Today’s beta build brought a few interesting changes (along with some nerfs) that are worth talking about.
- Kill Command damage buffed by 20%.
- Chimaera Shot now deals 180% weapon damage per target, down from 265%.
- Dire Stable now generates an additional 12 Focus, up from 8.
- Killer Cobra now has a 100% chance to reset the cooldown of Kill Command.
- One With The Pack now increases the chance for Wild Call procs by 15%, up from 10%.
- Hati’s death cooldown is now 30 seconds, down from 2 minutes.
Buffs all around for Beast Mastery with the exception of Chimaera Shot. It seems like they really don’t want it to be the default choice. I think they already succeeded in that with previous buffs to Stomp and Dire Frenzy, so I’m not sure this nerf was necessary. I felt like all 3 were pretty powerful in their own ways and relatively balanced.
The most interesting change here for me is the one to Killer Cobra. A couple of months ago, one of the builds actually had Killer Cobra function like this and it was pretty nice. It felt more powerful, as a level 100 talent should be. I think this could make it a much better competitor with Stampede. It makes Bestial Wraths a whole lot of fun. Tons of Kill Commands! The One With the Pack buff is nice but I still doubt it’s enough. Not while the majority of Wild Call procs are mostly wasted.
The buff to Hati’s death cooldown is a very welcome one. I’d still rather have control over resurrecting Hati myself immediately with Revive Pet, but at least it’s no longer a full 2 minute wait to get Hati back.
The latest alpha build (geez, it’s still alpha after 5 months?) is the start of class number tuning. Beast Mastery Hunters saw some fairly big numbers changes on both abilities and talents, a lot of them for the better. Survival and Marksmanship saw fewer adjustments. Here’s what Celestalon had to say about this build:
Originally Posted by Celestalon
Tuning has started! A very rough pass has been made over all classes to get them into the same ballpark. Note that we have not yet finished a first tuning pass on artifacts yet; some specs are still significantly under- or over-powered with full artifacts. At this point, class mechanics are firm, but not necessarily set in stone yet.
The last sentence is the big one. Class mechanics are now “firm” but it looks like they’re not opposed to future changes. There has been a lot of feedback requesting changes to some aspects of the class, but Blizzard has stuck to their guns so far. At this point I wouldn’t expect any major changes to core mechanics, such as getting a traditional Focus generator back for BM.
Blizzard just posted some new class tuning hotfixes which should go live soon. Even though most of this is nerfs, I have to say these are reasonable changes based on where we stood after the last round of buffs we received. Combined with the changes to other classes, we were doing quite well at level 100 (at least Beast Mastery and Marksmanship).
Originally Posted by Blizzard
• Adaptation now increases Combat Experience’s damage increase to 70% (down from 85%).
• Chimaera Shot’s damage has been reduced by 13%.
• Focusing Shot now has a 2.5 second cast time (down from 3 seconds), and its damage has been increased by 25%.
• Kill Command’s damage has been increased by 20%.
I can’t help but feel like these Focusing Shot changes are Blizzard’s somewhat desperate attempt to get people to actually take the talent. I’m sure there’s some hunters out there chomping at the bit for it. However, the problem for me (and many other hunters) is that it’s just not worth the hassle. It can definitely do competitive DPS with the other level 100 talents, but it comes with a severe handicap. These changes certainly help, but it’s still not something I’m really interested in. The extra damage is miniscule in the grand scheme of things, although the faster cast time is nice. For me, Focusing Shot looked really good on paper, but in practice it just flunked out.
It’s nice to have a beta build that isn’t all nerfs!
WoD Beta build 18967 went up last night and had a few hunter number changes. Both BM and SV got a little bump, which was sorely needed. In Survival’s case, it was more of an un-nerfing.
- Arcane Shot now deals 110% Arcane damage (up from 100%)
- Multi-Shot now deals 40% Physical damage (up from 30%)
- Cobra Shot now deals 66% Nature damage (up from 60%)
- Kill Shot now deals 759% Physical damage (up from 660%)
- Black Arrow now deals (440% Attack Power) damage over 20 sec (up from 400%)
- Explosive Shot now deals (42.9% Attack Power) Fire damage per tick (up from 39%)
- Serpent Sting now deals (176% Attack Power) Nature damage over 15 sec (up from 160%)
And now the one nerf of this build…
Despite the buffs, BM and SV hunters are still simming in last place among all other DPS specs. These sims do not account for any movement, or situations which may be detrimental to the potential DPS of other classes. This is to be expected, but a lot of us feel like the penalty we’re getting for our freedom of movement may be a bit too severe. There definitely needs to be one, but 20-30% DPS penalty, as the sims are showing now, seems a little too steep. Maybe I’m wrong, but Marksmanship is sitting much higher on the charts, even if you have crummy uptime on Sniper Training.
The Exotic Munitions nerf is puzzling. Lone Wolf was already ahead of it in single target damage before this nerf (or maybe on par for Survival), this just takes it another step further. I don’t like the idea of forcing MM and SV hunters to get rid of their pet if they want to do the most damage.
It just doesn’t seem very huntery to me. I’m glad the petless option is there for those who desire it, but let’s not forget that hunters are THE pet class. Let’s not punish them for keeping their pet around, eh?
The first round of beta number tuning is in. Beast mastery is nerfed, survival is buffed, and marksmanship is sort of buffed. There’s very little else going on hunter-wise. No new abilities, mechanics, glyphs, pet changes, or anything else I can see. 😕 I was kind of hoping for more. I really don’t like the prospect of SV and MM going live as-is (mechanically).
- Kill Command now deals 240% of attack power damage (down from 283%)
- Cobra Shot now deals 60% weapon damage(up from 42%)
Survival and marksmanship are in need of some help in the damage department, and it’s coming soon.
This is both good news and bad news. Good news because numbers will start to become balanced. Bad news because it means most of the actual design is done. I’m personally most concerned about survival right now, but marksmanship has problems too depending on who you ask. The other specs have both a cooldown and execute. Survival feels strange without either. There is, however, some good news about Black Arrow.