A new alpha build hit the servers today. There’s a couple of hunter changes to report, mainly in the self-healing category.
- Kill Shot You attempt to finish the wounded target off, firing a long range attack dealing 550% weapon damage. Kill Shot can only be used on enemies that have 20% or less health. If the target dies, the Hunter will regain 15% of maximum health. If Kill Shot fails to kill the target, the cooldown is instantly reset, but cannot be reset more often than once every 6 sec. Requires Ranged Weapon. Hunter – Beast Mastery & Marksmanship Spec. 45 yd range. 10 sec cooldown.
- Survivalist (New) After killing a target, you gain 15% health over 10 sec. (Survival Spec)
Marksmanship and Beast Mastery hunters will get a heal if the killing blow is made with Kill Shot, whereas it sounds like Survival hunters will get a HoT on every killing blow (since survival does not have Kill Shot anymore). If I had to guess, I would say the HoT won’t stack and if you get another killing blow, it simply resets the HoT. More self-healing is always good. This seems like a PvP buff more than anything, but it would also be helpful for leveling. Also remember that at level 100, Kill Shot can be used on targets with 35% or less health instead of 20%.
It also looks like the Glyph of Distracting Shot was added back into the build (Distracting Shot was put back in the build prior). Anything else being datamined so far looks like tooltip bug fixes.
Nothing much else huntery to report, but Wowhead has a nice summary of the patch, including a list of all the items (so far) that are going to be added to the Toybox.