The latest alpha build (geez, it’s still alpha after 5 months?) is the start of class number tuning. Beast Mastery Hunters saw some fairly big numbers changes on both abilities and talents, a lot of them for the better. Survival and Marksmanship saw fewer adjustments. Here’s what Celestalon had to say about this build:
Originally Posted by Celestalon
Tuning has started! A very rough pass has been made over all classes to get them into the same ballpark. Note that we have not yet finished a first tuning pass on artifacts yet; some specs are still significantly under- or over-powered with full artifacts. At this point, class mechanics are firm, but not necessarily set in stone yet.
The last sentence is the big one. Class mechanics are now “firm” but it looks like they’re not opposed to future changes. There has been a lot of feedback requesting changes to some aspects of the class, but Blizzard has stuck to their guns so far. At this point I wouldn’t expect any major changes to core mechanics, such as getting a traditional Focus generator back for BM.
I think it’s safe to say that Friender the mechano wolf is the first legitimate taming challenge discovered in Legion. We have Treble and Rush, which are found via track hunting, but Friender is something completely new. Shout out to Kyfus who was the first Hunter to discover this one.
When Blizzard first announced mechanical pets they specifically mentioned a mechano strider challenge in Gnomeregan. So far, we haven’t seen that one specifically, but it’s possible that Friender is the end result of that original idea. He should be tameable once the 7.0 prepatch goes live before Legion.
To begin, make sure you can actually tame a mechanical pet. Gnomes and Goblins can do so innately, but other races must obtain a Mecha-Bond Imprint Matrix from their local engineer. Unfortunately, engineers won’t be able to craft this until Legion, so only Gnomes and Goblins will be able to do this in the prepatch.
Secondly, the buttons can only be used by level 100+ players.
I apologize for the extended absence. I’ve been extremely busy IRL and any time I’ve had to write about Hunters has gone to my bi-weekly Blizzard Watch columns. Things have calmed down a bit and I should be able to get some regular posts going again. The good news is… I didn’t really miss that much. Hardly anything has changed for Hunters in the intervening month or so. I have been playing all the new builds, but not as much as I’d like. That should change now. My favorite part about the beta is finding new pets and that looks to be in full swing now.
I’ve got a few posts in the works, so stay tuned. 🙂 Also, thanks for sticking around!
Do you remember rare pets from Mists of Pandaria such as Portent, Hexapos, and Savage? These pets required you to look for their tracks to hunt them down. We didn’t get any new rares like this in Warlords, but it looks like they are returning for Legion!
This time, instead of animal tracks there are little puddles of oil. The first one discovered (by Bambu on the Petopia forums) is Treble, a mechanical dog found in Highmountain. He wanders quite a big area and was a challenge to track down. I ended up finding him right near our class hall, Trueshot Lodge. Unfortunately, nothing can be tamed on the Broken Isles yet due to a bug. I did snap some pics though!
Shortly after I wrote this initial piece on what I felt was wrong with the Beast Mastery fantasy in Legion, the developers announced that they planned on adding a glyph so that Dire Beast would pull from your own stable of pets rather than use random ones from the wild. This addressed one of the primary concerns, but the other big one was Hati.
Since then, Hati has seen a model update (as seen above) and most Hunters seem to agree that it’s a heck of a lot better than the old model. In addition there are different colors of Hati to match your artifact color. After they did this, I was fairly certain that was it for Hati. Having every single BM Hunter stuck with the same wolf wasn’t ideal, but at least it was a brand new model.
However, in the most recent build a very interesting item was datamined.
This post is brought to you by Warcraft, in theaters this June!
Seriously though, check out that dwarf! Lothar can’t believe that someone called him a Huntard to his face like that. Clearly they didn’t see that this dwarf was packing. Let’s pretend he is a Marksmanship Hunter so that it’s relevant to this post.
The big news came in yesterday: Marksmanship’s pet is returning in Legion! Lone Wolf is coming back as a talent, only now it will be available at level 15. Here it is, straight from the sparkly dragon’s mouth:
The first Legion taming pass is here! This round brings us some new pets that Hunters have been requesting for years. We now have a total of 3 new pet families in Legion: Oxen, Scalehide, and Mechanical. Future Survival Hunters will be happy to know that none of them are Exotic families. In addition, we have Sand Reavers added to the Silithid family, and some new Mana Wyrms for the Serpent family.
Alright, I know some of you don’t give a crap about class fantasy. That’s fine, but this post probably doesn’t concern you. This post concerns the Hunters like me who camp rare pets for days on end and agonize over the naming of their pets. I’m not going to be talking about mechanics or numbers here, I’m going to talk about what I think is wrong with Beast Mastery on a more aesthetic level.
I like the gameplay direction Beast Mastery is headed from a fantasy perspective. Summoning pets as a rotational ability? Awesome. Permanent second pet? Double awesome. Here’s the problem: Summoning pets alone is not why I like playing this type of Hunter. I like summoning my own pets, the ones I spent hours, days, weeks, months, or even years acquiring. Not just random beasts from the wild.
Finally! Beast Mastery is unlocked on the Legion alpha. The current build has been unstable thus far so it’s difficult to get any serious testing done, but I did manage to complete the Titanstrike artifact quest line and complete a level. Having now played through all three Hunter artifact scenarios, I definitely think the one for Titanstrike is the most fun.
I’m not saying the other artifact scenarios are bad, but they have a disadvantage: They don’t take you back to Ulduar and have you interact with Mimiron and Thorim! That was definitely the coolest part of getting Titanstrike. It’s a mixture of killing things and completing simple environment puzzles (more like avoiding various forms of fire on the ground). Most of the talking is done by Mimiron and a new dwarf character that Mimiron hilariously keeps confusing with Brann Bronzebeard. There is an explanation for why Hati specifically is tied to the gun. Hati is a permanent second pet that you get whenever Titanstrike is equipped. So far it looks like the appearance is limited to the lightning wolf (like Skoll), but the color may change when you change Titanstrike’s color.
We’ll start with BM impressions then talk about other Hunter stuff from this build.
I need some Beast Mastery in my life. I’m just not feeling much of an attachment to SV or MM yet. I hate to say it, but Blizzard may have changed them too much for my liking. Normally I am receptive to change and try to see the positive side to this sort of thing, but I still haven’t been able to warm up to these new specs yet. I’ve tried. Trust me.
To be fair, it’s still incredibly early in the process. The Legion alpha/beta feels like it’s progressing slower than Warlords ever did (that may be because of the holiday break). There’s still a lot not there yet. Not just entire zones, but entire specs, entire abilities, and entire talents. Once SV and MM are polished experiences, I could feel very differently.
As for other Hunter news, it has been rather sparse lately. I still can’t tame any new pets, which was one of my favorite things to do during the Warlords beta. There are a few new beasts out there (like that awesome wolf in the header image), but there is still a bug with taming. Once that is fixed I plan on going out hunting and filling up the stable with everything new! I’m also excited to try out mechanical pets once that is sorted out.
One thing that has sprang up is some replacements for minor glyphs, such as Pet Training Manual: Play Dead, Pet Training Manual: Fetch, and The Art of Concealment (Chameleon is simply a rename of Aspect of the Beast). We don’t know how these manuals are acquired yet, but it looks like making your pet feign death could be a separate ability not tied to Feign Death. That may actually be handy for some things.
Not sure what this wolf is for, but it looks like a lightning draenor wolf
- My overall opinion on Survival has not changed (read my previous posts on the subject). I still think the pet interaction isn’t quite there yet. That’s not what you want when only two specs can even use pets. I’m going to keep beating this dead horse until it’s truly dead: I think the Survival pet needs to stay beside the Hunter at all times in order for this to work. I will even give up some pet control to have this happen. I’ll leave it at that.
- Mongoose Bite has changed quite a bit. Now the buff lasts 12 seconds instead of 3 seconds, BUT new Mongoose Bites do not extend the duration. In simplest terms, this has simplified the rotation and made it a little more forgiving. Prior to this you were encouraged to weave other abilities in between Mongoose Bites, and now you are encouraged to save up 3 stacks and burn them all in a row (and hope you get more procs before the 12 sec buff wears off). At the risk of sounding like a casual who doesn’t want a complex rotation, I prefer it this way to be honest.
- Disengage has been removed from Survival. I will miss it dearly. The Posthaste talent has been adjusted so it works with Harpoon instead. Demon Hunters are melee and have the ability to quickly move backwards or forwards, but they are special snowflakes.
- Aspect of the Cheetah now has a 3 minute cooldown, up from 1 minute (this applies to all 3 specs). So, we went from a nearly permanent 30% movement speed increase to a 3 minute sprinting cooldown. Not too happy about that, but I think movement enhancing abilities are getting toned down across the board so Demon Hunters can stand out more.
- I really hope we get a Trap Launcher toggle back as I find that 80% of the time I am just dropping the trap at my feet anyway, and the extra click and trap aiming seem unnecessary for a melee spec.
- Fury of the Eagle has a 45 second cooldown now, which makes a lot of sense. It had no cooldown before so you basically spammed it for free damage. Now that the Mongoose Bite buff lasts 12 seconds, you actually have time to fully use it.
- It’s still super early and a lot can change. Some people feel the opposite, so don’t get too discouraged over my general lukewarm reception of Survival thus far. I never went in expecting to love playing in melee.
- I’ve seen some people complain that Marksmanship is too squishy or it’s too hard to play without a pet while soloing/questing, but I think that’s because they are doing a lot of face tanking and expecting to survive. Marksmanship in Legion is all about kiting and slowing down your target, and in my opinion there are tools to do this adequately. You’re not going to be able to solo as well as Beast Mastery, but that is one of BM’s strengths.
- You still take damage from ranged attacks and DoTs though, and the one thing I think Marksmanship does need is some kind of maintenance heal to replace the removed Kill Shot heal. I think every DPS spec in the game needs a maintenance ability like this, and right now all Marksmanship has is a 2-minute Exhilaration.
- The Focus pool has been reduced to 100 from 120. I didn’t even notice until someone told me. With how fast Focus regenerates now, it’s not as bad as it sounds.
- Bursting Shot’s range was doubled to 20 yards (very nice). For reference, this ability gives a small knockback to enemies and confuses them (think Scatter Shot).
- The 5th tier of PvP talents has completely changed. You choose between one of the following:
- T.N.T.: Reduces the cooldown of Bursting Shot by 10 sec.
- Explosive Shot: You fire an explosive charge at the target, stunning the target and dealing Fire damage every sec for 4 sec.
- Freezing Arrow: Fires a Frozen Arrow, incapacitating the target and all nearby enemies within 6 yards of the target for 8 sec. Any damage caused will break the ice.
So, traps aren’t 100% removed from Marksmanship. They can at least have the option for one in PvP!