I’ve talked about my desire for Beast Mastery to be able to have two pets many times in the past, and I’m happy to say it looks like it’s becoming a reality in Legion. I hesitate to get too excited since things can so easily change at this point, but I can’t resist.
The extra pet is tied into Titanstrike, the Beast Mastery artifact, so this is not something you’ll see at earlier levels. Also, some of the functionality of the secondary pet isn’t unlocked until you get deeper into your artifact trait tree. Lastly, the secondary pet is probably going to be a fixed appearance as it’s referred to by name (Hati) and is themed around being the guardian of the Titanstrike.
Update: Beast Mastery is now unlocked on the alpha. More details here.
The lore behind the Hunter artifacts was recently revealed by Blizzard. Marksmanship gets a bow/crossbow, Beast Mastery a gun, and Survival a spear. If you don’t like the looks of these weapons, keep in mind that you can transmog them even though they’re artifacts. However, you cannot transmog into another spec’s artifact.
Here is how they envision the three Hunter specs in Legion along with their weapons:
Originally Posted by Blizzard
- Beast Master Hunters are uniquely bonded with the beasts they hunt, blurring the lines between predator and prey. To offset the dangers they face in the wild, they wield the rifle Titanstrike, a techno-magical engineering marvel, perfect for staying on target.
- Marksmanship Hunters are at their best killing from afar. Having a trustworthy weapon in hand is vital, and no finer bow exists than Thas’dora, Legacy of the Windrunners.
- Survival Hunters are masters of enduring in the wild, using traps and snares to bleed their enemies. With the Ancient-touched Talonclaw, Spear of the Wild Gods in hand, they can finish their foes with one final thrust.
One of the things I’m most excited about in Legion is the focus on class identity. The fact that every spec gets some lore surrounding their artifact weapon is pretty cool to me. I don’t expect them to be ground-breaking quest lines (since they have to do 36 of them), but the very fact that each spec gets a little something unique means a lot. It puts a lot more weight behind your choice of spec, and sort of commits you to that choice. I think fewer people will be inclined to switch to “flavor of the month” specs if they’ve identified themselves as another spec already.
However, it does put a little more responsibility on Blizzard’s end to make sure classes with more than 1 DPS spec are relatively balanced. I think it’s important that every time a new patch or hotfix drops you don’t feel forced to abandon your artifact journey because of numbers.