back to Ulduar and have you interact with Mimiron and Thorim! That was definitely the coolest part of getting Titanstrike. It’s a mixture of killing things and completing simple environment puzzles (more like avoiding various forms of fire on the ground). Most of the talking is done by Mimiron and a new dwarf character that Mimiron hilariously keeps confusing with Brann Bronzebeard. There is an explanation for why Hati specifically is tied to the gun. Hati is a permanent second pet that you get whenever Titanstrike is equipped. So far it looks like the appearance is limited to the lightning wolf (like Skoll), but the color may change when you change Titanstrike’s color.
We’ll start with BM impressions then talk about other Hunter stuff from this build.
I need some Beast Mastery in my life. I’m just not feeling much of an attachment to SV or MM yet. I hate to say it, but Blizzard may have changed them too much for my liking. Normally I am receptive to change and try to see the positive side to this sort of thing, but I still haven’t been able to warm up to these new specs yet. I’ve tried. Trust me.
To be fair, it’s still incredibly early in the process. The Legion alpha/beta feels like it’s progressing slower than Warlords ever did (that may be because of the holiday break). There’s still a lot not there yet. Not just entire zones, but entire specs, entire abilities, and entire talents. Once SV and MM are polished experiences, I could feel very differently.
As for other Hunter news, it has been rather sparse lately. I still can’t tame any new pets, which was one of my favorite things to do during the Warlords beta. There are a few new beasts out there (like that awesome wolf in the header image), but there is still a bug with taming. Once that is fixed I plan on going out hunting and filling up the stable with everything new! I’m also excited to try out mechanical pets once that is sorted out.
One thing that has sprang up is some replacements for minor glyphs, such as Pet Training Manual: Play Dead, Pet Training Manual: Fetch, and The Art of Concealment (Chameleon is simply a rename of Aspect of the Beast). We don’t know how these manuals are acquired yet, but it looks like making your pet feign death could be a separate ability not tied to Feign Death. That may actually be handy for some things.
Not sure what this wolf is for, but it looks like a lightning draenor wolf
- My overall opinion on Survival has not changed (read my previous posts on the subject). I still think the pet interaction isn’t quite there yet. That’s not what you want when only two specs can even use pets. I’m going to keep beating this dead horse until it’s truly dead: I think the Survival pet needs to stay beside the Hunter at all times in order for this to work. I will even give up some pet control to have this happen. I’ll leave it at that.
- Mongoose Bite has changed quite a bit. Now the buff lasts 12 seconds instead of 3 seconds, BUT new Mongoose Bites do not extend the duration. In simplest terms, this has simplified the rotation and made it a little more forgiving. Prior to this you were encouraged to weave other abilities in between Mongoose Bites, and now you are encouraged to save up 3 stacks and burn them all in a row (and hope you get more procs before the 12 sec buff wears off). At the risk of sounding like a casual who doesn’t want a complex rotation, I prefer it this way to be honest.
- Disengage has been removed from Survival. I will miss it dearly. The Posthaste talent has been adjusted so it works with Harpoon instead. Demon Hunters are melee and have the ability to quickly move backwards or forwards, but they are special snowflakes.
- Aspect of the Cheetah now has a 3 minute cooldown, up from 1 minute (this applies to all 3 specs). So, we went from a nearly permanent 30% movement speed increase to a 3 minute sprinting cooldown. Not too happy about that, but I think movement enhancing abilities are getting toned down across the board so Demon Hunters can stand out more.
- I really hope we get a Trap Launcher toggle back as I find that 80% of the time I am just dropping the trap at my feet anyway, and the extra click and trap aiming seem unnecessary for a melee spec.
- Fury of the Eagle has a 45 second cooldown now, which makes a lot of sense. It had no cooldown before so you basically spammed it for free damage. Now that the Mongoose Bite buff lasts 12 seconds, you actually have time to fully use it.
- It’s still super early and a lot can change. Some people feel the opposite, so don’t get too discouraged over my general lukewarm reception of Survival thus far. I never went in expecting to love playing in melee.
- I’ve seen some people complain that Marksmanship is too squishy or it’s too hard to play without a pet while soloing/questing, but I think that’s because they are doing a lot of face tanking and expecting to survive. Marksmanship in Legion is all about kiting and slowing down your target, and in my opinion there are tools to do this adequately. You’re not going to be able to solo as well as Beast Mastery, but that is one of BM’s strengths.
- You still take damage from ranged attacks and DoTs though, and the one thing I think Marksmanship does need is some kind of maintenance heal to replace the removed Kill Shot heal. I think every DPS spec in the game needs a maintenance ability like this, and right now all Marksmanship has is a 2-minute Exhilaration.
- The Focus pool has been reduced to 100 from 120. I didn’t even notice until someone told me. With how fast Focus regenerates now, it’s not as bad as it sounds.
- Bursting Shot’s range was doubled to 20 yards (very nice). For reference, this ability gives a small knockback to enemies and confuses them (think Scatter Shot).
- The 5th tier of PvP talents has completely changed. You choose between one of the following:
- T.N.T.: Reduces the cooldown of Bursting Shot by 10 sec.
- Explosive Shot: You fire an explosive charge at the target, stunning the target and dealing Fire damage every sec for 4 sec.
- Freezing Arrow: Fires a Frozen Arrow, incapacitating the target and all nearby enemies within 6 yards of the target for 8 sec. Any damage caused will break the ice.
So, traps aren’t 100% removed from Marksmanship. They can at least have the option for one in PvP!
Aaaaaand we’re back. Sort of. The Legion alpha is back online and with it comes our first look at Marksmanship! Beast Mastery is still locked out but should hopefully be available soon. Unfortunately a bug in the Marksmanship artifact scenario is preventing progression, but I expect that will be fixed relatively soon. I still managed to play around with the spec a bit, and I have some first impressions.
I’ve talked about my desire for Beast Mastery to be able to have two pets many times in the past, and I’m happy to say it looks like it’s becoming a reality in Legion. I hesitate to get too excited since things can so easily change at this point, but I can’t resist.
The extra pet is tied into Titanstrike, the Beast Mastery artifact, so this is not something you’ll see at earlier levels. Also, some of the functionality of the secondary pet isn’t unlocked until you get deeper into your artifact trait tree. Lastly, the secondary pet is probably going to be a fixed appearance as it’s referred to by name (Hati) and is themed around being the guardian of the Titanstrike.
Update: Beast Mastery is now unlocked on the alpha. More details here.
Both Wowhead and MMO-Champion posted previews of the Hunter tier 19 (and PvP) armor today. This is definitely Sylvanas-inspired armor and will probably suit Marksmanship the best with their Dark Ranger talent and the Thas’dorah bow. There are many colors for the various difficulties and PvP tiers, with the Mythic and Elite PvP sets being a little bit flashier as usual.
For the other colors, I’m not sure which goes with what difficulty yet. We won’t know for sure until the tier sets are in the database. When that happens we should also be able to preview the sets on other races with the model viewer on Wowhead.
I’ve warmed up to the melee Hunter a little more since my last post. I still don’t think it’s going to pull me away from my bread and butter (Beast Mastery), but I am starting to get the hang of it. I still sometimes need to remind myself to use traps more often because they can make such a difference now. More specifically, Steel Trap and Dragonsfire Trap. Sometimes I wish the Trap Launcher toggle was still there because it would be nice to avoid that extra click and just drop the trap at my feet when I don’t need to throw it.
I’m really enjoying Harpoon the more I use it, but the ability has some quirks. The first is one I am sure will be fixed, basically it just pulls you in a direct line to your target, even if that makes you clip through the ground. Secondly, I wish it made you leap towards your target in a small arc, rather than just be dragged along the ground. Lastly, I wish there was less of a delay. You have to wait for the travel time of your harpoon before it starts pulling you. That makes sense, but I wish it could be thrown a bit quicker.
I’m in Alpha! Yay! So far only Survival is playable, so I was kinda forced into trying out the melee Hunter first. The most recent Locked and Loaded I posted at Blizzard Watch goes into my initial thoughts on the spec (keeping in mind it’s still incredibly early). I’ll talk about some of that stuff here, but you should go read that too if you’re interested in how Survival is shaping up (coming from someone who has only ever played ranged like me).
Character copy isn’t available right now, all you’re able to do is make template level 100 characters. Upon creation the plop you into the new Dalaran (with ilvl 680 gear) and you begin the artifact quest. I’m not going to talk specific details about the story, but essentially you get your artifact weapon VERY quickly. The Survival one involves a solo scenario that takes about 15 minutes and after that you are back in Dalaran getting your weapon. Something to keep in mind is we don’t know what comes before this (i.e. how do we get up to Dalaran?), and Blizzard needs to make 36 of these scenarios (one for each spec) so you can’t expect them to be hour-long affairs. I am satisfied with a small amount of spec-specific content like this.