Antorus gear for Beast Mastery: Trinkets, set bonuses, and more

If you haven’t heard, tier sets are going away in Battle for Azeroth. So Antorus (Tier 21) will be the very last tier where we get class set bonuses. It’s also the final tier of the expansion, so that must mean Blizzard is going to give the system a nice send off and give us some truly cool bonuses to enjoy while we wait for BfA, right?

Oh, sweet summer child. No.

Updated Dec 4, 2017: Small buff to T21 4p. Set bonus section updated. Not much has changed since this is an inconsequential buff in the grand scheme of things. 

Updated Dec 5,2017: Updated trinkets section because of hotfix buffs to them. Antorus trinkets are more useful now. 

This is how tier sets end. Not with a bang but a whimper.

Beast Mastery’s Tier 21 bonuses are weak and boring, to put it mildly. And to top it off, the week before Antorus they actually further nerfed the 4 piece. You can’t make this stuff up. To be fair, many other specs are unhappy with their set bonuses so this seems like a trend. But personally I think the BM 4-piece wins the terrible prize.

The only positive I can gleam from this is that we will have no pressure to get our 4-piece bonus completed in a timely fashion, which makes gearing a little simpler. Personally, I’ll only be concerned with getting two decent T21 pieces, at least until I’m well into Mythic. I think my T19 2-piece is going to see a little more action in Antorus, and T20 for even longer than that.

Because we won’t be getting any substantial power increases from our tier bonuses, I wouldn’t be shocked to see some small buffs to Beast Mastery in the opening weeks of Antorus (maybe in the 5% range) to help us keep up.

Hunter T21 2-piece Bonus – Kill Command damage increased by 10%.

  • This bonus provides a small bonus to single target damage (approximately 3%) but it’s worth going for because of the easy investment in only 2 pieces.
  • In order to fully take advantage of this bonus you’re going to need to use the  Killer Cobra talent, but you can still get some mileage with  Aspect of the Beast if you use  Qa’pla, Eredun War Order.

Hunter T21 4-piece Bonus – When you use Kill Command, the cooldown of  Aspect of the Wild is reduced by 2.5 sec.

  • I do not recommend going out of your way to complete this bonus until you can obtain significant ilevel upgrades over T20 for all 4 pieces. For example, going from Mythic T20 4p to Heroic T21 4p is only a sidegrade.
  • This bonus only provides about a 2-3% DPS gain. Less if you don’t use Killer Cobra.
  • On a short fight this provides zero effective benefit since you’ll never reduce the cooldown enough to get an extra Aspect of the Wild cast, but over the course of an entire Mythic dungeon you will get more opportunities to use Aspect of the Wild on trash packs.
  • On an average boss fight this will usually give you 1 extra Aspect of the Wild to use, or possibly 2 on a long fight.
  • Stacking this with  Convergence of Fates and  Call of the Wild is a pretty good option, but won’t necessarily be your best.

Set Bonus FAQ

Q: I’m still using the Tier 19 2-piece bonus. When do I get rid of it?

Probably once you get two pieces of tier 21 of sufficient item level. This will be different for each person because of all the variables involved, but it’s safe to say you will finally get rid of this year-old bonus… eventually. I’m sorry I can’t give an exact answer, but you’re just going to have to sim it. Haven’t you heard? BM is 80% simming, 20% gameplay.  😛

Q: When do I get rid of Tier 20?

Ha. Probably not for a while. If you have mythic level tier 20 with some titanforging, not for a long while. In order to switch over from 4-piece T20 to 4-piece T21, your T21 pieces need to be of exceptional item level. Basically don’t even bother switching until you’ve got 4 pieces of T21 that are at least 15-20 ilevels above all your T20 pieces. And even then, that’s only a sidegrade. That’s not worth it for me. I won’t be going for the new 4-piece until I can guarantee my tier tokens will result in actual upgrades.

Q: What about 2-pieces of T19, T20, and T21 at the same time? 

For some Hunters that could very well be their best setup for a little while. Maybe you’ve got a couple of 915+ T19 and a couple of 940+ T20 (but your other T20 is low level). In that example, I can see this being a reality for you temporarily. The more likely scenario is 4p T20 + 2p T21.

Q: I don’t want to use 6 pieces of tier, when can I just go 4-piece T21 and not worry about it?

Like I said above, once your T21 pieces are at least 15-20 ilevels above your T20 pieces, you can sidegrade over to the new tier. But you’ll need more ilevel than that to see a noticeable upgrade.

Q: What are the best pieces just to complete the T21 2-piece bonus?

I would probably go with the legs for one of them, then either gloves or shoulders for the second piece. Any combination of those 3 would be ideal since they all have crit and none have versatility. If you’re wondering, the 4th ideal piece is usually the cloak — yes, it has versatility, but cloaks have such a small budget that they don’t impact your stat distribution very much. Also, the other slots have vers anyway.

But if your high titanforges from previous tiers already occupy these slots, this might not apply to you. Oh, look… another opportunity to sim your character!  😉

Q: Do the new bonuses change gameplay, talents, etc?

Since they are Kill Command focused, you’re probably going to want to go back to the Killer Cobra talent if you’ve been using Aspect of the Beast. Though you can still get some value out of the new bonuses by using the legendary boots with Aspect of the Beast.

The Stomp and Dire Frenzy builds should be very close once T19 is completely out of the picture.

Antorus Gear List

Below you’ll find the recommended BM gear list from Antorus only. This is helpful for knowing which bosses to bonus roll. Standard disclaimer that this is not a true BiS list since BiS no longer exists with titanforging and all that.

Also, if you are playing a Dire Frenzy build, you will want to go for more pieces with Mastery on it when you can.

Slot Name Boss
Helm  Helm of the Awakened Soul Argus the Unmaker
Neck  Chain of the Unmaker Argus the Unmaker
Shoulders  Serpentstalker Mantle (tier)
 Pauldrons of Colossal Burden
Noura, Mother of Flames
Argus the Unmaker
Cloak  Serpentstalker Drape (tier)
 Greatcloak of the Dark Pantheon
Admiral Svirax
Aggramar
Chest  Fleet Commander’s Hauberk Admiral Svirax
Bracers  Scalding Shatterguards
 Wristguards of Ominous Forging
Kin’garoth
Trash Drop/AH
Gloves  Serpentstalker Grips (tier)
 Preysnare Vicegrips
Kin’garoth
Imonar the Soulhunter
Belt  World-Ravager Waistguard Aggramar
Legs  Serpentstalker Legguards (tier)
 Battalion-Shattering Leggings
Imonar the Soulhunter
Garothi Worldbreaker
Boots  Deft Soulhunter’s Sabatons
 Greatboots of the Searing Tempest
Imonar the Soulhunter
Aggramar
Ring  Band of the Sargerite Smith
 Zealous Tormentor’s Ring
Kin’garoth
Noura, Mother of Flames
Ring  Sullied Seal of the Pantheon Argus the Unmaker
Trinket (Pantheon)  Aman’Thul’s Vision (preferred)
 Golganneth’s Vitality
Argus the Unmaker
Trinket  Shadow-Singed Fang F’harg
Storm Relic  Conch of the Thunderer Argus the Unmaker
Arcane Relic  Thu’rayan Lash Varimathras
Iron Relic  Fasces of the Endless Legions Admiral Svirax

 

The Terminus Signaling Beacon summons a mini Legion ship above your character

Antorus Trinkets

TLDR: Keep farming Veiled Argunite for that elusive Unstable Arcanocrystal.

In Antorus, you’ll basically be wearing a Pantheon trinket in one of your slots all the time once you get one.

The first one is Aman’Thul’s Vision, which is a legendary that doesn’t count towards your 2 legendary cap. It’s a jumbo arcanocrystal, so of course it’s good. The second one is Golganneth’s Vitality, which starts out at ilevel 940. It can be upgraded 5 ilevels every week via Pantheon’s Blessing which also drops from Argus on Normal difficulty or higher. It’ll take you 12 weeks of killing Argus to upgrade this to the cap of ilevel 1000. At ilevel 1000, it’s quite competitive with the legendary. So if you get to that point and you still don’t have the legendary, at least you won’t be missing out on too much. But if you have a choice you’ll most certainly use the legendary.

The other trinkets from Antorus are mostly AoE focused, except for one. If you’ve been lucky with Titanforging from the previous raids or the relinquished vendor you may already have better options available for your non-Pantheon trinket slot.

Antorus Trinkets in detail

While we don’t know how easy it will be to get a Pantheon trinket yet, the assumption is that everyone who raids Normal or higher will eventually be wearing a Pantheon trinket in one slot, which leaves one slot open for another trinket — ideally you want that second slot to be something like a 910+ Unstable Arcanocrystal, but not everyone is that lucky.

Pantheon slot 

  •  Aman’Thul’s Vision  — The best overall trinket. An ilevel 1000 Golganneth’s Vitality is competitive with it, but in most situations this trinket will always be preferred. The raw stats on this are insane, and the proc is also quite useful by increasing your speed, reducing damage taken, and giving self-healing. The special Pantheon proc increases your Agility by 6700 for 15 sec.
  •  Golganneth’s Vitality — At first glance this may look like a good AoE trinket, but that’s not really its strength. The Ravaging Storm proc splits the damage evenly among all targets, so whether you have 1 target or 10 targets the tornado it spawns will deal the same total damage. At ilevel 1000, this will compete with Aman’thul’s Vision in most situations. The special Pantheon proc causes your Auto Shots to deal extra AoE damage for 15 sec.

General Purpose

  •  Shadow-Singed Fang — This is the single target trinket of choice from Antorus (to go in your non-Pantheon slot). As long as this trinket is at least 15 ilevels above the better Tomb of Sargeras trinkets (Cradle of Anguish or Engine of Eradication), it is a safe upgrade over them. This trinket is unique in that it doesn’t have any passive stats, but two procs instead. One is Agility and the other is Critical Strike. Both procs have a high uptime (about 50%).

AoE Trinkets

Keep in mind that in pure single target these AoE trinkets do not perform very well. However, in Mythic+ or AoE fights these are definitely good options. I’ve listed pros and cons of each trinket to help you understand each one. All 3 are relatively competitive with each other for their intended purpose (AoE damage), but if you had a choice between all 3 then the Prototype Personnel Decimator is probably the most versatile since it doesn’t suffer when targets are moving (like speed clearing a dungeon).

  •  Prototype Personnel Decimator — This trinket has a chance (4 PPM) to launch a homing rocket at your target. The rocket hits anything within 20 yards of the target, but targets farther away take less damage — at the impact point targets will take 100% damage, and at 20 yards it scales down linearly to 50% damage. It can only proc if you are more than 10 yards from your target.

    • Pros: Does excellent AoE damage, especially if the targets are clumped up on top of each other. Passable for single target, which means you could keep it equipped for a whole Mythic+ dungeon if you wanted.
    • Cons: Won’t proc if you are within 10 yards of your target, so don’t bother using on bosses or trash where you need to stack up. Also, while this one does sim the best (in AoE) of these 3 trinkets, the sims assume your targets are stacked on top of each other. The rockets do less damage to spread out targets, so the sims are slightly misleading.
  •  Forgefiend’s Fabricator — This AoE trinket causes your attacks to have a high chance (7 PPM) to spawn mines near your target. After 15 sec, these mines explode within 12 yards. When this trinket is manually activated, it will explode all active mines on a 30 second cooldown. The best time to use this trigger is near the end of your Bestial Wrath, this way you’ll maximize the number of mines that get buffed. This trinket is just plain fun to use and it should do pretty well in a Mythic+ environment or any raid fight with lots of AoE potential.

    • Pros: On-use ability gives the control to detonate most of the mines during Bestial Wrath. No range restrictions.
    • Cons: They take 15 seconds to explode without using the on-use ability, so there is potential for mines to remain unexploded before an enemy dies or moves out of range.
  •  Terminus Signaling Beacon — Using this trinket summons a miniature Legion ship above your character which bombards the area around your current target. It fires a total of 6 shots over 9 seconds and they hit anything within 12 yards. The shots also hit the ship, which means if you use this in close range the ship will destroy itself after about 3 of the 6 shots. This is best to use during Bestial Wrath.

    • Pros: On-use trinket, so it allows you to stack it with Bestial Wrath for the best effect. Tremendous burst damage on large packs.
    • Cons: If you activate this within 12 yards of your target, it will only deal 50% of its total damage because the ship will destroy itself with splash damage. There is potential for targets to move out of the bombardment since it targets the ground and takes 9 seconds to deal its full damage.

Other Noteworthy Trinkets

  •  Unstable Arcanocrystal — Drops from world boss Withered J’im or obtained from the relinquished vendor. If you are lucky enough to get this at 910+ ilevel, there’s a good chance you will be using it until Battle for Azeroth releases. Essentially the best trinket outside of the ones that drop from Argus.
  •  Cradle of Anguish from Tomb of Sargeras — This is basically a haste stat stick with extra agility. If you can ensure that you’ll remain above 50% health for the majority of a boss fight, it’s going to be quite strong. However, if the fight has mechanics that frequently dip your health below 50% this trinket loses lots of its value. A 930+ Cradle will not be easily replaced.
  •  Engine of Eradication from Tomb of Sargeras — If you can collect all of the orbs this trinket spawns, it will remain valuable into Antorus assuming you have it in a higher item level. For example, at 930 this trinket can easily compete with heroic Antorus trinkets (not including Argus drops).
  •  Bloodthirsty Instinct from Ursoc in Emerald Nightmare — If you can score one of these from the relinquished token vendor, it is a very nice trinket to have. On a ilevel-for-ilevel basis, it remains one of the best BM trinkets.
  •  Chrono Shard from The Arcway — One of the better dungeon trinkets available, so if you obtain a high ilevel one from your weekly mythic cache it could be a viable option.
  • Stack Sticks — These come under a variety of different names, but they’re essentially a bunch of agility along with a random secondary stat. If you don’t have luck getting any good raid trinkets, this is your fall back. It’s not hard to get decent ones from the relinquished vendor on Argus.

Hey, you made it to the end! I think I’ve covered most of it. If you have any questions, feel free to leave a comment.

  

27 thoughts on “Antorus gear for Beast Mastery: Trinkets, set bonuses, and more”

  1. The theory about making the set bonuses suck makes sense to me. Remember how they did their best to make ranged survival suck before they swapped it to a spear poker?

  2. I hope I some day get a fun trinket that is also good. Been spending all my crystals on trying to get good trinkets. But the only thing good I get is the stat sticks. And stat sticks are no fun!

    1. Yeah. I wish trinkets like Forgefiend’s Fabricator were better in more situations. The fun trinkets always tend to lose, almost as if there’s some kind of fun tax on them.

    1. I don’t think it’s worth it. Maybe if your haste is really low (below 20%) there could be some value in that. You can see what sort of results you get in sims and decide from there.

  3. Yeah, I am wondering where the tipping point is for stats as well. On my zoo build, I am currently at about 40% crit, 29% haste and 66% mastery (un-buffed). I get a headache trying to figure out if I should swap out all my enchants and gems from mastery to crit, as my mastery will edge to 60 (or below).

    At least there are a few decent tier pieces without versatility…. Blizzard just wants to shove that stat down our throats.

  4. What do you think is the likelihood we just won’t wear much tier? Like we’ll wear 2p t21 but rest will be whatever high ilvl pieces we can snag from antorus or weekly m+ chest. Will the mediocre 4p bonus of t21 still outweigh general pieces with optimal stats?

  5. When you mentioned pantheon trinket slot, does that mean only wear this during the final boss and not for the rest of the raid? Or are these still BiS?

  6. If moving away from 2t19s to t20s/t21 combos, does that change our relic weights for BM? Do the Jaws and Pack become a little more valuable and the Slithering Serpents a little less valuable? Perhaps something to keep an eye on, not swapping out any relics ’til I get a chance to do more sim testing.

  7. I’m considering not even bothering with the T21 set. I’m tired of having to set aside better gear just to keep the set bonuses and since they’re going away I have even less incentive.

  8. I just saw they are reducing the the cool down or the Aspect of the wild by 2.5 seconds from 1.5 seconds. i’m not sure how much of an actual buff that is it cant be much. I think for now Im not worrying about T21 and just gonna gear with non tier and mythic + gear. What they need to do is give us a substantial buff just so we can keep up.

  9. What are you thinking for leggos? Obviously it depends on sims and what item slots have good titanforges, I’m thinking i’m going to run Sephuz/Pyradaz at least for m prog, i’m rocking the boots and sephuz right now with AOTB build.

    1. I’m simming the best right now using the two legendary rings… Sephuz and Huntmaster… with the 2 T19 and 4 T20 zoo build…

  10. Now that Mythic progression has started. Starting to get sat for other range classes on Add heavy fights because AOE is on the weaker end. Arg!

      1. Yes it’s really disappointing they still haven’t even given us a bandaid for our crappy multi-target damage.

        They could un-nerf Thunderslash to start. That would simultaneously give us a (very small amount) extra AoE damage and make the new 4-piece bonus more worthwhile.

        They could also buff the everliving shit out of Barrage (like 150%) to make it a viable AoE option. 150% isn’t a joke number, it’s what’s needed to make it actually worth using — that’s how horrifically bad of a talent is is for BM.

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