Tag Archives: Survivalist

Hunter Patch Notes Update: Black Arrow dispel protection, talent changes

The official patch notes just received an update. Lots of hunter changes to report. Some of it we already know from the previous build, but there’s a few new bits in here.  If the tooltips don’t make sense, it’s because some of these changes are not in the build yet.

Survival Changes
  • Black Arrow‘s cooldown is reset if it’s dispelled.  🙂
  • Lock and Load has been reverted to the previous version. It’s similar to the live version, but you will get at least one proc per Black Arrow, with chances for additional procs on each tick. It also no longer has a 10 second internal cooldown.
  • Survivalist now increases multistrike damage by 20%. (Old: increases multistrike chance by 10%)

Yay! Black Arrow dispelling was something i was really concerned about, so I’m glad they added something.

While I was originally pretty excited for the Lock and Load multistrike proccing version, it ended up having several problems. When multistrike was low, it was extremely underwhelming (that is why they added the 10% baseline chance in the first place) and it was common to have Black Arrows with zero or just one proc.  When multistrike was high, the rotation devolved into nothing by Explosive Shot with hardly any focus available for Arcane Shot. Lastly, Lock and Load just didn’t feel as fun when it was no longer free or didn’t reset the cooldown. So, I’m on board with this.

Survivalist’s 20% multistrike damage is just there so survival will favor multistrike and benefit from its multistrike attunement.

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Hunter Update for WoD Alpha build 18322

A new alpha build hit the servers today. There’s a couple of hunter changes to report, mainly in the self-healing category.

  • Kill Shot You attempt to finish the wounded target off, firing a long range attack dealing 550% weapon damage. Kill Shot can only be used on enemies that have 20% or less health. If the target dies, the Hunter will regain 15% of maximum health. If Kill Shot fails to kill the target, the cooldown is instantly reset, but cannot be reset more often than once every 6 sec. Requires Ranged Weapon. Hunter – Beast Mastery & Marksmanship Spec. 45 yd range. 10 sec cooldown.
  • Survivalist (New) After killing a target, you gain 15% health over 10 sec. (Survival Spec)

Marksmanship and Beast Mastery hunters will get a heal if the killing blow is made with Kill Shot, whereas it sounds like Survival hunters will get a HoT on every killing blow (since survival does not have Kill Shot anymore). If I had to guess, I would say the HoT won’t stack and if you get another killing blow, it simply resets the HoT. More self-healing is always good. This seems like a PvP buff more than anything, but it would also be helpful for leveling. Also remember that at level 100, Kill Shot can be used on targets with 35% or less health instead of 20%.

It also looks like the Glyph of Distracting Shot was added back into the build (Distracting Shot was put back in the build prior). Anything else being datamined so far looks like tooltip bug fixes.

Nothing much else huntery to report, but Wowhead has a nice summary of the patch, including a list of all the items (so far) that are going to be added to the Toybox.

 

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