Category Archives: Opinion

Legion Alpha: Some more things making me grumpy about Survival

Warning: This post is going to be a bit of a rant. If you’re looking for objective analysis, you can skip this post, alright?

The most recent alpha build has some changes to Survival that unfortunately made the spec… less exciting… for me. Alpha/beta is a very iterative process so I guess this is to be expected. You can’t get attached to anything this early in development. Pretty much anything could be ripped out from under your feet.

Like Dragonsfire Trap.

That trap may have been my favorite single thing about the spec. It was a powerful talent that transformed your Explosive Trap into a single target DoT that caused the target to “panic” for 8 seconds. While panicking, they were completely CC’d and that CC did not break on damage. It was a worthy trap for the one remaining spec that can actually use traps.

And now? Now it’s basically a useless talent in comparison to the old. It’s a itty bitty fire damage DoT that slows the target by 20%. I don’t know, maybe they thought the old version was overpowered? I don’t see why though. For starters, you can make its CC break in PvP if that’s your concern. Secondly, you had to forgo a cooldown like Snake Hunter to even get it! Then if you wanted it to live up to its full potential, you had to devote your level 100 talent (Expert Trapper) to it too! Yes, it was a very powerful trap but look at what you gave up to get it. I thought this was a cool thing! It was a interesting choice to make in solo/questing situations. It could have also given you a lot of utility in dungeons by sacrificing a little DPS.

What I’ve noticed about this change is my overall survivability out in the world has dropped. I guess I was relying on that trap a little too much? Since my pet can’t really tank (especially in AoE) because it holds no threat, I was using that CC to avoid damage. Now I am relegated to killing only 1-3 mobs at a time. First WoW problems? Maybe I’m just spoiled from how Hunters have been for so long. Maybe I’m too focused on the solo experience and need to account more for the group experience (it’s always more difficult to do that in beta).

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Legion Alpha: Some more time with the Melee Hunter

I’ve warmed up to the melee Hunter a little more since my last post. I still don’t think it’s going to pull me away from my bread and butter (Beast Mastery), but I am starting to get the hang of it. I still sometimes need to remind myself to use traps more often because they can make such a difference now. More specifically, Steel Trap and Dragonsfire Trap. Sometimes I wish the Trap Launcher toggle was still there because it would be nice to avoid that extra click and just drop the trap at my feet when I don’t need to throw it.

I’m really enjoying Harpoon the more I use it, but the ability has some quirks. The first is one I am sure will be fixed, basically it just pulls you in a direct line to your target, even if that makes you clip through the ground. Secondly, I wish it made you leap towards your target in a small arc, rather than just be dragged along the ground. Lastly, I wish there was less of a delay. You have to wait for the travel time of your harpoon before it starts pulling you. That makes sense, but I wish it could be thrown a bit quicker.

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Legion Alpha: Testing the new melee Survival Hunter

I’m in Alpha! Yay! So far only Survival is playable, so I was kinda forced into trying out the melee Hunter first. The most recent Locked and Loaded I posted at Blizzard Watch goes into my initial thoughts on the spec (keeping in mind it’s still incredibly early). I’ll talk about some of that stuff here, but you should go read that too if you’re interested in how Survival is shaping up (coming from someone who has only ever played ranged like me).

Character copy isn’t available right now, all you’re able to do is make template level 100 characters. Upon creation the plop you into the new Dalaran (with ilvl 680 gear) and you begin the artifact quest. I’m not going to talk specific details about the story, but essentially you get your artifact weapon VERY quickly.  The Survival one involves a solo scenario that takes about 15 minutes and after that you are back in Dalaran getting your weapon. Something to keep in mind is we don’t know what comes before this (i.e. how do we get up to Dalaran?), and Blizzard needs to make 36 of these scenarios (one for each spec) so you can’t expect them to be hour-long affairs. I am satisfied with a small amount of spec-specific content like this.

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Legion Hunter Preview: First impressions and feedback

Remember during Warlords of Draenor’s development when Blizzard was talking  about “spec differentiation?” It almost became a buzz phrase. They sort of delivered, but not in a way that mattered much. At their core, the 3 Hunter specs were still the same. We had a Focus generator, a Focus dump, and a signature ability. The “differentiation” was Marksmanship having a cast time on its Focus dump (and having to stand still) and Survival having DoTs, while Beast Mastery remained relatively untouched.

Well, I think it might be for real now. I can’t say for sure until I get my hands on the beta, but from what I can tell the specs sound almost completely different — not just the core mechanics but their fantasy as well (that’s this expansion’s buzz word, by the way).

You can read the post for yourself here. Blizzard shares their basic philosophy for each spec and shows us some of their core abilities. It’s enough to go on for a first round of feedback (plus it’s the first real Hunter news in months), so let’s get started.

Note I also have some quotes in here from one of the Senior Game Designers, Andrew Chambers. He was kind enough to answer some Hunter questions in a reddit thread. Remember these are candid comments, and nothing is set in stone.

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BlizzCon 2015 Hype and Predictions

Current Hype Level: 10/10

I’m pretty excited for BlizzCon (even though I’m not going in person), especially with the little movie teaser from yesterday. The footage looked amazing if you ask me. We’ve seen so little of it and already I can pick out many little details they got right. The guns look like Warcraft guns. The orcs look like Warcraft orcs. Stormwind looks incredible. They even have freakin’ Harvest Golems (look in the field above). Are you kidding me?

I’m hoping in the final movie we see some genuine Hunter action as these guys with the big pistols don’t really look like Hunters. The orc with his wolf buddy sure does, though.

Here’s the teaser again for good measure.

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Patch 6.2.3: Hey, something to write about!

Hey, Hunters! Yeah I am still here. Just fresh out of stuff to talk about in this downtime and complete lack of news… until today! Patch 6.2.3 was announced today and it adds quite a bit for a minor patch. Here’s some quick thoughts on the main features:

Valor points returning

Valor is coming back purely for item upgrades. It looks like you can do two upgrades of 5 ilvl per item, for a total of 10. This isn’t something I am going to grind at all. I know I’ll get some incidentally from doing stuff and I’ll use those on my weapon, then a trinket (won’t bother using it on Mirror of the Blademaster since the on use doesn’t scale with ilvl), then the highest ilvl/stat budget pieces from there.

I don’t like that you can’t get the points from doing regular raids. I mean, I get that they want to give people a reason to do dungeons again, but it seems weird. Especially since LFR is going to reward some too. They mentioned some kind of bonus event. This may be a new event, but I wouldn’t be surprised if it just replaced the Apexis event. Apexis is almost entirely irrelevant with this patch with better Mythic Dungeon rewards, and the fact that Baleful tokens can proc ilvl 695 without using an empowered fragment.

I get why they’re doing this, but it is not an incentive to me. I’ll be happy to upgrade my 720 gun to 730 and call it a day from there basically. I would probably grind these if I were still raiding regularly, of course. That’s the benefit of taking a break from raiding. No more worrying about that ilvl number.

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Legion: Thoughts on Artifacts and the Hunter class hall [Updated]

One of the things I’m most excited about in Legion is the focus on class identity. The fact that every spec gets some lore surrounding their artifact weapon is pretty cool to me. I don’t expect them to be ground-breaking quest lines (since they have to do 36 of them), but the very fact that each spec gets a little something unique means a lot. It puts a lot more weight behind your choice of spec, and sort of commits you to that choice. I think fewer people will be inclined to switch to “flavor of the month” specs if they’ve identified themselves as another spec already.

However, it does put a little more responsibility on Blizzard’s end to make sure classes with more than 1 DPS spec are relatively balanced. I think it’s important that every time a new patch or hotfix drops you don’t feel forced to abandon your artifact journey because of numbers.

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Hurry up, Gamescom!

I killed Archimonde Heroic this past week. Killing the final boss of an expansion on this difficulty is a big milestone for me. I almost feel like my character has “beaten” the expansion. Anything else that happens (like some Mythic kills) is icing on the cake for me. Warlords of Draenor could end tomorrow and I’d be content.

It was a satisfying encounter and a great fight for hunters. Seriously, we rock on this fight. Especially with the glorious 4-piece bonus.  We actually rock through most of the instance.

The one thing I don’t really get about Archimonde is why I’m supposed to care about killing him, or why he is even there. I felt like Blackhand was a more worthy end boss, he was at least one of the “Warlords.” I’m no Loremaster, but usually I understand the core story points and the motivations of the characters. With WoD I just don’t know what’s going on. All I know is we stopped the invasion of Azeroth, and after that it all seems pointless.  I’m not invested in Draenor.

It’s all part of the reason why I want this expansion to end sooner rather than later.

There are plenty of aspects of Warlords I enjoyed, but I guess I feel like the whole package just didn’t come together in the right way. Almost as if all the various features and components of the expansion are puzzle pieces that don’t quite fit.

The news about WoW X6 being announced this week came at the perfect time for me. I need something WoW related to be excited about again. So bring it on!

There’s so many rumors and fake leaks out there that I don’t know what to believe (probably none of it). I’ll admit they are fun to read though. One universal thing is the assumption that we’re going to get another class that uses mail armor and ranged weapons. No, just no. Those are HUNTER WEAPONS!   😉

On a more serious note, how would they separate such a class from hunters? Magic damage? You mean like a Survival hunter? 😛  A healing spec would definitely fit the bill, but I still don’t know how the DPS spec(s) would be any different from a Lone Wolf Hunter other than a new resource system. Perhaps that’s enough?

Such a class probably wouldn’t get me to switch from playing a Hunter. The only theorized class that could MAYBE do that is the Tinker. Basically an engineer who uses contraptions, turrets, and stuff that goes boom.

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About that no flying thing…

I was hesitant to write some of this, because I didn’t want to come off as a petulant child whining because he can’t using his flying dragon pixels. That was very much the attitude towards pro-flight people before the Hazzikostas megaton, but the overall opinion towards flight seems to be shifting.

Before Blizzard came out and said that they are essentially shelving flying after 7+ years, I was in the neutral camp on the whole flying debate. I just assumed it would be enabled in Draenor eventually and I’d live without it until then. The announcement that it’s never, ever going to happen for any future content has put me firmly in the pro-flying camp.

I decided to wait a while before writing this so I could let emotions cool down and gain some perspective. I’m not going to threaten to quit the game over this, but it is another check on the list of the things that are making me slowly lose interest in WoW.

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Five down, five to go

Well, last night my group downed our fifth Mythic Blackrock Foundry boss, Gruul. Our previous progression order was Beastlord Darmac -> Oregorger -> Hans and Franz -> Flamebender Ka’graz -> Gruul. Next up is Kromog, then Operator Thogar, and then I imagine Iron Maidens after that. Blackhand isn’t even on the radar yet. So far we’ve been downing 1 new boss a week (and reclearing previous ones), but I won’t be surprised if that slows down as we get to the tougher bosses.

As a bonus, I got the Mythic Meaty Dragonspine Trophy off the first Gruul kill. I’ve also had some other good luck with bonus rolls, getting a Mythic Warforged ring from Oregorger and Mythic Tier 17 chest from bonus rolls the previous week.

As you may have guessed, I haven’t switched away from Beast Mastery since 6.1 dropped. It’s not perfect on every fight, but it’s definitely not bad on any of them. Unbuffed, I actually have more multistrike than mastery, so Survival would be viable too if Blizzard decides to change things up again in the future. It wouldn’t surprise me at this point. WoD has been such a rollercoaster for hunters, but thankfully it’s been mostly quiet on the hotfix front for the past couple of months.

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