Tag Archives: Beast Mastery

Beast Mastery pet dual wielding to return in Battle for Azeroth

If you were worried about losing Hati, worry no more. In today’s alpha build a new talent has appeared called Animal Companion:

“Your Call Pet additionally summons the first pet from your stable. This pet will obey your Kill Command, but cannot use pet family abilities.”

It replaces Way of the Cobra. It doesn’t seem quite as fully featured as Hati since it doesn’t mention Bestial Wrath or Beast Cleave, but it at least casts Kill Command. I suspect if they added all 3 it would be too powerful for a level 15 talent. As long as it still uses Dash with the main pet and they make a bit of an effort to improve the AI (simply forcing the /petattack command without having to macro it fixes 90% of issues).

This does mean it competes with Dire Beast, though. However, the wording on some talents and abilities has changed to imply Dire Beast is becoming baseline again, but that did not happen in this build. So I’m not sure what’s going on.

This makes the pet spec locking sting a little less since you’ll always be able to have at least 1 pet that’s purely a cosmetic choice. Also in this build, Kill Command’s range has been buffed from 40 to 50 yards which is pretty nice.

I’m still not in the alpha so I can’t test things out for myself. If I find any more details I’ll update the post.

Beast Mastery tier 21 hotfix buffs, the Aspect of the Wild build, and the start of BfA Alpha

A couple of Beast Mastery hotfixes dropped this week, but they’re both pretty minor. I’ve had a lot of people ask about them and how it affects gearing, so here’s a quick post on them.

Hotfix 1: Increases all damage by 2.5%

This applies to every main ability and active talent, it doesn’t increase things such as pet auto attack damage (as far as I know). Beast Mastery is still going to be near the bottom on Warcraft Logs, but now we should no longer be in our own sad little tier at the bottom. That’s the most positive way I can spin this. I was hoping for more targeted changes, i.e. buffs to Beast Cleave, Thunderslash, and AoE talents. But a buff is a buff and this makes our single target a little better.

Continue reading Beast Mastery tier 21 hotfix buffs, the Aspect of the Wild build, and the start of BfA Alpha

First look at Hunter changes from Battle for Azeroth alpha datamining

The Battle for Azeroth alpha is up on the test servers, and datamining is in full swing. I’ve poured over every bit of Hunter info I could find. I have some opinions on what I’ve seen, but it’s hard to say anything definitively until I can play myself. Streamers and influencers will probably have access to play this any day now, and then hopefully I’ll find a way in during the next waves.

My initial reaction to BM is pretty disappointing, but I don’t think they’ve put much work into it yet. A lot of it looks the same as it did 3 months ago at BlizzCon, and there’s obviously some placeholder stuff still there (like having Way of the Cobra as a talent when we only have 1 pet now). Nothing jumps out at me as exciting so far, but there are some pet things to discuss.

My initial reaction to the MM changes is pretty positive. Marking Targets RNG is gone, Vulnerable is gone, Steady Shot is back, and the whole talent tree is full of new stuff to explore. Also, it appears that Lone Wolf is a permanent passive now. No pets for MM, period. But I’m hoping Blizzard can come up with a compromise there without locking out a whole talent row for it (as it is today). I have some suggestions there.

Survival looks like it has many more ranged abilities, and to me it feels like it’s becoming disturbingly similar to Beast Mastery. In fact, one could almost argue it has more hunter/pet interplay than BM does at this point. I don’t want to say Survival is “stealing” abilities or talents that would be better suited to BM (or even MM), but I do question this direction. They’re adding so much ranged capability that I wonder if there’s even a point of keeping the spec as “melee” for the sake of appearances.

Continue reading First look at Hunter changes from Battle for Azeroth alpha datamining

If I could change Beast Mastery in 8.0, I’d probably do something like this

Beast Mastery had a rough start in Legion, but I think Blizzard managed to get it in a decent place considering where it started. Giving 2 charges to Dire Beast as baseline was huge. One of my other favorite patch changes was increasing the range of Kill Command and Dire Frenzy to 40 yards, as it almost eliminated BM’s target switching issues. I think gear has a part to play here as well, because the spec isn’t nearly as fun to play with low levels of critical strike for example. In terms of engagement and fun, I thought BM was a 3/10 at the start of Legion, and now it’s more like a 7/10. There’s still room for improvement.

I think Beast Mastery’s weak points are talents (lack of choice, some dead talents) and an overall lack of identity. When I say identity, I don’t mean class fantasy. I mean as in what is BM supposed to be good at? Single target? AoE? Cleave? Dungeons? I’ve always thought we were supposed to be the best at high movement fights, but the evidence says that our freedom of movement hasn’t really done us any favors on those fights. I don’t ever feel like there’s that one boss in a raid that’s “the BM boss.” I think this lack of direction or clarity is at least partially responsible for our current performance.

Anyway, on to the point of this post before I stray too much into balance, which isn’t the point. How can BM improve in Battle for Azeroth? Will Blizzard make any serious changes or are we just getting tweaks? I’m under the impression it will be the latter, so that’s why my proposed ideas don’t change the fundamentals too much. But I do get a little more crazy with the talent suggestions since I think BM needs a lot of improvement there.

Continue reading If I could change Beast Mastery in 8.0, I’d probably do something like this

Winter Veil wish list for Beast Mastery

Dear Greatfather Winter (Blizzard),

I think there’s a lot that can be done to improve Beast Mastery in Battle for Azeroth, but that’s a post and discussion for another time. We’ve still got another 8+ months of Legion and Beast Mastery is simply not in the best state right now. I honestly thought there would have been some more tuning at this point after seeing how poorly BM is doing (especially in Mythic). To be fair, overall rankings are kind of misleading since BM is so weak on any kind of multi-target fight (Antoran High Command is the most heinous example) which does plummet our overall rank. In single target, we are pretty close to the middle, which is hard to complain about.

The problem for me is that we have no true strengths. We have decent single target, and what is essentially the worst AoE in the game. Some of this boils down to BM’s lack of upgrades in Antorus. While other classes are seeing their DPS shoot up, BM is only seeing small incremental upgrades because we still have to juggle old tier sets.

Continue reading Winter Veil wish list for Beast Mastery

Antorus gear for Beast Mastery: Trinkets, set bonuses, and more

If you haven’t heard, tier sets are going away in Battle for Azeroth. So Antorus (Tier 21) will be the very last tier where we get class set bonuses. It’s also the final tier of the expansion, so that must mean Blizzard is going to give the system a nice send off and give us some truly cool bonuses to enjoy while we wait for BfA, right?

Oh, sweet summer child. No.

Updated Feb 6, 2018: Updated set bonus section for small hotfix buff to T21 4pc. It now reduces the cooldown by 3.0 sec. See the Set Bonus FAQ for discussion on this.

Continue reading Antorus gear for Beast Mastery: Trinkets, set bonuses, and more

Netherlight Crucible and buffs for Beast Mastery

With this week’s maintenance, Beast Mastery is getting a “6%” buff. Cool, right? Well, don’t get too excited. For one, it’s not a true 6% buff since it leaves out some important things like Beast Cleave or any pet auto attacks — it just buffs primary abilities and most of the talents. Secondly, all this buff does is let us keep the status quo. Everyone is getting 15 ilevels on their weapon this week from the Netherlight Crucible, and Beast Mastery scales like crap with weapon damage while other classes and specs get tons of value from the weapon increase.

So this buff really just puts us back where we were, with maybe a tiny 1-2% extra. On top of that, we’re going to fall even more behind in AoE/cleave since that isn’t getting any benefit at all from the Crucible or this buff (except for Stomp, which is included in the buff). We need more than 1-2% relative to other classes!

Anyway, let’s get to the Netherlight Crucible. I updated my Wowhead guide with basic information on how to use the Crucible and determine upgrades and what traits to take. I’ll reproduce some of that here.


Updated Jan 2, 2018:

Modified values of the traits. The damage proc traits from Crucible tier 2 lose some value as our ilevel goes up in Antorus, so they are now more in line with the stat traits. I also removed the Dire Frenzy specific trait list since it’s proven to be an unpopular build, and the trait values are almost identical.

If your overall ilevel is still low (below 940), it’s likely that the damage proc traits are still highest on your list. But if your ilevel is high (approaching 960 equipped), you may find that traits are valued even lower than what’s listed here. As always with BM, you really need to sim yourself.

The general trend is moving towards getting the tier 2 stat traits (they’re all pretty good) instead of the damage proc traits, if you have that option. They’re just more useful at higher ilevels, and they also blow away the damage procs in any kind of multi-target scenario.


Continue reading Netherlight Crucible and buffs for Beast Mastery

Guide to get the Challenge artifact appearance for Beast Mastery

The Mage Tower will be coming up again soon, along with another chance to earn the Serpentbite appearance for Titanstrike through the challenge scenario. It goes perfectly with our brand new sneaky snakes, don’t you think?

I just posted a guide to the Beast Mastery challenge on Wowhead that will hopefully help you complete this challenge. It has recommended gear, talents, macros/weakauras, and a full guide to the encounter.

The Beast Mastery one is a little less gear dependent than some of the others (at least in terms of item level), but healing legendaries make a huge difference here. Most people who complete it seem to have at least 1 of the 3 healing legendaries. I would have made a video, but unfortunately you can’t repeat the scenario once you’ve complete it (I didn’t know at the time).

Hope the guide helps. Good luck!

Legion Beast Mastery FAQ/Guide (updated for 7.2)

As of Patch 7.2.5, this post is no longer being updated.

I maintain the Beast Mastery Guide at Wowhead and got sick of keeping both up to date with every little change!

So check out Wowhead for my BM guide. It will always be up to date. I’ll leave the original post here for now, but just remember it’s not being updated anymore.

As of Patch 7.2.5, this post is no longer being updated.

Continue reading Legion Beast Mastery FAQ/Guide (updated for 7.2)

Hunters at BlizzCon 2016: Traps coming back for Beast Mastery & Marksmanship

We’ve gotten a few exciting Hunter tidbits at BlizzCon 2016 so far. Ion Hazzikostas revealed a boatload of new content coming in patches 7.1.5 and 7.2. Hunter stuff aside, there is an insane amount of stuff coming in these patches. I don’t even know where to start, but Wowhead has a good summary. Patch 7.1.5 is coming very soon (on the PTR right after BlizzCon) and promises some big class changes. The only specific Hunter change that was confirmed was a pretty big one…

Continue reading Hunters at BlizzCon 2016: Traps coming back for Beast Mastery & Marksmanship