In patch 7.1, Alcaz Island in Dustwallow Marsh has turned into some kind of crazy robot island filled with deadly security bots, turrets, land mines, plus all of the evil gnomes who seemingly put them there. The place is a literal death trap. It begins with getting knocked off your flying mount with anti-aircraft fire as you approach the island, meaning you can only traverse this place on foot. The robots are easy enough to deal with (well, the non-elites anyway), but the turrets and hidden landmines will kill you in seconds.
Hidden deeper on the island are 4 new Mechanical Hunter pets. Remember that you’ll either need to be a gnome or goblin to tame these. If you’re not, you can get a Mecha-Bond Imprint Matrix from an Engineer or the AH:
In addition, there are new Hunter items that can drop from the robots on the island:
- Machine Fluid: Coats your pets (including Hati) in oil. It is consumed on use and disappears on death, but they are extremely easy to farm and stack to 200. Why this item? I think it’s a little bit of a throwback to the Oil-Stained Wolf (an old glitch tame pet). The effect isn’t identical, but it’s close, and you can use it on any pet. They can be sold and traded.
- Drudge Fluid: Similar to the oil, but yellow color instead. I believe this may only drop from Doctor Weavil, so it will be rarer.
- Electrified Key: Enables the activation of Arachnodrones so you can tame them. Has a chance to drop off Doctor Weavil. Actual chance isn’t known yet, but I’d estimate about 25% from my own experience.
Well, this is a first. In Legion (well, technically patch 7.0) Hunters will be able to venture into Siege of Orgrimmar and gather parts to make their very own Iron Juggernaut pet — in four different colors! To fully discover all the ins and outs of this taming challenge took many hours of searching around SoO, and the rest of Azeroth for that matter. I spent most of the time searching around with Valnaaros from the Petopia forums.
One of the parts needed turned out to be extremely well hidden, and when we didn’t see it on first inspection we assumed it was found elsewhere. After visiting every gnomish and goblin type area in WoW, we finally went back to SoO and found the missing piece. If you want to discover all this for yourself, skip the guide section below.
I think it’s safe to say that Friender the mechano wolf is the first legitimate taming challenge discovered in Legion. We have Treble and Rush, which are found via track hunting, but Friender is something completely new. Shout out to Kyfus who was the first Hunter to discover this one.
When Blizzard first announced mechanical pets they specifically mentioned a mechano strider challenge in Gnomeregan. So far, we haven’t seen that one specifically, but it’s possible that Friender is the end result of that original idea. He should be tameable once the 7.0 prepatch goes live before Legion.
To begin, make sure you can actually tame a mechanical pet. Gnomes and Goblins can do so innately, but other races must obtain a Mecha-Bond Imprint Matrix from their local engineer. Unfortunately, engineers won’t be able to craft this until Legion, so only Gnomes and Goblins will be able to do this in the prepatch.
Secondly, the buttons can only be used by level 100+ players.
Do you remember rare pets from Mists of Pandaria such as Portent, Hexapos, and Savage? These pets required you to look for their tracks to hunt them down. We didn’t get any new rares like this in Warlords, but it looks like they are returning for Legion!
This time, instead of animal tracks there are little puddles of oil. The first one discovered (by Bambu on the Petopia forums) is Treble, a mechanical dog found in Highmountain. He wanders quite a big area and was a challenge to track down. I ended up finding him right near our class hall, Trueshot Lodge. Unfortunately, nothing can be tamed on the Broken Isles yet due to a bug. I did snap some pics though!
The first Legion taming pass is here! This round brings us some new pets that Hunters have been requesting for years. We now have a total of 3 new pet families in Legion: Oxen, Scalehide, and Mechanical. Future Survival Hunters will be happy to know that none of them are Exotic families. In addition, we have Sand Reavers added to the Silithid family, and some new Mana Wyrms for the Serpent family.
Aaaaaand we’re back. Sort of. The Legion alpha is back online and with it comes our first look at Marksmanship! Beast Mastery is still locked out but should hopefully be available soon. Unfortunately a bug in the Marksmanship artifact scenario is preventing progression, but I expect that will be fixed relatively soon. I still managed to play around with the spec a bit, and I have some first impressions.
More fun stuff is coming out of this weekend’s initial datamining, this time related to pets. MMO-Champion has been posting a bunch of new models, and some of them look like they could become Hunter pets.
Standard disclaimer: This is still super early in the beta process and literally everything could change.
Pet buffs removed?
It looks like raid buffs in general may be getting the axe in Legion. Our own Trueshot Aura was removed (as are other class buffs), and all Hunter pet buffs (Furious Howl, Blessing of Kongs, etc.) are kaput. Pets that had non-buff abilities are still intact.
It’s possible that pets which used to provide a raid buff will get a new ability such as a snare, root, or interrupt. I would hate to lose pet family abilities entirely. If they go down this route, there’s a lot of work to do as many pets provided buffs only. Some Exotic families will need extra love because their main benefit was providing 2 buffs.
I’d say I am indifferent to the idea of buffs being removed from the game. The odd time I can whip out the correct pet and provide a missing buff is cool, but nowadays it just seems like having full buffs is a given. Where is the gameplay and complexity in the current raid buff system? Seems more like trimming the fat to me.