wolfmountandpet

WoD Beta 18764: Hunter number tuning, round 2

Updated with a Thrill of the Hunt change coming in a future build (bottom of post).

Not much to report regarding hunters in this build, just some small number tuning and a few other tidbits.

  • Arcane Shot (BM/SV) now deals 100% weapon damage (down from 114%)
  • Aimed Shot (MM) now deals 350% weapon damage (down from 385%)
  • Explosive Shot (SV) now deals 42% attack power damage per tick (down from 46%)
  • Serpent Sting (SV) now deals 175% attack power damage over 15 sec (down from 225%)
  • Cobra Strikes (BM) now has a 20% chance per Arcane Shot to grant 1 charge of Cobra Strikes, causing your pet’s next basic attack to crit (Old: 15% chance to grant 2 charges)
  • Enhanced Basic Attacks (BM perk) now has a 15% chance to reset the basic attack cooldown and make the next one free (down from 20%)

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outrunners

Hunter Transmog: Outrunner’s Mail

I saw this one posted on Twitter by @ikralla and thought it looked nice for a Pandaren hunter transmog. He kindly provided me with some screenshots and an item list so I can share it with you. I’m more into the bulkier armor, but a lot of people like these more minimalist transmogs I’ve discovered. Also, it uses one of my top 5 favorite bows.

All of these items (except the bow) are BoE pieces you’ll need to find on the auction house.

Helm: n/a
Shoulder: Grunt’s Pauldrons
Chest: Outrunner’s Chestguard
Shirt: n/a
Gloves: Outrunner’s Gloves
Belt: Outrunner’s Cord
Legs: Outrunner’s Legguards
Feet: Outrunner’s Slippers
Weapon: Crypt Fiend Slayer

The featured pet is Quall, a rare bird of prey in Stonetalon Mountains.

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stormshieldmoon

WoD Beta 18738: First pass at hunter number tuning

The first round of beta number tuning is in. Beast mastery is nerfed, survival is buffed, and marksmanship is sort of buffed. There’s very little else going on hunter-wise. No new abilities, mechanics, glyphs, pet changes, or anything else I can see. :-? I was kind of hoping for more. I really don’t like the prospect of SV and MM going live as-is (mechanically).

Beast Mastery
  • Kill Command now deals 240% of attack power damage (down from 283%)
  • Cobra Shot now deals 60% weapon damage(up from 42%)

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tanaanportal

Sunday Catch Up: WoD release date, hunter spell effects, and other stuff

November 13, 2014. Only 10 days away from the actual 10-year anniversary. I like the date. It’ll add an extra level of excitement to the BlizzCon festivities since they’re so close together.  I’ll be killing Iron Horde at the Dark Portal and the revamped UBRS on one screen, with the BlizzCon livestream on the other.

The only thing I don’t like is that it’s a mere 5 days away from the release date of Dragon Age Inquisition, a game I am very excited to play. Sorry, Dragon Age, you’re going to have to be put on the backburner for a while.

There’s some other bits and bobs I wanted to mention. Small stuff I didn’t think was deserving of its own post, so I’ll cram them in here. :)

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boarspirit

Pet of the Week: Boar Spirit (get this one before 6.0)

This week we’re taking a little break from new Warlords of Draenor pets for a PSA on the Boar Spirit. This ghostly armored boar seems to be disappearing completely in patch 6.0. If you’ve ever wanted  this particular boar, or are just a pet collector and can’t stand to not own something that will no longer be obtainable, you’ll want to get this one soon.

It’s found in the Razorfen Kraul dungeon, which is getting revamped for Warlords. The boss that summons Boar Spirits is no longer a proper boss in 6.0 (although he does still exist in the dungeon in another form). Since it’s part of the old world, this changeover will most likely take place in the 6.0 pre-expansion patch.

On live servers, Boar Spirits are summoned by Aggem Thorncurse. Don’t kill him immediately, wait until he spawns one for you. I’d also advise taking off your legendary cloak or anything that could inadvertently kill stuff.

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redclefthoof

WoD Beta: Number tuning is almost here, but is that all?

Survival and marksmanship are in need of some help in the damage department, and it’s coming soon.

This is both good news and bad news. Good news because numbers will start to become balanced. Bad news because it means most of the actual design is done. I’m personally most concerned about survival right now, but marksmanship has problems too depending on who you ask. The other specs have both a cooldown and execute. Survival feels strange without either. There is, however, some good news about Black Arrow.

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shoot

Hunter Soloing in Warlords: The Inside Scoop

Editor’s Note: I’d like to welcome Shoot from Nightmare Asylum as another guest writer on Eyes of the Beast. Shoot has many world first hunter solo achievements under his belt. He is also one of the raid leaders of Team Hunter, the all-hunter raid group currently tearing its way through heroic MoP raids.


Hello, my name is Shoot and I’m a hunter raider and soloist in the WoW community.

Many WoW players in the community are enjoying the Warlords of Draenor beta raid testing and leveling, but a lot of people are curious what soloing is like and how the item squish affects it. Let’s start off by taking a look at older content on the live servers and compare it to beta servers from a hunter perspective.

Soloing on Live

  • Tier 10 and lower: Bosses are fairly easy to solo and do not require a high amount of gear or damage.
  • Tiers 11 – 13 (Cataclysm): Bosses are soloable; some bosses require mechanics that must be followed, but some bosses are still an all out damagefest and do not require much awareness or gear. Any boss in 25H is generally very difficult and requires a high amount of gear and special tactics.
  • Tiers 14 – 16  (MoP): Most bosses are impossible to solo as a hunter. Currently there have only been two Mists of Pandaria raid bosses that were soloed by a hunter in 10 normal. You can watch those videos below.

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tamedruidlol

Fun Hunter Glyph Ideas

Hunter glyphs? Let’s be honest. They’re not terribly exciting. I’m talking more about the minor glyphs here. We do have some pretty good major ones, even though we now have fewer options in Warlords due to some of them being exclusive with each other.  For example, you can’t use Glyph of Liberation and Glyph of Disengage at the same time, or Glyph of Mending and Glyph of Mend Pet. You have to choose one or the other.

We did get a few new options in Warlords. Here they are:

  • Glyph of Snake Trap (Major) — Your Ice Trap is replaced with Snake Trap. Venomous snakes released by the trap will poison nearby enemies with a Crippling Poison that reduces movement speed by 50% for 12 sec.
  • Glyph of Quick Revival (Major) — Your Revive Pet is now instant but costs 80 Focus.
  • Glyph of Deep Frost (Major) — Victims of your Freezing Trap are now immune to any damage for its duration.
  • Glyph of Play Dead (Minor) — Your pet also plays dead when you use Feign Death.

The first two aren’t really my cup of tea. Deep Frost has some situational uses I would think. Play Dead is simply awesome.

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10years10questions

10 Years, 10 Questions

The ALT:ernative Chat blog has started a “10 Years :: 10 Questions” project, asking players to answer 10 questions about their finest memories in World of Warcraft. She plans on reading them all and producing a series of podcast documentaries featuring some of the best entries.

I thought this project sounded pretty awesome, and I’ll never turn down an opportunity to wax nostalgic about my old times in WoW. I chose to answer my questions in blog form, but you can also submit your answers directly to the project here.

Ready to be crit with a wall of text for over 9000? Then continue reading…

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bigclefty

WoD Beta 18689: Perks on the chopping block

The Draenor perk system has been changed to only grant 4 perks on your way from 90-100 (down from 9 perks). Most of the damage boosting perks have been baked into their respective spells, but some perks have been removed outright.

I’m not sure why this was done to be honest. After leveling a lot on beta (one hunter to 100, one to 96, at least four to 92), I have to say that getting a perk every level was a lot of fun. I enjoyed watching the perk slot machine spin up and went “hell yeah!” when I received a perk I was hoping for. It was a nice reward for dinging a new level, and it was also a noticeable power increase in most cases. The power increase was great because it counteracted the feeling of getting less powerful as your haste, crit chance, etc. plummeted with each level.

There are a few other minor changes and additions we’ll cover before tackling the perks. I’m skipping the datamined ability scaling changes since they’re all related to the perks going away (no actual change).

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