About a month ago I made a “patch 7.2.5 preview” post for Beast Mastery where I predicted that the Crit/Stomp build would be making a return in some form, and also took a look at the new legendaries. The Stomp part panned out, but the legendary sims were not clear. They were only single legendary sims, so it was easy to take them out of context. In hindsight I would’ve done legendary combos instead. I did slather the post in disclaimers but apparently it wasn’t enough to prevent some misinformation. Also the blog format isn’t the best for this info, I guess. Not everyone looks at the date of the post, and the info kinda just sits there forever, even when it’s no longer relevant. So I decided to remove that post since it’s pre-patch info and was being taken out of context repeatedly.
Now, the patch is here and a lot of people are jumping on the Stomp train, but the question is how long is it going to last? Well, it’s going to fall off a bit in Tomb of Sargeras with T20 gear. However, with the right gear and legendaries, one should be able to keep Stomp fairly competitive with the Dire Frenzy build. It comes down to how much you value DPS gains over play style. For some people, any gain — even less than 1% — is worth switching for.
Yes, we’re all excited about the changes coming next patch… but you didn’t think it would come without a price, did you? The first round of tuning is in, and Blizzard maybe overestimated how much 2 Dire Beast charges is worth in terms of DPS. They also nerfed the T20 bonuses to the point where you’ll want to wear T19 instead.
I’ll be honest with you, I was getting pretty upset about the initial 7.2.5 changes with Wild Call. I even had a big rant in my post drafts that I never got around to posting because it was too negative and strayed from being constructive. But there’s not even any point in going over why the initial change was so bad, because it’s gone. Deleted. Blizzard has finally listened to us.
Originally Posted by Seph
Hi Beast Masters. We’ve been reading your feedback and trying different sets of changes for Beast Mastery Hunters internally and on PTR.
To start, we are reverting all 7.2.5 changes we’ve made so far to how Wild Call triggers. Instead, Dire Beast and Dire Frenzy will have 2 charges baseline. The Mantle of Command (legendary shoulders that currently add +1 charge to Dire Beast/Dire Frenzy) will be changed to instead further increase the proc chance of Wild Call.
Overall, this will result in more Focus for all Beast Mastery Hunters, resulting in a more active rotation. Additionally, this gives all Beast Mastery Hunters access to a Dire Beast/Dire Frenzy with 2 charges playstyle that is more engaging and fun, allowing you to make decisions on when to use the buttons, instead of feeling like you should most often simply push them on cooldown.
We’ve been trying other iterations of changes surrounding Dire Beast/Dire Frenzy and Wild Call, including increasing Dire Beast/Dire Frenzy Focus generation or versions that avoided changing the legendary shoulders drastically, but ultimately reached the conclusion that giving 2 charges to the abilities baseline, which many of you have asked for, was the best change for the spec at the current time. We appreciate your patience while we try different iterations on PTR.
We are also making a few other less major changes to the spec in the next PTR patch, including:
- Aspect of the Wild will reduce the global cooldowns of your damaging abilities by 0.2 seconds, allowing you to more reliably spend the Focus you’re generating while it’s active, especially with Dire Beast/Dire Frenzy going off.
- Kill Command and Dire Frenzy will cause your pet/Hati to charge up to 40 yds (up from 25 yds) to the target, matching the max range of your ranged abilities.
- When your pet casts Dash, Hati will also gain Dash for the same duration.
EDIT: IGNORE EVERYTHING BELOW! Blizzard has smartened up! 2 charges will be baseline in 7.2.5!
Wild Call — and by extension The Mantle of Command — is getting some rather large changes in the upcoming patch 7.2.5. Let’s go straight to the blue post:
Originally Posted by Seph
In 7.2.5, we are changing Wild Call from a cooldown reset mechanic to a cooldown reduction mechanic.
The base proc chance will be doubled and the cooldown reduction per proc will be 3.0 sec (affected by haste), roughly half the average expected value of current live Wild Call procs. Baseline, the amount of total Dire Beast casts and Dire Beast uptime should be roughly the same as on live, except the changes should result in smoother Focus regeneration from more well-paced Dire Beast casts.
Additionally, these changes have the desired side effect of bringing the power level of The Mantle of Command more in line with other legendaries.
One with the Pack’s proc chance increase to Wild Call will also be doubled. With the talent, Wild Call will have 100% chance to proc.
So, let’s summarize this:
- When your Auto Shot crits, Wild Call will now have a 40% chance to proc a 3 second cooldown reduction on Dire Beast.
- They want to nerf The Mantle of Command.
- One with the Pack will make it so that every single time your Auto Shot crits, Dire Beast’s cooldown will be reduced by 3 seconds.