With this week’s maintenance, Beast Mastery is getting a “6%” buff. Cool, right? Well, don’t get too excited. For one, it’s not a true 6% buff since it leaves out some important things like Beast Cleave or any pet auto attacks — it just buffs primary abilities and most of the talents. Secondly, all this buff does is let us keep the status quo. Everyone is getting 15 ilevels on their weapon this week from the Netherlight Crucible, and Beast Mastery scales like crap with weapon damage while other classes and specs get tons of value from the weapon increase.
So this buff really just puts us back where we were, with maybe a tiny 1-2% extra. On top of that, we’re going to fall even more behind in AoE/cleave since that isn’t getting any benefit at all from the Crucible or this buff (except for Stomp, which is included in the buff). We need more than 1-2% relative to other classes!
Anyway, let’s get to the Netherlight Crucible. I updated my Wowhead guide with basic information on how to use the Crucible and determine upgrades and what traits to take. I’ll reproduce some of that here.
Updated Jan 2, 2018:
Modified values of the traits. The damage proc traits from Crucible tier 2 lose some value as our ilevel goes up in Antorus, so they are now more in line with the stat traits. I also removed the Dire Frenzy specific trait list since it’s proven to be an unpopular build, and the trait values are almost identical.
If your overall ilevel is still low (below 940), it’s likely that the damage proc traits are still highest on your list. But if your ilevel is high (approaching 960 equipped), you may find that traits are valued even lower than what’s listed here. As always with BM, you really need to sim yourself.
The general trend is moving towards getting the tier 2 stat traits (they’re all pretty good) instead of the damage proc traits, if you have that option. They’re just more useful at higher ilevels, and they also blow away the damage procs in any kind of multi-target scenario.
First up is the trait values. This lets you quickly and easily compare relics in the Crucible by simply adding up all of the ilevel values in a given path.
I just want to start with the standard disclaimer: This stuff can all change slightly based on your gear, legendaries, overall ilevel, chosen talents, etc. These numbers are going to be reasonably accurate for most BM hunters, but if you have the knowledge to sim your own stuff, I’d always recommend that over using these numbers.
Single Target Trait Values
Based on this build. If you are using Aspect of the Beast, the Kill Command traits will lose a little value and the Cobra Shot traits may gain some value. If you are using a Dire Frenzy build, the trait values are very similar.
|Weapon Traits||Approx. ilevel value|
|Jaws of Thunder||+7|
|Unleash the Beast||+5|
|Focus of the Titans||+0|
|Crucible Traits||Approx. ilevel value|
|Master of Shadows||+7|
|Torment the Weak||+7|
|Secure in the Light||+6|
|Infusion of Light||+6|
AoE Damage Value of Traits
Furious Swipes and Dark Sorrows are trickier to put a number on since most of their value comes in pure AoE situations and their value also fluctuates with the number of targets. If you spend a good deal of your time in Mythic+ it can be worthwhile to have these traits on your BM Hunter Artifact, but not at major sacrifice to single target potential. It might be worth using a slightly less valuable single target relic if you get the added bonus of one of these AoE traits.
Another thing to consider is that the stat traits in Crucible tier 2, such as Shocklight or Master of Shadows have quite a bit more value than the the damage proc traits in cleave/AoE situations, despite them being relatively close on the single target lists. You should aim for these stat traits whenever possible.
So, as usual for BM, traits make a big difference. Don’t throw away any of your relics without trying them out in the Crucible first. You also might want to consider spending all that Veiled Argunite on relics to try to roll the dream combos. Let’s be honest, you’re probably never going to get that Arcanocrystal anyway.
Simming the Crucible traits
Update: You can ignore most of the instructions below for simming and instead get the SimPermut addon, which generates Netherlight Crucible options for simming, which you can then copy and paste into a Raidbots advanced sim.
If you’re familiar with Simulation Craft/Raidbots, here is how you can sim the new light and shadow traits
This requires that your main sim is called “baseline” — it’s the text at the top of your input that should say hunter=”baseline” and then just copy/paste all of this below the rest of your sim input — alternatively, you can just copy and paste the various crucible lines to see those individually. You can change the “1” to a “2” or “3” to simulate having 2 or 3 relics with that same trait.
If you have any questions about the Crucible, feel free to comment. And good luck on your relic rolls.
P.S. If you’re seeing a notification for this post twice, sorry about that. Blizzard released Crucible trait changes literally minutes after I first published this, so I had to take it down and re-run all the numbers. 🙄