I enjoyed Antorus quite a bit. It reminded me a lot of Ulduar — not any specific bosses, but just the big epic areas and general style. It was just normal mode so most of it was one-shotted (including Argus), but we were overgeared so I wouldn’t read too much into that. Though from what I hear, Heroic is also a little easier than ToS Heroic was (I won’t be doing that til later in the week). Hopefully that translates into Mythic as well, because I did feel like ToS (especially Mythic) was too hard in general. I thought Nighthold was a lot better in terms of overall difficulty.
My favorite boss was definitely Argus — it’s a visual feast and has really cool mechanics. One of my favorites ever. Plus it felt cool that I was briefly rank 1 of all Hunters on that fight (I had to screenshot such an occasion). Ah, the perks of raiding on day one before the EU and Koreans get in there. 😛
My least favorite boss was Varimathras. The entire fight seems like it’s on the tanks, and everyone else is doing patchwerk. I actually like having a patchwerk fight once per raid, but this one just wasn’t fun. A fun patchwerk fight to me is something like Krosus from Nighthold.
The dumbest boss was the Portal Keeper because hunter pets are completely bugged on it. Here’s a tip: Don’t take the portals to the platform because Blizzard forgot to implement pet pathing up there. It’s a complete mess. Tell your raid leader you need to stay down.
Another thing worth mentioning is that several bosses have an emphasis on CC, which is pretty cool. Tar Trap, Freezing Trap, and Binding Shot will all get a lot of use in this raid.
There’s a lot of spread cleave in this place, so just like ToS it’s going to be a raid that probably favors the DoT classes. However, there is still a good amount of single target, which is all BM is good for right now. BM Hunters are, unsurprisingly, low on the overall ranks after the first day. For example, my rank 1 Hunter parse on Argus was rank 115 overall at the time.
I am actually a bit worried about future tuning, since Blizzard tweeted that they’re probably going to be nerfing old set bonuses soon. This is not good because BM uses those bonuses as a crutch right now. I do understand the desire to move on from the old gear, but they need to make careful adjustments elsewhere if they do this. What happens when you take away the crutches from someone who needs them? Yeah.
For starters we’d need a compensatory buff, and secondly the Tier 21 needs to be brought up to the same power level of other specs. On average, most specs get an 8% gain from the T21 bonuses. BM is closer to 4% (the other Hunter specs are bad as well). Our T21 stuff literally needs to be twice as good as it is now just to be average. But I’ve ranted one too many times about these absolute garbage bonuses and I’m going to start sounding like a broken record at this point. Just please fix it, Blizzard.
Speaking of gear, I was lucky enough to snag the Golganneth’s Vitality trinket from Argus, which was frankly a relief. Out of the 27 in our raid, only 4 got their trinket from this first kill. Of course none of us got Aman’thul’s Vision — there are only about a half-dozen reported cases of that dropping thus far. I’m going to assume it has a higher chance to drop in Heroic and Mythic, but supposedly there is a cap on the number of Aman’thul’s Vision than can drop per kill. There’s not enough data yet, but I wouldn’t be surprised if it was limited to one per kill.
But the epic Pantheon trinkets are quite a bit more common. If I had to guess from all the reports I’ve seen, it feels like it’s a 10-15% chance, but that’s totally a wild guess. These trinkets are push loot, which means it doesn’t matter what your raid’s loot is set at — it’s an individual personal loot chance for each player. They only drop from Normal mode or higher, and push loot cannot be bonus rolled. Presumably starting next week we will be able to get the upgrade items from Argus that will increase it by 5 ilevels every week, up to 1000.
At 940, the trinket itself isn’t that spectacular. I have a 925 Mastery stat stick with a socket which is roughly the same value as a 940 Golganneth’s. Once this trinket is upgraded that’ll be a different story. It’s a solid trinket, and if the legendary stays as rare it is now, it’s what pretty much every raiding Hunter will be using a couple of months from now (let’s hope there’s some sort of bad luck protection for these trinkets). Once you get this trinket to 1000, it’s remarkably close to the legendary (as I discussed in my Antorus gear post). But if you had the choice, you’d probably use the legendary.
The whole ending was pretty cool — awesome cinematic, and pretty crazy changes to the landscape of Kalimdor. Fun fact: It takes a full 30 seconds to free fall from the top of that sword to the ground. It’s ridiculously big. Poor Azeroth.
What did you all think of the raid if you’ve done it already?