Tag Archives: Andrew Chambers

Legion Hunter Preview: First impressions and feedback

Remember during Warlords of Draenor’s development when Blizzard was talking  about “spec differentiation?” It almost became a buzz phrase. They sort of delivered, but not in a way that mattered much. At their core, the 3 Hunter specs were still the same. We had a Focus generator, a Focus dump, and a signature ability. The “differentiation” was Marksmanship having a cast time on its Focus dump (and having to stand still) and Survival having DoTs, while Beast Mastery remained relatively untouched.

Well, I think it might be for real now. I can’t say for sure until I get my hands on the beta, but from what I can tell the specs sound almost completely different — not just the core mechanics but their fantasy as well (that’s this expansion’s buzz word, by the way).

You can read the post for yourself here. Blizzard shares their basic philosophy for each spec and shows us some of their core abilities. It’s enough to go on for a first round of feedback (plus it’s the first real Hunter news in months), so let’s get started.

Note I also have some quotes in here from one of the Senior Game Designers, Andrew Chambers. He was kind enough to answer some Hunter questions in a reddit thread. Remember these are candid comments, and nothing is set in stone.

Continue reading Legion Hunter Preview: First impressions and feedback

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