With this week’s maintenance, Beast Mastery is getting a “6%” buff. Cool, right? Well, don’t get too excited. For one, it’s not a true 6% buff since it leaves out some important things like Beast Cleave or any pet auto attacks — it just buffs primary abilities and most of the talents. Secondly, all this buff does is let us keep the status quo. Everyone is getting 15 ilevels on their weapon this week from the Netherlight Crucible, and Beast Mastery scales like crap with weapon damage while other classes and specs get tons of value from the weapon increase.
So this buff really just puts us back where we were, with maybe a tiny 1-2% extra. On top of that, we’re going to fall even more behind in AoE/cleave since that isn’t getting any benefit at all from the Crucible or this buff (except for Stomp, which is included in the buff). We need more than 1-2% relative to other classes!
Anyway, let’s get to the Netherlight Crucible. I updated my Wowhead guide with basic information on how to use the Crucible and determine upgrades and what traits to take. I’ll reproduce some of that here.
Updated Jan 2, 2018:
Modified values of the traits. The damage proc traits from Crucible tier 2 lose some value as our ilevel goes up in Antorus, so they are now more in line with the stat traits. I also removed the Dire Frenzy specific trait list since it’s proven to be an unpopular build, and the trait values are almost identical.
If your overall ilevel is still low (below 940), it’s likely that the damage proc traits are still highest on your list. But if your ilevel is high (approaching 960 equipped), you may find that traits are valued even lower than what’s listed here. As always with BM, you really need to sim yourself.
The general trend is moving towards getting the tier 2 stat traits (they’re all pretty good) instead of the damage proc traits, if you have that option. They’re just more useful at higher ilevels, and they also blow away the damage procs in any kind of multi-target scenario.