About a month ago I made a “patch 7.2.5 preview” post for Beast Mastery where I predicted that the Crit/Stomp build would be making a return in some form, and also took a look at the new legendaries. The Stomp part panned out, but the legendary sims were not clear. They were only single legendary sims, so it was easy to take them out of context. In hindsight I would’ve done legendary combos instead. I did slather the post in disclaimers but apparently it wasn’t enough to prevent some misinformation. Also the blog format isn’t the best for this info, I guess. Not everyone looks at the date of the post, and the info kinda just sits there forever, even when it’s no longer relevant. So I decided to remove that post since it’s pre-patch info and was being taken out of context repeatedly.
Now, the patch is here and a lot of people are jumping on the Stomp train, but the question is how long is it going to last? Well, it’s going to fall off a bit in Tomb of Sargeras with T20 gear. However, with the right gear and legendaries, one should be able to keep Stomp
fairly competitive with the Dire Frenzy build. It comes down to how much you value DPS gains over play style. For some people, any gain — even less than 1% — is worth switching for.
Updated on July 6, 2017: Recently there was a bug fixed in Simulation Craft which slightly changes the results posted here originally. I’ve updated the simulations below. We’ve also seen on the live game how Stomp is doing slightly better than expected (compared to Dire Frenzy).
The bug was keeping the base Bestial Wrath cooldown reset at 15 seconds instead of 12 seconds. So we lost a bit of DPS in the sims, and the gap between Dire Frenzy and Stomp shrank to basically nothing (even in T20 gear). I’ve put red text on any sections below that were updated.
Update TLDR: The small gap between Stomp and Dire Frenzy in T20 is gone. They’re basically equal now.
Stomp vs. Dire Frenzy Redux
In current T19 gear, the beast cannon/Stomp build is doing a little better for most people. The gap is wider if you have a lot of crit gear. The downside to the Stomp build is the extra RNG. When you’re lucky, it’s absolutely on fire, but when you’re not lucky it can be a bit frustrating. Bad luck to me is not getting a proc before my second Bestial Wrath comes up — that just feels bad with the Stomp build.
The Stomp build works best with 30-40% crit, which is why it’s often referred to as the “crit build.” If you’re desperate for some extra sources of critical strike, check out crafted rings. They now go up to level 900 and have a socket. Look for “peerless” or “fireflash” rings then fill ’em up with Obliterum.
T19 gear is on its way out though. In T20 gear, Dire Frenzy is simply going to be better. How much better? Not a ton, but enough for most raiders I think. New sims show that even in T20 gear, both builds are virtually identical.
The Context: For simplicity’s sake, I used gear from Heroic Tomb of Sargeras only, including relics and trinkets, for these sims. So this gear is not optimized for either build perfectly. Legendary chest and belt were used. The only thing I changed between these sims is the ring enchants.
Below results have been updated.
You can view the full HTML results of this sim right here. There you can see the exact gear used.
If you want my recommendation (i.e. what I’d put in my guide), play
the Dire Frenzy build whatever you want in T20 gear. As long as you’re holding onto the T19 2-piece bonus, then Stomp is probably going to be ahead.
What will I play? I’m not 100% sure yet. I do like the beast cannon, proc-filled gameplay of Stomp, but I also like the burst AoE of Dire Frenzy and being rewarded for managing attack speed stacks. For now — at least until I put away T19 2p — I’m probably sticking with Stomp. But once I’m in full T20, that could change.
With your own gear, the differences between builds could be different. Sim yourself whenever you can. You don’t even have to install sim craft, you can use raid bots.
Beast Mastery Legendaries in 7.2.5
Legendaries are closer than ever in value. They’re so close that there’s no longer a point to having a strict ranking list of best to worst, because everyone’s list will be different. Each legendary’s value depends on what piece of gear you have available to replace it.
There are still 3 legendaries that always come out on top when all other things are equal. These are going to be consistently up there for most people:
In addition, the Soul of the Huntmaster is one of the better legendaries for the Stomp build (but not the Dire Frenzy build). Also, if you have a Convergence of Fates trinket then Call of the Wild will be among the top as the two items synergize really well.
Below results have been updated
View the full HTML results of this sim here.
See what I mean about the legendaries being close? One thing to keep in mind about Parsel’s Tongue is that it loses some value in multi-target situations since it relies on you constantly using Cobra Shot. So for things like Mythic+ or multi-target encounters, you’re probably better served with the ol’ Shoulder+Belt combo.
The Huntmaster ring is not that great for Dire Frenzy which is why I didn’t include it in the sims above. It’s quite nice for the Stomp build, barely below the best single target combo (when paired with the belt).
I added another result showing what happens when you keep T19 2-piece (in this case, ilevel 905 pieces) with the Belt+Huntmaster ring combo.
How is BM looking for Tomb of Sargeras?
Right now it’s looking like Beast Mastery will be middle-of-the-pack in Tomb of Sargeras, maybe closer to the lower end of middle. There are worse places to be — at least nerfs are unlikely in such a position, am I right? Marksmanship is a bit ahead (even after its recent tier 20 nerf), so if you were playing MM back in Emerald Nightmare but switched to BM for Nighthold, you may want to give MM another look. Survival isn’t looking so hot right now. All this can still change in the opening weeks of Tomb as Blizzard does more tuning.
Update July 6: After a few weeks of ToS, Beast Mastery is averaging out in the middle, but to the lower end of middle (at least on Heroic). Our strongest bosses are Goroth, Maiden of Vigilance, Fallen Avatar, and Sisters of the Moon. Our weakest bosses are Harjatan, Demonic Inquisition, Mistress, and Desolate Host.
If you ask me, we could probably use a small AoE buff at this point. Our freedom of movement clearly isn’t enough to overcome the capability of many other specs on multi-target fights. Un-nerfing Thunderslash would help. Putting Hati back to 100% beast cleave damage (currently at 75%) would also help.