Tag Archives: Kill Shot

WoD Alpha: Quick first impressions of the 3 hunter specs

I’ve spent some time with all 3 specs recently. Ran the dungeon at least twice with each, and did a little bit of testing (what little I could without a damage meter). Yesterday, I shared some more general impressions of the alpha as a whole.  Today, I’m keeping it short and to the point.  I’m sure opinions will change as I play it more, but for now this is what stood out to me after my extremely limited experience in a single zone and a single dungeon over the course of a couple of days.

Beast Mastery

I had Improved Arcane Shot and Enhanced Basic Attacks for perks.

  • Hardly anything has changed vs. BM on live servers apart from the lack of Serpent Sting. I don’t miss Serpent Sting for BM at all.
  • Kill Shot is nice. It hits harder and the cooldown reset when it doesn’t kill the target is much faster.  Oh, and the 15% heal ain’t bad either.
  • Pet damage is a little low at the moment, but a numbers tuning pass hasn’t been done yet.
  • Blink Strikes is too mandatory to give up. Seems weird I’ll seemingly never have a desire to use Stampede as a beast mastery hunter.
  • This applies to all specs, but I like that pet buffs are permanent auras now.

Continue reading WoD Alpha: Quick first impressions of the 3 hunter specs

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Hunter Update for WoD Alpha build 18322

A new alpha build hit the servers today. There’s a couple of hunter changes to report, mainly in the self-healing category.

  • Kill Shot You attempt to finish the wounded target off, firing a long range attack dealing 550% weapon damage. Kill Shot can only be used on enemies that have 20% or less health. If the target dies, the Hunter will regain 15% of maximum health. If Kill Shot fails to kill the target, the cooldown is instantly reset, but cannot be reset more often than once every 6 sec. Requires Ranged Weapon. Hunter – Beast Mastery & Marksmanship Spec. 45 yd range. 10 sec cooldown.
  • Survivalist (New) After killing a target, you gain 15% health over 10 sec. (Survival Spec)

Marksmanship and Beast Mastery hunters will get a heal if the killing blow is made with Kill Shot, whereas it sounds like Survival hunters will get a HoT on every killing blow (since survival does not have Kill Shot anymore). If I had to guess, I would say the HoT won’t stack and if you get another killing blow, it simply resets the HoT. More self-healing is always good. This seems like a PvP buff more than anything, but it would also be helpful for leveling. Also remember that at level 100, Kill Shot can be used on targets with 35% or less health instead of 20%.

It also looks like the Glyph of Distracting Shot was added back into the build (Distracting Shot was put back in the build prior). Anything else being datamined so far looks like tooltip bug fixes.

Nothing much else huntery to report, but Wowhead has a nice summary of the patch, including a list of all the items (so far) that are going to be added to the Toybox.


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More Lone Wolf details, Kill Shot being improved

One of the questions I always had about Lone Wolf is whether or not you’d actually be sacrificing anything by taking it. The damage from your pet is replaced, but you don’t have to worry about your pet derping, so that damage is probably even greater than the damage lost from the pet.

Lone Wolf hunters can also still bring one of the 6 major raid buffs without a pet, so that aspect of pets is covered. Next on the list was our abilities and talents that play off the pet. We weren’t sure if Blizzard was going to retool those for petless hunters or not. Well, it looks like some of those simply aren’t going to work with Lone Wolf.

Continue reading More Lone Wolf details, Kill Shot being improved

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