Last night we had an epic level 1 dwarf hunter WHU raid on Icecrown-US to celebrate the return of the Hunting Party Podcast. About 80 hunters showed up in Dun Morogh! Then we raided Hogger, the Gurubashi Arena, and finally Orgrimmar. It was a blast and I can’t wait for future WHU hunter events.
This morning we recorded the first new Hunting Party Podcast since it went on hiatus back in January — Episode 201! We’ll be doing it again every second Sunday at 10AM ET (14:00 GMT) live on Twitch. Recorded episodes will appear on YouTube, iTunes, and Stitcher, and huntingpartypodcast.com (YouTube version is embedded below).
This episode primarily focused on the overarching hunter changes of 6.0. We tried to cover everything we could in a couple of hours. We hit a lot of it, but there will be much more to talk about regarding hunter changes in the next episode. For all we know, the 6.0 pre-patch may even be out by then!
Teroclaws are a new type of hunter pet found in Talador and I believe it’s the first type of hunter pet that has both flying and grounded variants. They have been added to the Carrion Bird family, though many of us were hoping the grounded ones would have made it into the Raptor family.
These are some really nifty looking pets. My only quibble with them is their family. Carrion Birds only bring the Bloody Screech (Mortal Wounds) debuff, which isn’t something I find myself needing very often. Of course, some pet family has to fill this niche, right? One of the grounded versions is actually flagged as a Bird of Prey (Versatility buff), but this may be a bug. I hope it’s not though simply because it gives us more options.
Below is a video showing off the different tameable versions. Ji-Kun from Throne of Thunder uses the same model as the flying variant, but I don’t believe it’s been made tameable yet. Perhaps in a future expansion? Anzu from Sethekk Halls is also not tameable.
The most recent beta build is light on the class changes, but heavy on the pet changes! Ever since alpha/beta started, there have been a large number of pets that should have been tameable but were not. Most of those, but not all, have been fixed this build!
Tier 17 Set Bonus Adjustments
- T17 MM 4-piece: While Rapid Fire is active, your critical strike damage increases by 3% per second. (Old: 5% per second)
- T16 SV 4-piece: When you hit a target with Explosive Shot, your multistrike damage is increased by 50% for 3 sec. (Old: 25% for 3 sec)
It makes sense since Marksmanship’s bonuses was the strongest and survival’s was likely the weakest. Unfortunately there’s no other number tuning at the class level. Survival is still drastically behind by all counts. Marksmanship is looking best for single target, and BM is decimating the AoE numbers. Survival seems to be doing worse than MM even in the AoE department! And knowing how crummy MM’s AoE is, that’s saying a lot. The entire hunter community is absolutely baffled with what’s going on with the survival spec right now. On one hand, we have Blizzard telling us it was doing “slightly too much” damage, and on the other hand you have things like these latest SimC numbers. SimC is still very much beta, so who knows how truly accurate this is. I’m not panicking yet, but 6.0 is really darn close… it’s getting harder to say “don’t worry, things will be OK, number tuning yadda yadda.”
However, if you are excited about new pets, you’ll like this next bit.
How many of you wish you had a oil-stained wolf like the one above? Or maybe a boar that’s on fire? Or maybe one of those Icepaw Bears with glowing frosty paws? Tames such as this were only possible though some “clever use of game mechanics” (aka glitching) and they were all eventually fixed by Blizzard. They did let those hunters who tamed them keep their pets, but taming in such obscure, glitchy ways was obviously not their intention.
Pets that have additional effects or props attached to them almost always lose them upon taming. There are some exceptions, like Gib, but for the most part anything not part of the original model is lost. There’s a good reason for this. The way I understand it, these effects are applied with a hidden aura (buff) and whenever you tame something it is intentionally stripped of every single aura it has. This is so hunters can’t tame a pet while it has a damage buff active or some other game-breaking buff. The downside is we can’t tame pets with these unique effects.
A while ago there was mention by Dave Maldonado on Twitter that they were going to look into making these appearance auras be attached to the pet even after a tame, but nothing ever really came of it. Muffinus stirred the pot recently when he responded to this tweet:
Hunter pet dress-up items? Sounds like a perfect opportunity to add this sort of functionality to the game. The first time I ever saw the hunter pet collar idea brought up was an old post by Frostheim at the WHU. His idea centered around making it a piece of gear with stats on it that you slot into your pet, but what I’m proposing is that pet collars become the new way we can customize the appearance of our pets. You want an oil-stained wolf? Why not an oil-stained tallstrider or devilsaur?
Updated to include a new Black Arrow nerf from Sept. 23 build.
Survival got some small nerfs in this build. I’m kind of perplexed by this since it was already doing less damage than BM and MM. Maybe the accompanying MM/BM changes will be in the next build? I really don’t understand what’s going on. As I said on twitter earlier, context matters. Unfortunately I have no context at all, so it’s pointless to comment.
- Explosive Shot now deals (39% attack power) Fire damage per tick (down from 42%)
- Serpent Sting now deals (160% attack power) Nature damage over 15 sec (down from 175%)
- Black Arrow now deals (400% attack power) Shadow damage over 20 sec (down from 500%)
- Dire Beast now restores 2 focus per hit (down from 5 focus)
And the Dire Beast nerf is one I truly don’t understand. It’s so unwarranted that I’m tempted to call it a bug. The reason you wouldn’t have seen this change on MMO-C or Wowhead is that the tooltip still indicates 5 focus, but while I was testing the set bonuses I immediately noticed the change on my scrolling combat text.
Now that the nerfs are out of the way, the cool thing about this build is that you can snag a full set of heroic tier 17 gear (Rylakstalker) from the Flaskataur vendor! This means we can finally play around with the new set bonuses! I tested them all for a bit and here are my observations.
Good news, hunters. Just in time for Warlords, the Hunting Party Podcast is making its triumphant return.
It will feature Artemishowl (WHU), Darkbrew (The Brew Hall), Solar (Cloak and Quiver), Delirium (Thrill of the Wild), and even yours truly. Talk about a cast of hunters.
You’ll be able to listen live here on Twitch even second Sunday (twice a month). It will also appear on iTunes, Stitcher, Youtube, and be posted on the HPP website. I’ll also be posting the recordings of every episode here.
Episode 201 will be live Sunday, September 28 at 10am EDT (14:00 UTC/GMT). Please join us in the chat!
Have you been on the 6.0 PTR yet to test the hunter changes? If you weren’t in beta, I’d highly recommend it! You can test out most of the new hunter stuff except the level 100 talents. The new pet families are tameable except for Riverbeasts and Rylaks which only exist in Draenor.
One of the first things I did was head on over to Chimaeron and see how it was to tame him at level 90 since I’ve previously only done it at level 100. It’s a bit trickier to do solo at 90, but perfectly doable. I updated my original Chimaeraon post with details on how to do the tame at both level 90 and 100.
I’ve been playing around with hunter talents lately to see how things are shaping up for each spec. Before I get started, keep in mind that this information is only up to date as of today. Number tuning is still in progress, but this will give you a good idea of how things are shaping up so far.
These are my personal opinions on the “best” talents for each spec. I’m not claiming them to be perfect choices, but I came to these conclusions through my own testing. I also played around quite a bit with Esoth’s Hunter Tools and the Simulation Craft beta. Feel free to agree or disagree in the comments. Remember that even if you’re not in beta, you can test most of this (sans the 100 talents) on the 6.0 PTR!
Don’t ask me how the physics work here or how those tiny wings can support such a front-heavy bodyweight which is apparently 90% beak, 10% feathers. Let’s just hope your group or raid needs a versatility buff at some point so you have more excuses to use these adorable freaks of nature.
Toucans (officially called Axebeaks, a fitting name) are part of the Bird of Prey family. They bring Tenacity (not to be confused with the pet spec), and Trick, which you can use to make them do loops at your side.
They come in four colors. Here’s a short video.
Still upset over the news that FemaleDwarf.com will no longer be updated in Warlords? Have no fear, Esoth’s Hunter Tools has risen to take its place! It is a web-based DPS analyzing/theorycrafting tool designed for hunters in Warlords. You’ll be able to import your character to modify stats, talents, and rotation options to see how it affects your single target and AoE DPS. It will also compute scaling values for stats.
If you want to learn more about how it works, you can check out this post on Thrill of the Wild where Esoth explains the tool.
One thing to keep in mind is that it’s all based on 6.0 class mechanics (including the stat squish). It’s not meant to be used for pre-6.0 theorycrafting. For patch 5.4.8 stuff you can continue to use femaledwarf.com until patch 6.0 comes out.