Tag Archives: Legion Hunter Talents

Legion Beast Mastery FAQ/Guide (updated for 7.1.5)

I’ve noticed somewhat of a lack of information out there regarding Beast Mastery. Not many people talk about it and it’s often dismissed since Marksmanship is the raiding spec of choice for the majority of Hunters. Personally, it’s all I’ve really been playing in Legion, so I thought it would be worthwhile to answer some of the most common questions people have about the spec in regards to PvE content. If I miss anything, ask in the comments and I’ll either answer there or add it to the FAQ if necessary. Most of this info is also covered in my Wowhead BM guide, but some may prefer it in this format instead.

At the bottom you’ll also find a guide for how to sim your own personal stat weights (which is always a lot better than using weights you find elsewhere).

This FAQ will be kept up to date as new patches and hotfixes are released.


Last Updated: February 18, 2017 — Added more talent builds, updated legendary section a little

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Legion: First round of number tuning for Hunters

The latest alpha build (geez, it’s still alpha after 5 months?) is the start of class number tuning. Beast Mastery Hunters saw some fairly big numbers changes on both abilities and talents, a lot of them for the better. Survival and Marksmanship saw fewer adjustments. Here’s what Celestalon had to say about this build:

Originally Posted by Celestalon (Official Forums)
Tuning has started! A very rough pass has been made over all classes to get them into the same ballpark. Note that we have not yet finished a first tuning pass on artifacts yet; some specs are still significantly under- or over-powered with full artifacts. At this point, class mechanics are firm, but not necessarily set in stone yet.

The last sentence is the big one. Class mechanics are now “firm” but it looks like they’re not opposed to future changes. There has been a lot of feedback requesting changes to some aspects of the class, but Blizzard has stuck to their guns so far. At this point I wouldn’t expect any major changes to core mechanics, such as getting a traditional Focus generator back for BM.

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Beast Mastery News: Hati customization, Dire Beast replacement

Shortly after I wrote this initial piece on what I felt was wrong with the Beast Mastery fantasy in Legion, the developers announced that they planned on adding a glyph so that Dire Beast would pull from your own stable of pets rather than use random ones from the wild. This addressed one of the primary concerns, but the other big one was Hati.

Since then, Hati has seen a model update (as seen above) and most Hunters seem to agree that it’s a heck of a lot better than the old model. In addition there are different colors of Hati to match your artifact color. After they did this, I was fairly certain that was it for Hati. Having every single BM Hunter stuck with the same wolf wasn’t ideal, but at least it was a brand new model.

However, in the most recent build a very interesting item was datamined.

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Legion: Marksmanship is getting its pet back

This post is brought to you by Warcraft, in theaters this June!

Seriously though, check out that dwarf! Lothar can’t believe that someone called him a Huntard to his face like that. Clearly they didn’t see that this dwarf was packing.  Let’s pretend he is a Marksmanship Hunter so that it’s relevant to this post.

The big news came in yesterday: Marksmanship’s pet is returning in Legion! Lone Wolf is coming back as a talent, only now it will be available at level 15. Here it is, straight from the sparkly dragon’s mouth:

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Legion Alpha: Preliminary list of Hunter talents

Datamining has been happening for the past day or so, but it’s not until now that we get to the juicy stuff: spell data. It’s great that Wowhead got it all up so fast, but it’s a huge data dump and not fully contextualized yet. I attempted to filter out the weird and questionable data, and I think I managed to interpret what is a talent and what’s not, but I could definitely be wrong on some of them. Update: Was right about most of it. List is more complete now via Wowhead database.

We’ll talk more about the baseline spec stuff in the future, but I will mention a few interesting things I noticed for each spec before I list the talents. You can read about the non-talent stuff in my previous post.

Hopefully this organized list makes it easier to take in all the talent changes from a better perspective. It really helped me see the bigger picture. Keep in mind a few talents are missing — either I missed them in the wall of text, or they aren’t there yet.

A disclaimer:

For all we know, some of this stuff is already gone. So feel free to get excited, as long as you go in realizing this fact. If something turns out not to be true, you can’t say Blizz took it away because it was never there in the first place!

Update 11/21: Added new Aspect of the Cheetah/Turtle spells.
Update 11/22: Added the few missing ones now that Wowhead database is live. Happy to say I was right about 95% of this stuff before knowing for sure 😀

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