Tag Archives: Glaive Toss

Hunter changes in patch 6.1: Talent buffs and more

Blizzard finally put out the official 6.1 notes and we got some buffs in the talent department. Check these out.

Originally Posted by Blizzard
Talent Balance

Developer Commentary: A primary focus for class changes in Patch 6.1 is improving overall talent balance. Not every talent needs to be useful in every situation; and in fact it’s often better if they have strengths and weaknesses. But we do try to have each talent be useful in some situations, and make them close enough in value that if you really enjoy the gameplay of a talent you don’t feel like you’re dragging your group down by using it.

For these changes we focused primarily on tuning (tweaking numbers), and nearly all changes are buffs to underperforming talents. The goal is to reach more variety of viable builds, without bringing down the existing popular choices.

  • Barrage damage has been increased by 21%.
  • Exhilaration now instantly heals for 30% of max health (up from 22%).
  • Glaive Toss damage has been increased by 25%.
  • Powershot damage has been increased by 62%.
  • Stampede now lasts 40 seconds (up from 20 seconds).

Here is the main thing I take away from this: Blizzard desperately wants us to use Powershot.  😆  If it’s as good as it sounds, Powershot may become the new single target DPS talent of choice because it’s not like it was that far behind before this. This is all good news though, because in some cases (like with Survival) there was almost no benefit from using a level 90 talent for single target damage. This will obviously change now, and Barrage just got 21% more awesome for AoE if that was even possible.

The more shocking one is that Stampede now lasts for 40 seconds (whoa!). Yes, A Murder of Crows was that good to justify this. I feel like this could push Stampede to be the best on many single target fights, especially when the cooldowns line up nicely with fight duration (i.e. Stampede would kill it on a 6 minute fight). AMoC still has the benefit of being able to reset the cooldown if used smartly on multi-target fights. I love the sound of it as a BM hunter, so I’m hoping it’s as good as it sounds and that there’s no strings attached (like reduced damage on the Stampede pets).

The Exhilaration buff was desperately needed. It’s not much, but it’s better than nothing.

None of these changes except the Barrage buff appear to be live on the PTR yet so I can’t test much. I’m sure Simulation Craft will be updated within the next day or two and then I can start playing around with that at least.

I’m still holding out hope for a Kill Command buff to give a small kick to BM single target DPS.

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Many Hunters! Handling it! An interview with Artemishowl on all-hunter raiding

Who needs tanks when you have turtles? Who needs healers when you have spirit beasts?

A group of top US Horde hunters have been tackling Mists of Pandaria raid bosses over the last couple of months with much success. Both tier 14 and tier 15 have been cleared in 10-man and 25-man. They’ve even killed the majority of them in heroic mode (all but a few in Throne of Thunder). This Saturday, August 2 they will make their first all-hunter attempt at Siege of Orgimmar in flexible mode.

I contacted one of the raid leaders of Team Hunter, Artemishowl of Blood Legion, to ask her some questions about what it takes to pull this off. She was kind enough to take time out of her schedule to answer, so let’s get to it. You’ll also find some videos embedded in this post showing off some of their kills.

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