Tag Archives: Marksmanship

Latest round of number tuning un-nerfs Survival

It’s nice to have a beta build that isn’t all nerfs!

WoD Beta build 18967 went up last night and had a few hunter number changes. Both BM and SV got a little bump, which was sorely needed. In Survival’s case, it was more of an un-nerfing.

  • Arcane Shot now deals 110% Arcane damage (up from 100%)
  • Multi-Shot now deals 40% Physical damage (up from 30%)
  • Cobra Shot now deals 66% Nature damage (up from 60%)
  • Kill Shot now deals 759% Physical damage (up from 660%)
  • Black Arrow now deals (440% Attack Power) damage over 20 sec (up from 400%)
  • Explosive Shot now deals (42.9% Attack Power) Fire damage per tick (up from 39%)
  • Serpent Sting now deals (176% Attack Power) Nature damage over 15 sec (up from 160%)

And now the one nerf of this build…

Despite the buffs, BM and SV hunters are still simming in last place among all other DPS specs. These sims do not account for any movement, or situations which may be detrimental to the potential DPS of other classes. This is to be expected, but a lot of us feel like the penalty we’re getting for our freedom of movement may be a bit too severe. There definitely needs to be one, but 20-30% DPS penalty, as the sims are showing now, seems a little too steep. Maybe I’m wrong, but Marksmanship is sitting much higher on the charts, even if you have crummy uptime on Sniper Training.

The Exotic Munitions nerf is puzzling. Lone Wolf was already ahead of it in single target damage before this nerf (or maybe on par for Survival), this just takes it another step further. I don’t like the idea of forcing MM and SV hunters to get rid of their pet if they want to do the most damage.

It just doesn’t seem very huntery to me. I’m glad the petless option is there for those who desire it, but let’s not forget that hunters are THE pet class. Let’s not punish them for keeping their pet around, eh?

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WoD Beta 18927: Set Bonuses, Teroclaws, and the big taming pass

The most recent beta build is light on the class changes, but heavy on the pet changes! Ever since alpha/beta started, there have been a large number of pets that should have been tameable but were not. Most of those, but not all, have been fixed this build!

Tier 17 Set Bonus Adjustments

  • T17 MM 4-piece: While Rapid Fire is active, your critical strike damage increases by 3% per second. (Old: 5% per second)
  • T16 SV 4-piece: When you hit a target with Explosive Shot, your multistrike damage is increased by 50% for 3 sec. (Old: 25% for 3 sec)

It makes sense since Marksmanship’s bonuses was the strongest and survival’s was likely the weakest. Unfortunately there’s no other number tuning at the class level. Survival is still drastically behind by all counts. Marksmanship is looking best for single target, and BM is decimating the AoE numbers. Survival seems to be doing worse than MM even in the AoE department! And knowing how crummy MM’s AoE is, that’s saying a lot. The entire hunter community is absolutely baffled with what’s going on with the survival spec right now. On one hand, we have Blizzard telling us it was doing “slightly too much” damage, and on the other hand you have things like these latest SimC numbers. SimC is still very much beta, so who knows how truly accurate this is. I’m not panicking yet, but 6.0 is really darn close… it’s getting harder to say “don’t worry, things will be OK, number tuning yadda yadda.”

However, if you are excited about new pets, you’ll like this next bit. 🙂

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Thoughts on the current state of hunter talents in Warlords of Draenor

I’ve been playing around with hunter talents lately to see how things are shaping up for each spec. Before I get started, keep in mind that this information is only up to date as of today. Number tuning is still in progress, but this will give you a good idea of how things are shaping up so far.

These are my personal opinions on the “best” talents for each spec. I’m not claiming them to be perfect choices, but I came to these conclusions through my own testing. I also played around quite a bit with Esoth’s Hunter Tools and the Simulation Craft beta. Feel free to agree or disagree in the comments. Remember that even if you’re not in beta, you can test most of this (sans the 100 talents) on the 6.0 PTR!

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WoD Beta 18816: The hunt for Gara begins, talent changes, and more

The talent changes mentioned earlier in the official patch notes all seem to be active in this beta build. I’ll go over those again, but first there is some news on Gara the Spirit Beast. You can read up on Gara here, but the TL;DR is that it’s a new spirit beast with some kind of quest/event/challenge required in order to tame. According to Muffinus, it has been fully implemented as of this build.

If you want to avoid anything Gara related and discover it for yourself, you’ll want to skip down until the talent changes section.

The picture above shows a group of us hunters searching for clues, trying to find out what the next step was after scratching her behind the ears. We… haven’t made much progress yet. There’s been one new dialogue option with the wolf, but that’s all I’ve discovered so far. When you have a Shadowberry in your inventory it gives you an option, but nothing seems to happen other than another hint. The image below shows the progression in dialogue.

Update on Gara: For the latest info on Gara, see this new post. Most of the speculation below has been ruled out.

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Another expansion of BM? The state of the hunter in Warlords

There’s a problem with survival and marksmanship on the beta right now: no one seems to be happy with the two specs. I know that may sound a little hyperbolic, but I’ve looked for positive feedback all over the place — blogs, twitter, forums, even in game — and I struggle to find any.

Beast mastery is an example of successful ability pruning. Serpent Sting gone? Fantastic. It added no complexity to the gameplay, you either kept it on or kept it off. Rapid Fire removed? I accept its loss as part of the overall cooldown/burst damage reductions, and we still have Bestial Wrath. Beast mastery still has great synergy with the pet and all of the passives that work so well in the background.

Before we start, I want to go on the record that I spent a good deal of time looking for some positive feedback on these specs to give this article some balance. I simply couldn’t find anyone who was like, “I’m happy with the direction MM and/or SV is taking in Warlords!” If you are one of these people, please speak up. I think the forums could use some balanced discussion. I did find this one person who liked the spec differentiation, but mentioned MM not being as fun to play.

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WoD Beta 18764: Hunter number tuning, round 2

Updated with a Thrill of the Hunt change coming in a future build (bottom of post).

Not much to report regarding hunters in this build, just some small number tuning and a few other tidbits.

  • Arcane Shot (BM/SV) now deals 100% weapon damage (down from 114%)
  • Aimed Shot (MM) now deals 350% weapon damage (down from 385%)
  • Explosive Shot (SV) now deals 42% attack power damage per tick (down from 46%)
  • Serpent Sting (SV) now deals 175% attack power damage over 15 sec (down from 225%)
  • Cobra Strikes (BM) now has a 20% chance per Arcane Shot to grant 1 charge of Cobra Strikes, causing your pet’s next basic attack to crit (Old: 15% chance to grant 2 charges)
  • Enhanced Basic Attacks (BM perk) now has a 15% chance to reset the basic attack cooldown and make the next one free (down from 20%)

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WoD Beta 18738: First pass at hunter number tuning

The first round of beta number tuning is in. Beast mastery is nerfed, survival is buffed, and marksmanship is sort of buffed. There’s very little else going on hunter-wise. No new abilities, mechanics, glyphs, pet changes, or anything else I can see. 😕 I was kind of hoping for more. I really don’t like the prospect of SV and MM going live as-is (mechanically).

Beast Mastery
  • Kill Command now deals 240% of attack power damage (down from 283%)
  • Cobra Shot now deals 60% weapon damage(up from 42%)

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WoD Beta: Number tuning is almost here, but is that all?

Survival and marksmanship are in need of some help in the damage department, and it’s coming soon.

This is both good news and bad news. Good news because numbers will start to become balanced. Bad news because it means most of the actual design is done. I’m personally most concerned about survival right now, but marksmanship has problems too depending on who you ask. The other specs have both a cooldown and execute. Survival feels strange without either. There is, however, some good news about Black Arrow.

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WoD Beta 18689: Perks on the chopping block

The Draenor perk system has been changed to only grant 4 perks on your way from 90-100 (down from 9 perks). Most of the damage boosting perks have been baked into their respective spells, but some perks have been removed outright.

I’m not sure why this was done to be honest. After leveling a lot on beta (one hunter to 100, one to 96, at least four to 92), I have to say that getting a perk every level was a lot of fun. I enjoyed watching the perk slot machine spin up and went “hell yeah!” when I received a perk I was hoping for. It was a nice reward for dinging a new level, and it was also a noticeable power increase in most cases. The power increase was great because it counteracted the feeling of getting less powerful as your haste, crit chance, etc. plummeted with each level.

There are a few other minor changes and additions we’ll cover before tackling the perks. I’m skipping the datamined ability scaling changes since they’re all related to the perks going away (no actual change).

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WoD Beta 18566: The new Chimaera Shot (and more!)

The amazing header image for this post was created by Draven aka SpiritBinder of WarcraftMounts.com. Unfortunately, Chimaera Shot doesn’t look quite that cool in the game!

Another build, another round of hunter changes. The biggest is the newly updated Chimaera Shot (formerly Chimera Shot), but there are also some new perks, some updated visuals, and several bug fixes.

Chimaera Shot
  • Renamed Chimaera Shot (old: Chimera Shot)
  • Now hits 2 targets, one for frost damage, and one for nature damage.
  • On a single target, it randomly chooses nature or frost damage.
  • Still does the same damage as old Chimaera Shot, there seems to be no penalty for the new cleave component.
  • Each Chimaera “head” independently crits and multistrikes.
  • Seems to choose the closest target for the second shot.
  • Currently it’s not “smart” and will break CC on the secondary target.
  • The visuals might be temporary since they are using a Dragonhawk head rather than a Chimaera!

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