Alright, I know some of you don’t give a crap about class fantasy. That’s fine, but this post probably doesn’t concern you. This post concerns the Hunters like me who camp rare pets for days on end and agonize over the naming of their pets. I’m not going to be talking about mechanics or numbers here, I’m going to talk about what I think is wrong with Beast Mastery on a more aesthetic level.
I like the gameplay direction Beast Mastery is headed from a fantasy perspective. Summoning pets as a rotational ability? Awesome. Permanent second pet? Double awesome. Here’s the problem: Summoning pets alone is not why I like playing this type of Hunter. I like summoning my own pets, the ones I spent hours, days, weeks, months, or even years acquiring. Not just random beasts from the wild.
I’ve written posts in the same vein as this before (like this Scattered Shots) and I try my best not to sound like a spoiled, entitled hunter. The reality is, we have a crapton of pets to choose from. There’s not much reason to beg for more, but hey, Muffinus asked! The same designer responsible for Gara and other new pet families in in 6.0.
So with that in mind, I thought it would be cool to touch on some of the interesting potential pets out there. Think of it as a wishlist. Some of them are new skins for existing families, and some would have to be new families entirely (much less likely outside of a new expansion).
Shadowmoon Valley had a wider variety of tameable pets than Frostfire Ridge did (a lot of the ones in Frostfire weren’t yet flagged as tameable on the alpha). Some of the ones in Shadowmoon still can’t be tamed, but that’ll be fixed in time.
Is your stable full? You might want to make room for some of these guys, and this is only the stuff from a single zone… nevermind any rare spawns we haven’t even seen yet.
I recently spent some time outside Draenor to get my hands on a few exotic pets to test their new abilities. Today we’ll be looking at the new Quilen, Rhino, Devilsaur, and Core Hound abilities. Exotic pets in Warlords can have up to 3 special abilities or buffs. For example the Core Hound has a 5% multistrike buff, Ancient Hysteria, and the new Molten Hide. Exotics which only have 1 special ability bring double buffs instead
Stone Armor: When falling below 40% health, the Quilen’s skin will change to stone, causing it to take 30% less damage and regenerate 3% of its maximum health every 1 sec for 8 sec. This effect can only occur once every 120 sec.
This has a similar visual to the turtle’s shell shield, only its automatic whenever the pet’s health gets low. The turtle’s shell is arguably better since it’s 50% reduced damage for 12 seconds on a 1 min cooldown, but the benefit of this one is its passive nature and the healing. The Quilen also comes with its crit buff and the battle rez compared to the turtle which has zero buffs.
I’ve been in betas before, but never in something as early as a F&F alpha. I’m used to betas basically being finished products, minus some balancing or minor issues. This is a lot different from what I’m used to. A good deal of my time is filling in bug reports or crash reports it seems, but I’m happy to do it as it’ll help make the final product better. There’s still lots of fun to be had too.
The alpha starts you right after the Dark Portal intro event. Your 90-91 XP bar is half filled, which presumably will be where it’s at once you’ve completed that intro event. I was basically thrown right into my garrison, and the vast majority of the questing in Frostfire Ridge is tied into setting up your garrison and gathering followers.
Sorry. I couldn’t resist.
Blizzard teased this new mount on twitter yesterday. Remove that little saddle, and you have yourself the new Warlords of Draenor Ravager pets.
Darkbrew was also impressed by the savagery on display here.
So much savage.
That there is my Oil-stained Wolf named Void. They are no longer tameable with their oily coat intact — I thought I would get that out of the way first (sorry about that 😛 ). Aside from looking really cool, this wolf has a neat little feature of barking/growling when he is clicked.
It turns out there are a handful of wolves available in the game which will do this — some rare, some easy to find. Why is this such a big deal? Because when you click on them, you gain a stacking 1% damage buff from each bark (up to 20 stacks). Not many people know about this hidden buff as it doesn’t appear in your list of auras and…
Alright, I’m kidding. There’s really no point to this. I just like pets that make sounds when I click on them, OK?
The spiked wind serpents only had a couple colors available prior to Mists of Pandaria even though there were other unused colors in the game files for years. Blizzard remedied this by scattering a bunch of new rares in 5.1 and 5.2 to get some of those colors in the wild.
Sparkwing, pictured above, is the only wind serpent to use the blue/white skin. It spawns at about 59,86 inside a cave in Stonetalon Mountains. As with most old world rares added in Mists, its respawn time seems to average around 3-4 hours. Wind Serpents have Lightning Breath (magic vulnerability) as their special ability, and it’s going to stay the same in Warlords.
You may also remember this blue guy from the T15 2-piece bonus that summoned a Thunderhawk (which always seemed to shoot the wrong target, am I right?).
Sunwing is a level 51 rare Dragonhawk found in the Burning Steppes. It’s the only tameable Dragonhawk to use the black skin and is definitely my favorite. It’s fairly new to the game, just being added in patch 5.1. The Dragonhawk’s special ability is Fire Breath (magic vulnerability) and it looks like it’s staying that way for Warlords of Draenor.
Sunwing spawns at roughly 10,53 near Flamestar Post. If you are Alliance, this is only about a 30 second flight from Stormwind, so it’s very easy to check and see if he’s up. The respawn time seems to be around 4 hours, give or take. I see him up pretty frequently when I take trips to Blackrock Mountain.
Raptors are one of the many pets getting ability and buff changes in Warlords of Draenor. Currently, the Raptor special ability is Tear Armor (Weakened Armor debuff), but in Warlords this will be changed to Strength of the Pack (5% crit buff) because that particular debuff is being removed (across all classes).
The Gurubashi Riding Raptor is found on the Isle of Reckoning in the northern tip of Kun Lai Summit and is probably my favorite raptor skin. It comes in orange and red. If you’re into the whole mount matching thing, they both have mount counterparts (Swift Orange Raptor and Armored Razzashi Raptor). As I have neither, the closest match for me was the Red Primal Raptor.