Here we have another reader-submitted transmog, this one from Michael. He didn’t name it, so I did. Seemed like it was based around the chest piece, so I thought it was a fitting name. This may be a slightly challenging transmog set to complete because many of these pieces are quest rewards (though it looks like some of them can be obtained from alternate sources). Here’s what he had to say:
I wanted to share this set because I love the blue feather shoulders and chest so much, and there are not many blue sets for hunters out there. Notes: The hands and legs may be impossible for some to get because they are gotten off of a quest.
I’ve put this set together in a Wowhead item comparison so you can quickly view it on other races in 3D (click the little triangle above the item icons).
I present to you, the great hunter buffing of 2014:
Originally Posted by Blizzard
- Arcane Shot’s damage has been increased by 15%.
- Cobra Shot’s damage has been increased by 15%.
- Explosive Trap’s damage has been increased by 15%.
- Kill Shot’s damage has been increased by 15%.
- Multi-Shot’s damage has been increased by 30%.
- Steady Shot’s damage has been increased by 15%.
- Aimed Shot’s damage has been increased by 15%.
- Chimaera Shot’s damage has been increased by 15%.
- Black Arrow’s damage has been increased by 15%.
- Explosive Shot’s damage has been increased by 15%.
- Serpent Sting’s damage has been increased by 15%.
- Hunter Pets now inherit 60% of the Hunter’s Attack Power (up from 33%).
- A Murder of Crows’ damage has been increased by 80%.
- Barrage’s damage has been increased by 15%.
- Dire Beast’s damage has been increased by 15%.
- Exotic Munitions’ damage has been increased by 15%.
- Focusing Shot’s damage has been increased by 15%.
- Glaive Toss’ damage has been increased by 15%.
- Powershot’s damage has been increased by 15%.
Can I get a ‘hell yeah’? It’s also worth noting the overpowered specs from other classes also received nerfs. This will hopefully bring everyone closer together.
The bad news? Requires realm restarts to take effect. Can we get someone to trip on the power cord or something? Please? Or do we really have to wait until Tuesday?
Hail Hydra! That seems to be the hunter mantra of the week. Everywhere I go, I see hunters sporting their newly tamed hydras. Arguably one of the coolest is Spirit of Atha, the ghost hydra.
This isn’t the first time I’ve tamed this elusive beast. I was one of those who tamed it back in Wrath of the Lich King when there was a bug that allowed hunters to tame it as a crocolisk pet. In my infinite wisdom, I abandoned it and regretted it ever since. It was only available for a short time before it was fixed. In my defense, we could only own 5 total pets back then. For a while it remained a crocolisk until Blizzard made a new hydra family just for this one pet in Cataclysm. That version of the hydra family had a crit buff, today’s Hydras have a mastery buff.
The Spirit of Atha is found in Sholazar Basin. It doesn’t exist naturally in the world, the only way to get it is to summon it via a quest.
Good news! And no, my awesome matching talbuk mount and pet combos have nothing to do with it.
We’ve been complaining about our numbers for a while, but most of our evidence was based on simulations, which the devs were quick to dismiss. Now that we have actual logs to back it up, it’s becoming clear that hunters (at least BM and SV specs) are a teensy bit on the weak side right now.
Survival actually received some hotfix buffs on patch day: 12% to Explosive Shot, Black Arrow, and Serpent Sting, but it still wasn’t enough. Even Marksmanship — our top spec right now — is up to 50% behind the currently overpowered classes. I don’t think it’s reasonable to expect perfect balance in a prepatch like this when most of the balance design is focused on level 100. However, the results for hunters at level 100 are mirroring the level 90 results, just not as dramatically.
It’s patch day! That means it’s time to TAME ALL THE PETS. This is probably how things will play out for me upon logging in today:
- Get my 3 extra Challenge Mode mounts from my mailbox, which will put me to exactly 200 mounts and give me the achievement! Woot!
- Add all my toys to the Toy Box, fill up the new Void Storage tab, add reagents to reagent bank, and just clean up bags and bank in general. I’m going to be freeing up well over 150 bag slots.
- Set up addons, action bars, etc. and change my gems (more on that below)
- Tame Chimaeron!
- Do the Blasted Lands quests for the launch event and get the title and pet (as seen in the image above from PTR).
- Moar pets!
Hot off the press we also have some Survival hotfixes. Explosive Shot, Black Arrow, and Serpent Sting all had a 12% damage buff. It should help Survival a little bit, which according to sims was the lowest DPS spec in the game for 6.0, and I’m not just talking about hunters. We’ll see how accurate those sims were as we get to test things more. Survival likes multistrike, but the only way you’ll be able to get some in 6.0 is from the raid buff (one of your pets), which gives you 5%. Plus you can get a little more from Haromm’s Talisman.
Hunter guide for 6.0
My Patch 6.0 / Warlords of Draenor hunter guide was published on Wowhead today. It’s geared mostly towards new or recently returned players, but I think most hunters will see value in it. It covers all the bases in a concise manner, including transitioning to 6.0 at level 90. Go check it out!
The WHU also posted their 6.0 hunter guide last night which you should also check out. So much hunter love.
This week we talk about the upcoming patch 6.0.2, the current state of hunters in the beta, talents, and answer some listener questions.
The show is broadcast live on Twitch TV every other Sunday at 10 a.m. ET (14:00 GMT). In addition to the live show you can find it at:
I kept putting it off, but I finally did it with patch 6.0 only a few days away. I made room in my pet stable for some new pets in Warlords.
From 55 pets to 35 pets, and here’s the proof…
abandoned sent 20 pets out to pasture. I went through all of the new pets coming in 6.0 and decided I wanted to tame 20 of them for my collection. “Only” 20. The good news is, most of the pets I deleted gently released weren’t rares, or if they were then I made sure they weren’t difficult to find ones. I have all the spirit beasts and didn’t send any of them to the farm. Same deal with the ultra rare ones like King Krush or Aotona, or my pair of oil-stained wolves (one of them is a backup if I ever lose the oil coat).
I delayed in posting about these pets because I honestly thought there was a possibility they’d get nerfed (made untameable). After all, I’ve been disappointed before when I find a pet I love in beta, only for it to be made untameable. For a while, the only saddled clefthoof which was tameable was Giantbane and I was waiting for that to change — for good or bad. I think I have my answer now. Blizzard actually added 3 new tameable colors in the most recent set of builds. I think it’s safe to say these awesome pets are here to stay!
The clefthoof (exotic) family — which includes rhinos from the old family — is one of the most formidable when it comes to their special ability load out. Clefthooves bring two DPS buffs (5% Multistrike and 3% Versatility) with Wild Strength, and a damage reduction cooldown with Thick Hide.
You can check out all 4 colors in the video below.
It’s nice to have a beta build that isn’t all nerfs!
WoD Beta build 18967 went up last night and had a few hunter number changes. Both BM and SV got a little bump, which was sorely needed. In Survival’s case, it was more of an un-nerfing.
- Arcane Shot now deals 110% Arcane damage (up from 100%)
- Multi-Shot now deals 40% Physical damage (up from 30%)
- Cobra Shot now deals 66% Nature damage (up from 60%)
- Kill Shot now deals 759% Physical damage (up from 660%)
- Black Arrow now deals (440% Attack Power) damage over 20 sec (up from 400%)
- Explosive Shot now deals (42.9% Attack Power) Fire damage per tick (up from 39%)
- Serpent Sting now deals (176% Attack Power) Nature damage over 15 sec (up from 160%)
And now the one nerf of this build…
Despite the buffs, BM and SV hunters are still simming in last place among all other DPS specs. These sims do not account for any movement, or situations which may be detrimental to the potential DPS of other classes. This is to be expected, but a lot of us feel like the penalty we’re getting for our freedom of movement may be a bit too severe. There definitely needs to be one, but 20-30% DPS penalty, as the sims are showing now, seems a little too steep. Maybe I’m wrong, but Marksmanship is sitting much higher on the charts, even if you have crummy uptime on Sniper Training.
The Exotic Munitions nerf is puzzling. Lone Wolf was already ahead of it in single target damage before this nerf (or maybe on par for Survival), this just takes it another step further. I don’t like the idea of forcing MM and SV hunters to get rid of their pet if they want to do the most damage.
It just doesn’t seem very huntery to me. I’m glad the petless option is there for those who desire it, but let’s not forget that hunters are THE pet class. Let’s not punish them for keeping their pet around, eh?
Well, patch 6.0 is now less than 2 weeks away. And I’m still procrastinating. Not all of my pre-Warlords goals have been met yet, but I’m making progress.
Complete: Brawler’s Guild
Funnily enough, I ended up spending over 10k for my invite because I purchased it shortly after the Brawler’s Guild came out. Then I did a couple of bosses and didn’t touch it again until this week. I kept putting it off, thinking I’ll finish it eventually. Then 6.0 got close and we were told those achievements are becoming legacy. So I ended up banging out all 10 ranks in a couple of days, trying to go there on off hours so the queue wouldn’t be too long. I found that a queue of about 2-3 people is perfect because it gave just enough time for my cooldowns to finish. Queues of around 10 during prime time are painful.
The first 7 ranks were mostly fights that lasted about 4 seconds (yay for overgearing content). Hexos was the first real challenge. Here’s a tip: Don’t listen to a guide if it tells you to move Hexos through the maze. Concentrate on keeping yourself from being hit, NOT Hexos. Once I did this it wasn’t too bad at all. But if I could ever dream up a nightmare raid encounter, it would be everyone having to do their own personal Hexos to progress the fight. Can you imagine that? Ahoo’ru (final rank 9 boss) was the biggest challenge for me. I just had a lot of bad RNG I think. It took me about 5 or 6 attempts. Also one of those attempts was wasted because I thought I could pop Deterrence and clear out the orbs: NOPE.
Happy to have the mount and title. I’ll be too busy in Warlords to bother then I think.