Tag Archives: Steady Focus

Focus Pocus: A closer look at Focus Fire, Steady Focus, and Focusing Shot

Have you been enjoying the hunter spec equality we have now? I sure am. With more people playing BM and SV again, I thought it warranted a closer look at a couple of the less popular talents.

Focus Fire, aka RNG Fire

The recent buff to Improved Focus Fire (5% per stack instead of 2%) has put a great deal more importance on the  Focus Fire ability. Every basic attack has a 40% chance to add a stack of Frenzy. I’ve never paid much attention to stack generation before this, but now my eye is on it constantly, and I’ve discovered just how RNG-dependent BM DPS can be now.

Sometimes my stack generation will be so high that I’ll have generated 5 stacks before my current Focus Fire buff has even expired. It feels fantastic when this happens. Other times, I’ve had my Frenzy stuck at a single stack for an entire 30 seconds.  Ouch.

This RNG got me thinking about the Steady Focus talent. Delirium had done some testing in beta which discovered it also increased pet focus regeneration, but it still seemed like an inferior talent to the guaranteed damage of Dire Beast.

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Hunter Patch Notes Update: Black Arrow dispel protection, talent changes

The official patch notes just received an update. Lots of hunter changes to report. Some of it we already know from the previous build, but there’s a few new bits in here.  If the tooltips don’t make sense, it’s because some of these changes are not in the build yet.

Survival Changes
  • Black Arrow‘s cooldown is reset if it’s dispelled.  🙂
  • Lock and Load has been reverted to the previous version. It’s similar to the live version, but you will get at least one proc per Black Arrow, with chances for additional procs on each tick. It also no longer has a 10 second internal cooldown.
  • Survivalist now increases multistrike damage by 20%. (Old: increases multistrike chance by 10%)

Yay! Black Arrow dispelling was something i was really concerned about, so I’m glad they added something.

While I was originally pretty excited for the Lock and Load multistrike proccing version, it ended up having several problems. When multistrike was low, it was extremely underwhelming (that is why they added the 10% baseline chance in the first place) and it was common to have Black Arrows with zero or just one proc.  When multistrike was high, the rotation devolved into nothing by Explosive Shot with hardly any focus available for Arcane Shot. Lastly, Lock and Load just didn’t feel as fun when it was no longer free or didn’t reset the cooldown. So, I’m on board with this.

Survivalist’s 20% multistrike damage is just there so survival will favor multistrike and benefit from its multistrike attunement.

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Seriously? Changes on the way for talents and Lock and Load

I could have changed a few things in the large feedback post I published just a couple of hours ago if I would have known this was coming, but Celestalon and his impeccable timing posted this update for hunters about an hour afterwards. Thanks, Celestalon!

At least my post wasn’t all for naught. These announced changes are definite improvements in several areas but still leaves a lot of the marksmanship problems unanswered. Here we go…

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