I speculated on this yesterday, but it looks like we have the official word via a developer interview at Icy Veins.
- Survival: Melee spec that utilizes a pet
- Beast Mastery: Ranged spec that utilizes a pet
- Marksmanship: Ranged spec that has NO pet
This means the Lone Wolf talent should be no more. Blizzard is fully committing this time and giving each spec a clear identity. It’s bound to ruffle some feathers, but my initial thoughts are that it will be good for the class.
My only real concern is balance now. If Survival is the top spec (by the same kind of margin Marksmanship is now in Hellfire Citadel), every hunter will feel forced into completely changing roles after they’ve been playing a ranged class for 10 years. Not good. Blizzard has an obligation to make sure all 3 playstyles are viable.
There was also some updates regarding the artifact weapons:
- Beast Mastery’s artifact is a gun, Marksmanship’s is a bow, Survival’s is a spear.
- There are no weapon drops in Legion. Instead, you will power up your artifact by killing bosses and doing other things in the game (PvP, dungeons, raids, dailies, whatever).
- Your artifact will be obtained very early on.
- Artifacts can be transmogged, so if you’re not happy about your weapon type for your chosen spec, you at least have that. You cannot transmog into another artifact though.
- Still not sure how Survival is going to operate in the weird transition period of 7.0 when they have no melee weapons.
We should have more details soon from the dev panel on Sunday. Shortly after the dev panel, at 1:30pm ET on Sunday, we will be recording the next Hunting Party Podcast on Twitch and talking all about this stuff. Follow me on Twitter and I’ll be posting before we go live. Should be a fun show!