I’ll be honest with you, I was getting pretty upset about the initial 7.2.5 changes with Wild Call. I even had a big rant in my post drafts that I never got around to posting because it was too negative and strayed from being constructive. But there’s not even any point in going over why the initial change was so bad, because it’s gone. Deleted. Blizzard has finally listened to us.
Hi Beast Masters. We’ve been reading your feedback and trying different sets of changes for Beast Mastery Hunters internally and on PTR.
To start, we are reverting all 7.2.5 changes we’ve made so far to how Wild Call triggers. Instead, Dire Beast and Dire Frenzy will have 2 charges baseline. The Mantle of Command (legendary shoulders that currently add +1 charge to Dire Beast/Dire Frenzy) will be changed to instead further increase the proc chance of Wild Call.
Overall, this will result in more Focus for all Beast Mastery Hunters, resulting in a more active rotation. Additionally, this gives all Beast Mastery Hunters access to a Dire Beast/Dire Frenzy with 2 charges playstyle that is more engaging and fun, allowing you to make decisions on when to use the buttons, instead of feeling like you should most often simply push them on cooldown.
We’ve been trying other iterations of changes surrounding Dire Beast/Dire Frenzy and Wild Call, including increasing Dire Beast/Dire Frenzy Focus generation or versions that avoided changing the legendary shoulders drastically, but ultimately reached the conclusion that giving 2 charges to the abilities baseline, which many of you have asked for, was the best change for the spec at the current time. We appreciate your patience while we try different iterations on PTR.
We are also making a few other less major changes to the spec in the next PTR patch, including:
- Aspect of the Wild will reduce the global cooldowns of your damaging abilities by 0.2 seconds, allowing you to more reliably spend the Focus you’re generating while it’s active, especially with Dire Beast/Dire Frenzy going off.
- Kill Command and Dire Frenzy will cause your pet/Hati to charge up to 40 yds (up from 25 yds) to the target, matching the max range of your ranged abilities.
- When your pet casts Dash, Hati will also gain Dash for the same duration.
2 charges baseline on Dire Beast/Dire Frenzy
We asked, we begged, we bargained, we pleaded, we prayed, we contemplated quitting the game every time a legendary dropped and it wasn’t the shoulders, and Blizzard finally delivered. All Hunters now get to take part in the joy that is The Mantle of Command.
The Mantle itself is getting changed to an increased Wild Call proc chance (we don’t know what percent yet). But I’m thinking that the old 7.1.5 crit build might be a thing again with them. One with the Pack + shoulders = lots of resets! So if you have the shoulders, it sounds like you still might have an awesome item. Just don’t expect it to be the number one choice in every single situation anymore.
Aspect of the Wild now reduces the GCD by 0.2s
We didn’t even ask for this one, but I’m glad we’re getting it. It’s always a struggle to not Focus cap during Aspect of the Wild and this should help a lot by squeezing in a couple of extra casts. It also makes Call of the Wild look a little more appealing (especially after it suffered from the recent Thunderslash nerf).
Kill Command and Dire Frenzy range increased to 40 yards
This one is already active on the PTR, and I was very happy to see it. It significantly improves our target switching ability, and yes, Hati does also charge with Kill Command (but not Dire Frenzy). Also, to clarify this range requirement is from the pet to the target, not from you to the target. You’ll even be able to swap your pets to targets out of your own range (assuming your pets are closer).
It kind of makes the blink component of Blink Strikes obsolete (but that talent still finds use for the AoE damage increase).
This is my second favorite change here.
Hati will now use Dash when your main pet does
Good. Now Hati should almost never lag behind the main pet. This was a huge complaint since the beginning and it’s nice to see it finally addressed.
You should be very excited
Patch 7.2.5 is shaping up to be a very nice patch for Beast Mastery. It’s too bad that it took 8+ months to get to the state it should have been in from the start, but let’s not dwell on the past. Now the only thing we have to worry about is waiting about 6 weeks for the patch.
It’s way too early to know what this means for builds, legendaries, etc. but once we know the guide will be updated. In the meantime, go celebrate!