The talent changes mentioned earlier in the official patch notes all seem to be active in this beta build. I’ll go over those again, but first there is some news on Gara the Spirit Beast. You can read up on Gara here, but the TL;DR is that it’s a new spirit beast with some kind of quest/event/challenge required in order to tame. According to Muffinus, it has been fully implemented as of this build.
@BendakWoW Fully implemented, good luck
— Jeremy Feasel (@Muffinus) September 3, 2014
If you want to avoid anything Gara related and discover it for yourself, you’ll want to skip down until the talent changes section.
The picture above shows a group of us hunters searching for clues, trying to find out what the next step was after scratching her behind the ears. We… haven’t made much progress yet. There’s been one new dialogue option with the wolf, but that’s all I’ve discovered so far. When you have a Shadowberry in your inventory it gives you an option, but nothing seems to happen other than another hint. The image below shows the progression in dialogue.
Update on Gara: For the latest info on Gara, see this new post. Most of the speculation below has been ruled out.
Things that have been tried:
- Using any emote we could think of on Gara (/pet, etc.)
- Talking to Gara with food in inventory.
- Kiting Mother Om’ra all the way over to Gara (she is the one who drops the Shadowberries).
- Trying to tame the spirit wolves Om’ra spawns.
- Visiting Gara and Om’ra as a ghost (can’t see them).
- Using Flare and other hunter abilities (feed pet, beast lore, etc.)
- Killed Shinri the spectral talbuk to see if he dropped any spirit meat or something along those lines (lol).
- Visited Gara on subsequent days to see if it’s some kind of daily progress.
- Explored all around Shadowmoon, and some of Frostfire for clues.
Other potential clues:
- The large gravestone has what appears to be the Frostwolf clan symbol as well as some paw prints on it.
- There are 3 smaller gravestones. One with a sword, one with a shield, and one has nothing on it. Maybe missing something?
- The Shadowberry tooltip says “Has a very distinctive smell” and when you show them to Gara she sniffs them. That’s got to be some kind of clue.
- I found this Void Lantern item in the most recent build. Maybe we need to be in the void realm to tame? No idea where it drops though.
I’m sure someone will crack it soon. Maybe it’ll even be solved by the time I wake up tomorrow. Have any thoughts? Be sure to leave them in the comments. I’ll try anything!
Update on Gara: For the latest info on Gara, see this new post.
Talent and Spell Changes
We’ve got some more number tuning, and the talent changes previously reported have been implemented into this build. Survival is also back to its old Lock and Load mechanic.
- Kill Command now deals 204% attack power damage (down from 240%)
- Kill Shot now deals 660% weapon damage (up from 550%)
Kill Command keeps getting nerfed with each passing build. I guess it’s hard to understand without seeing the overall picture of where they want every class.
- Aimed Shot now deals 420% weapon damage (up from 350%)
- Kill Shot now deals 660% weapon damage (up from 550%)
- Steady Shot now deals 75% weapon damage (up from 60%)
Again, with no big picture it’s hard to know what the heck is going on. For those who are worried, Chimaera Shot still does more damage, so you’ll still want to prioritize it in most cases. Except perhaps Careful Aim. I’ll let a math guy like Delirium check that one out.
- Black Arrow now deals 500% attack power damage over 20 sec (down from 510% over 18 sec)
- Lock and Load has been returned to its previous version: Your Black Arrow periodic damage has a 20% chance to trigger Lock and Load, causing your next two Explosive Shots to cost no Focus and trigger no cooldown.
- Black Arrow’s cooldown is reset when it gets dispelled.
- Survivalist now increases the damage of your multistrikes by 20% (Old: Increased multistrike chance by 10%)
Note that even though LnL is returning to its old version, it no longer has an internal cooldown (it used to be 10 sec). It’s also back to ticking every 2 sec instead of every 3. There is one guaranteed proc per Black Arrow, but more can happen. In my limited testing, extra procs were extremely rare. Also note that LnL charges no longer stack, so if you get another proc before you use the charges they are wasted. The cooldown reset on dispel is a welcome change for PvPers.
Since we’re back to the old LnL, the baseline multistrike is no longer required in order to ease the transition from 90-100. Instead they’ve opted to increase multistrike damage for survival.
- Thrill of the Hunt now has a 6% chance to trigger for every 10 focus spent. (Old: 20% flat chance). Here is what the proc chance works out to:
- Aimed Shot: 30%
- Arcane Shot: 18%
- Multi-Shot: 24%
- Kill Command: 24%
- Chimaera Shot: 21%
- Explosive Shot: 9%
- Glaive Toss: 9%
- Barrage: 36%
- A Murder of Crows: 18%
- A Murder of Crows has been changed. Its duration, cost, and cooldown have been reduced by 50%. It no longer has a shorter cooldown when used on low health targets. Instead, its cooldown is reset if the target dies.
- Fervor has been replaced with a new passive: Steady Focus
- Steady Focus increases Focus Regeneration by 50% for 10 seconds after using Cobra Shot or Steady Shot twice in a row, or after using Focusing Shot.
- Barrage now costs 60 Focus (up from 30 Focus), and its damage has been increased (or it was supposed to, I’m not sure that change made it in).
- Wyvern Sting now has a 1.5 sec cast time.
Steady Focus seems a bit underwhelming at first glance considering it only affects passive regeneration. It does add up over time though. I think the talent encourages a little bit more aggressive use of focus. You can’t afford to hover in the middle too often when you’re forced to do back-to-back generators or you’ll risk focus capping (very bad). In that sense, the talent does change the gameplay. Maybe it will be a better companion to Focusing Shot since it only takes one to activate it? It also seems like a talent that’ll get better as the expansion goes on. It may take until T18 for its long-term focus returns match that of Fervor.
I don’t think the Barrage changes mentioned in the patch notes have been fully implemented. In the notes it said it was being reduced to a 20 second cooldown and that it’s damage was being buffed. I’m pretty sure the damage is the same as it used to be. All that has changed in this build is a doubling of the focus cost I think?
I like the A Murder of Crows change quite a bit. I like how you can use it at any time and not feel like you’re wasting it. Heck, you can even use it while leveling now. Can you imagine using the current AMoC like that? I sure can’t.
Note that the Thrill of the Hunt tooltip says it affects your next 6 shots. It’s actually still just 3. An unfortunate tooltip error! The proc chances scaling with focus cost make a lot of sense to me, but this change just made Marksmanship AoE even worse (if that’s even possible). Because of Bombardment, Multi-Shots will only have a 9% chance to proc for Marksmanship the majority of the time.
- T17 2p Survival bonus: When you cast Black Arrow, you automatically trigger Lock and Load. This will make for 2 guaranteed LnL procs per Black Arrow.
- Crackshot Longrifle: Really cool new gun model!
- The engineer crafted (BoP) gun seems to have 3 item level stages — 630, 640, and 655. It also seems to get random secondary stats upon crafting.
- No major taming changes for pets. Many basic pet models still cannot be tamed.
- The skeletal wind serpents in Spires of Arak are no longer tameable. That sucks.
- Tons of other non-hunter stuff. View the Wowhead post.