I promised to do one of these, so here it is. This post will take a look at T20 set bonuses (and how they compare to T19, when to break the old bonus, etc.), trinkets, and other gear to try to get your hands on. Previously we took a look at the Stomp vs. Dire Frenzy builds for BM in this tier (and at how some of the best legendaries ranked).
Set Bonuses FAQ
From the testing and simming I’ve done, these are the general rules I’ve come up with for T19 vs. T20. I always recommend simming your character in both configurations to see how it actually pans out since it’s going to be slightly different for everyone.
Should I run 2-piece T19 and 2-piece T20?
- This is only a question you should be asking if you can’t complete the T20 4-piece.
- Assuming you’re breaking the T19 4-piece to do this, if both new tier pieces are about 15 ilvl above the old ones, you are generally safe to go with 2-piece T19 and 2-piece T20. If they’re anything less, it’s just going to be a side grade or even a slight loss in DPS.
- The reason this works is the T19 4-piece was nerfed and running only 4 total set pieces still gives legendary flexibility.
Should I run 4-piece T19 and 2-piece T20 (3 set bonuses)?
- It depends on your available legendaries. If doing this would mean you have to unequip your Parsel’s Tongue or Mantle of Command and you don’t have a suitable replacement, it’s probably not worth it. If your legendaries are in other slots, there should be no harm in doing this.
Should I run 2-piece T19 and 4-piece T20 (3 set bonuses)?
- If you are running the Stomp build it’s very advantageous to run 4-piece T20 and 2-piece T19!
- If you can afford to be picky, obviously use the highest ilevel T19 pieces for that bonus.
- This depends on your available legendaries. If your best legendaries are limited to The Mantle of Command and/or Parsel’s Tongue, this may not work. However, if you have a combo like Roar of the Seven Lions + Soul of the Huntmaster or Roar of the Seven Lions + Call of the Wild, then this is worthwhile.
- The T19 2-piece bonus is very strong for the Stomp build and could possibly last for the entirety of this tier, but eventually you may acquire gear (or a legendary) that is of high enough ilevel to warrant getting rid of it. The only way to know for sure when that happens is to sim your character when you acquire new gear that might warrant it.
- If you are running the Dire Frenzy build it’s less important to keep around the old T19 2-piece bonus. Depending on available gear (say you have a couple of 915+ T19 pieces) it could still be worth it, but if this prevents you from using Mantle of Command or Parsel’s Tongue, it’s probably not.
Should I straight up replace 4-piece T19 with 4-piece T20?
- Stomp build: If the new tier pieces are all about 15 ilevel above the old tier pieces, yes.
- Dire Frenzy build: Yes, as long as the replacement pieces are at LEAST the same ilevel (but preferably higher). Don’t ilevel downgrade to do this (doing so on one piece might be OK).
Tomb of Sargeras gear list
This lists the ideal gear for each slot from Tomb of Sargeras only. This is not a best in slot list. Yes, it still needs to be said sometimes, but Legion killed such lists with Mythic+ and titanforging gear. It doesn’t factor in legendaries, Mythic+, titanforging, or anything like that. This could be helpful for determining where to bonus roll.
|Neck||Locket of Splintered Souls||Engine of Souls|
|Shoulders||Wildstalker Spaulders||Fallen Avatar|
|Cloak||Wildstalker Cape||Engine of Souls|
|Chest||Wildstalker Chestguard||Maiden of Vigilance|
|Gloves||Vicegrip of the Unrepentant||Kil’jaeden|
|Belt|| Waistguard of Interminable Unity (Dire Frenzy build)
Belt of Screaming Slag (Stomp build)
|Legs|| Flesh-Raking Leggings (Dire Frenzy build)
Legguards of Siphoned Power (Stomp build)
|Ring||Scaled Band of Servitude||Harjatan|
|Ring||Seal of the Second Duumvirate||Kil’jaeden|
|Trinket||Tarnished Sentinel Medallion||Huntress Kasparian|
|Trinket||Engine of Eradication||Maiden of Vigilance|
|Arcane Relic||Charred Hymnal of the Moon||Goroth|
|Storm Relic||Flawless Hurricane Pearl||Mistress Sassz’ine|
|Iron Relic|| Chiseled Starlight*
*Trait is not ideal, see recommendations below
As you can see above, Tomb has some good relics for Arcane and Storm slots (Jaws of Thunder), but nothing too great for Iron. But the sheer ilevel bump on one of the Iron relics from Tomb might be enough to warrant using it.
Trait values have changed somewhat in 7.2.5 with the nerfs to Pack Leader and Jaws of Thunder. This is how things look right now:
|Relic Trait||Approx. ilevel value|
|Jaws of Thunder||+8|
|Unleash the Beast||+6|
The “ilevel value” being referred to here is the ilevel of Titanstrike itself (not the ilevel of relic items). For example, if you had a relic with Jaws of Thunder +60 ilevels, it would be about as valuable as a relic with Spitting Cobras and +65 ilevels. This is how you determine when an ilevel upgrade on a relic is worth it.
Jaws of Thunder is universally at the top, but some of these values can switch around a bit depending on your legendaries. For example, if you are NOT running Roar of the Seven Lions, then Slithering Serpents can go up a couple of ilevels in value. It really is a nice single target trait, and there’s 2 relics with it in Tomb, including one from Kil’jaeden.
Furious Swipes is harder to put a strict value on because it’s only useful for AoE (and in general, you should favor buffing your single target over AoE). It is ridiculously good for those situations though. In sustained 4-target AoE it’s worth like +25 Titanstrike ilevel. So if you do more dungeons than raids, it might be something you want on your weapon.
The end goal is to get Jaws of Thunder on all 3 relics, but that’s easier said than done.
The trinkets from Tomb are pretty good. There’s nothing quite like the next Bloodthirsty Instinct, but there are at least 3 solid options.
Tomb of Sargeras Trinkets
These are ranked from best to worst.
- Engine of Eradication: Passive mastery with an agility proc. When it procs, 4 orbs are spawned randomly around you. Every orb you collect increases the duration of the agility proc by 3 sec, for a total of a 24 sec agility buff if you catch them all. There is quite a bit of leeway to collect these before they despawn. BM Hunters should have no problem collecting the orbs unless they land in an area you can’t stand in. This trinket is only the top if you collect all 4 orbs every time.
- Tarnished Sentinel Medallion: Only slightly below the Engine trinket, but in pure single target it may be preferable since you don’t have to worry about orbs spawning in bad places. The owl does a pretty decent amount of single target damage, and it’s buffed by Bestial Wrath so you’ll always want to use it then. This trinket was far and away the best on PTR, but it received a stealth nerf right as Tomb went live.
- Tome of Unraveling Sanity: On an ilevel-for-ilevel basis, this trinket is more like 4th, but since it starts 10 ilevel higher than the rest (dropping from Kil’jaeden), I’ve moved it up. It’s another on-use trinket which means it’s not going to pair well with the Sentinel Medallion, as both trinkets will trigger a shared cooldown on each other (you can’t stack them). Essentially you put a mini A Murder of Crows on your target and when it expires you get a Critical Strike buff. If the target dies with the DoT on it, the resulting Crit buff is extended for any remaining time on the DoT. So on fights with adds you could exploit this by using it on something right before it dies, then get a 20+ second crit buff.
- Cradle of Anguish: This trinket sims well but I am not a fan of it. There are plenty of opportunities for you to fall below 50% health and lose the buff — either unavoidable damage that your healers can’t counter fast enough, or you simply mess up and run into a glaive on the Sisters fight or something. It’s basically a haste stat stick with a slightly higher budget, but with the penalty of falling off at low health. It’s a little too out of my own control for my liking. But if you get a really nice, juicy high ilevel one, it’s probably worth using.
- Terror from Below: This trinket is kind of fun to watch, but it ends up just being kind of mediocre. The behemoth hits like a truck (it is buffed by Bestial Wrath too) and it can crit. But it’s a random proc. So sometimes you get lucky and sometimes you don’t. In the end, it averages out to mediocre. As long as you’re not standing in melee range, you shouldn’t get hit by the behemoth yourself.
- Spectral Thurible: When this trinket procs, it puts a spear above your head for a few seconds so you have time to “aim” it, or put as many targets between you and your primary as possible. The spear also continues through your target, hitting anything behind them up to a maximum of 50 yards. A case could be made for this trinket in Mythic+ or an encounter like Mistress Sassy, but not in any sort of single target encounter where it’s just plain bad. Users of this trinket have also reported unwanted pulls in Mythic+ (since the spear continues on through the target). The fact that it has versatility doesn’t help either.
None of these trinkets knock my socks off to be honest. The only reason they do well is because of the ilevel bump. If you could reliably get your hands on 915+ stat sticks or a BTI you’d still want those every time. Maybe we’ll see some truly awesome trinkets in the final tier when Blizzard is no longer concerned about us never replacing them. When I think back to classics like Deathbringer’s Will, Assurance of Consequence, and Mirror of the Blademaster, they were probably so good because it was the final tier of those expansions.
Good trinkets outside of Tomb of Sargeras
Some older trinkets are still relevant, especially if you’ve gotten lucky titanforges on them.
- First of all, yes, Bloodthirsty Instinct (BTI) is still the best Beast Mastery trinket on an ilevel-for-ilevel basis. But you’re going to have a tough time getting a 900+ BTI since that requires a big titanforge, and simply finding a group who still wants to run Emerald Nightmare Mythic (normal/heroic groups are common for legendary farming, but starting at 865 ilevel means you need an improbable titanforge).
- Unstable Arcanocrystal is still good, especially with the prospect of an 880+ version from relinquished tokens. This trinket is usually replaceable with Heroic Tomb of Sargeras trinkets (at least the top 3 of them).
- Stat Sticks are still one of the best, assuming you can get a high titanforge from a world quest or relinquished token. I have a 905 crit stat stick which sims only slightly below the top 915 Tomb trinkets. Plus, they’re just plain old reliable DPS. No procs to worry about, no lining up the on use ability. Just raw stats.
- Convergence of Fates still holds its ground for the most part. On a ilevel-for-ilevel basis, it’s maybe 5-10 behind the top Tomb trinkets. If you’re using Call of the Wild, its value is also increased to the point where it might be worth keeping around instead of Tomb trinkets.
If there’s anything I didn’t cover or you have any other questions, feel free to ask in the comments. Remember you can sim your individual upgrades easily with Simbot.