Before you read any more, let me TLDR this first: There is no appreciable damage difference between pet attack speeds because damage is normalized. For the most part, it simply adds flavor to different pets.
First, a little history. Back in Vanilla WoW, several pets had different attack speeds (you can see the original list here). The most notorious pet was Broken Tooth, a rare cat in the Badlands, because he was one of only two pets with a 1.0 attack speed (2.0 is the standard). This made him a pretty nice pet to have in PVP because of spell pushback. Mages weren’t getting any casts off with Broken Tooth clawing away at them (in today’s game, pets cannot do this anymore).
Eventually, Blizzard normalized all pet attack speeds to 2.0, and it’s stayed like that all the way from The Burning Crusade… until now.
Continue reading Broken Tooth lives! Hunter pets can have different attack speeds once again
The pre-patch is almost here!
Today the Beast Mastery guide I’ve been working on was published over at Wowhead. It covers pretty much everything for Beast Mastery in 8.0. If you haven’t been following/playing the beta closely, it should give you an idea of what to expect with the pre-patch this week. A lot of work was put in to this one!
Here’s links to all the individual guide pages:
Closer to Battle for Azeroth launch the guides will be updated for level 120, including gear and Azerite traits.
Wowhead also has Marksmanship and Survival pre-patch guides which are definitely worth checking out, especially since they’ve seen even more changes than BM (these guides were not written by me).
Also be sure to check out the BFA pet guide on Wowhead to learn about the pet changes and some new pets to tame (though most of this info is on the pet guide I posted here).
If you’ve got any pre-patch questions, feel free to ask them here and I’ll answer what I can. 🙂
The Animal Companion talent has been in a near-unusable state for the majority of beta, but in today’s build it has received some major updates. It’s not as simple as the current tooltip indicates (a second pet that does Kill Command and nothing else).
Once all the bugs and kinks are worked out, it looks like Animal Companion will turn out to be a true second pet, even more so than Hati was.
Continue reading BfA Beta: Changes to Animal Companion (Hati replacement), does almost everything your regular pet does
You can now tame a total of 65 pets with the addition of a 6th page of stable slots! No, it’s still probably not enough for some of you (an extra 100 might not be enough). But it’s 10 more, so that’s 10 new pets you can tame in 8.0 without worrying about having to send existing pets to pasture.
I’ve been busy working on Wowhead stuff, mainly updating the Beast Mastery guide for 8.0 (and I also put a BfA pet guide up there, which has a little more than the one I posted here). I still plan on making at least one more post here before the pre-patch, something like a survival guide (what talents and legendaries are good for the pre-patch and leveling, etc.).
If you’re curious about my updated thoughts on Beast Mastery: It’s getting better. There’s still a few dead talents and others that are obviously not tuned, but the spec has come a long way. It’s interesting how active talents are often the best (or at least equal) choice compared to passives. For example, Chimaera Shot is now the top talent in its tier (at least as of today). My thoughts on Marksmanship and Survival are not as up to date since I’ve been focusing on BM for the guide writing, but once the pre-patch drops I plan on giving them all some good time.
Until next time.
Beast Mastery had a rough start in Legion, but I think Blizzard managed to get it in a decent place considering where it started. Giving 2 charges to Dire Beast as baseline was huge. One of my other favorite patch changes was increasing the range of Kill Command and Dire Frenzy to 40 yards, as it almost eliminated BM’s target switching issues. I think gear has a part to play here as well, because the spec isn’t nearly as fun to play with low levels of critical strike for example. In terms of engagement and fun, I thought BM was a 3/10 at the start of Legion, and now it’s more like a 7/10. There’s still room for improvement.
I think Beast Mastery’s weak points are talents (lack of choice, some dead talents) and an overall lack of identity. When I say identity, I don’t mean class fantasy. I mean as in what is BM supposed to be good at? Single target? AoE? Cleave? Dungeons? I’ve always thought we were supposed to be the best at high movement fights, but the evidence says that our freedom of movement hasn’t really done us any favors on those fights. I don’t ever feel like there’s that one boss in a raid that’s “the BM boss.” I think this lack of direction or clarity is at least partially responsible for our current performance.
Anyway, on to the point of this post before I stray too much into balance, which isn’t the point. How can BM improve in Battle for Azeroth? Will Blizzard make any serious changes or are we just getting tweaks? I’m under the impression it will be the latter, so that’s why my proposed ideas don’t change the fundamentals too much. But I do get a little more crazy with the talent suggestions since I think BM needs a lot of improvement there.
Continue reading If I could change Beast Mastery in 8.0, I’d probably do something like this