Tag Archives: Sniper Training

Managing Sniper Training with WeakAuras

It’s unfortunate that Sniper Training doesn’t have some sort of built-in graphic or spell alert. Out of every hunter proc or passive, Sniper Training probably needs something like that the most. If it were up to me, I’d have it display something like a circular aura around the player’s feet that changed color based on its status (active, recharging, or expiring). Alas, we have nothing besides the tiny buff icon up in your list of buffs.

I’ve developed a bad habit of jumping and strafing as I DPS.  My Sniper Training uptime would be atrocious without some sort of addon to help me out.  Good uptime will be key to maximizing DPS. Perhaps one day I’ll get better at it and won’t need such prominent WeakAuras, but it is not this day.

There are several addons that can help you manage Sniper Training, the 3 most popular are probably WeakAuras 2, NeedToKnow, and TellMeWhen. I’m a fan of WeakAuras and use it for all my other stuff, so that’s what I’m going to focus on here.

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Sunday Catch Up: WoD release date, hunter spell effects, and other stuff

November 13, 2014. Only 10 days away from the actual 10-year anniversary. I like the date. It’ll add an extra level of excitement to the BlizzCon festivities since they’re so close together.  I’ll be killing Iron Horde at the Dark Portal and the revamped UBRS on one screen, with the BlizzCon livestream on the other.

The only thing I don’t like is that it’s a mere 5 days away from the release date of Dragon Age Inquisition, a game I am very excited to play. Sorry, Dragon Age, you’re going to have to be put on the backburner for a while.

There’s some other bits and bobs I wanted to mention. Small stuff I didn’t think was deserving of its own post, so I’ll cram them in here. 🙂

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Marksmanship mastery and Lock and Load changes, T17 Mythic armor

WoD beta build 18505 just hit the servers and with it comes some pretty substantial changes for marksmanship and survival hunters.

Marksmanship Mastery

  • Marksmanship’s mastery is no longer Wild Quiver, and is now Sniper Training.
    • When you stand still for 3 seconds, you gain Sniper Training for 6 sec, which increases your damage, shot range, and critical strike damage by 4%.

It seems like Blizzard is really pushing for marksmanship to be the turret spec. The synergy here with Focusing Shot has enormous potential if this style of play is something you’re interested in. The 4% value is the base mastery, it will be higher with mastery gear. On the beta I got it up to 10% with gear and buffs. Some of you may remember the old Sniper Training talent from back in the day, but that one was just increased damage. This new version adds critical hit damage and shot range. The shot range bit is pretty interesting. 50 yard shots? Very, very cool. I’ve done a quick bit of testing on the beta and it appears that it takes 3 seconds to activate. It doesn’t start counting down from 6 seconds until you begin moving.

aimedshotrange

The real question is if we’ll be able to give up our bunny-hopping, DPS-on-the-move freedom and revert back to turret style. What do you think?

After testing this for a bit on the beta, one thing it REALLY needs is some kind of visual to let you know you have it. Otherwise, it’s basically a “WeakAuras required” thing to get the most out of it.

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