The official patch notes just received an update. Lots of hunter changes to report. Some of it we already know from the previous build, but there’s a few new bits in here. If the tooltips don’t make sense, it’s because some of these changes are not in the build yet.
- Black Arrow‘s cooldown is reset if it’s dispelled. 🙂
- Lock and Load has been reverted to the previous version. It’s similar to the live version, but you will get at least one proc per Black Arrow, with chances for additional procs on each tick. It also no longer has a 10 second internal cooldown.
- Survivalist now increases multistrike damage by 20%. (Old: increases multistrike chance by 10%)
Yay! Black Arrow dispelling was something i was really concerned about, so I’m glad they added something.
While I was originally pretty excited for the Lock and Load multistrike proccing version, it ended up having several problems. When multistrike was low, it was extremely underwhelming (that is why they added the 10% baseline chance in the first place) and it was common to have Black Arrows with zero or just one proc. When multistrike was high, the rotation devolved into nothing by Explosive Shot with hardly any focus available for Arcane Shot. Lastly, Lock and Load just didn’t feel as fun when it was no longer free or didn’t reset the cooldown. So, I’m on board with this.
Survivalist’s 20% multistrike damage is just there so survival will favor multistrike and benefit from its multistrike attunement.
Nothing new here, but I’ll list them again anyway.
- Cobra Strikes now has a 20% chance to trigger (up from a 15% chance), but now only grants 1 charge each time it triggers (down from 2 charges).
- Enhanced Basic Attacks now has a 15% chance to reset the basic attack cooldown and make the next one free (down from 20%)
- Thrill of the Hunt now has a 6% chance to trigger for every 10 focus spent. (Old: 20% flat chance). Here is what the proc chance works out to (assuming it counts all focus and not just 10 focus increments):
- Aimed Shot: 30%
- Arcane Shot: 18%
- Multi-Shot: 24%
- Kill Command: 24%
- Chimaera Shot: 21%
- Explosive Shot: 9%
- Glaive Toss: 9%
- Barrage: 36%
- A Murder of Crows has been changed. Its duration, cost, and cooldown have been reduced by 50%. It no longer has a shorter cooldown when used on low health targets. Instead, its cooldown is reset if the target dies.
- Fervor has been replaced with a new passive: Steady Focus
- Steady Focus increases Focus Regeneration by 50% for 10 seconds after using Cobra Shot or Steady Shot twice in a row, or after using Focusing Shot.
- Barrage now has a 20 second cooldown (down from 30 seconds), costs 60 Focus (up from 30 Focus), and its damage has been increased by 100%.
- Wyvern Sting now has a 1.5 sec cast time.
Most of this was discussed here already, but here’s a few more thoughts on the talent changes. I’ll keep it brief since I haven’t been able to play with them yet.
I really like the Crows change. I can’t say anything bad about it. Resetting the cooldown when the target dies while the DoT is active is a wonderful change. The old cooldown reduction mechanic on it was utterly pointless. You now have 3 distinct choices in this talent tier. A Murder of Crows for a short DPS cooldown, Stampede for a long (but more bursty) DPS cooldown, and Blink Strikes as the passive option. I still can’t imagine using anything but Blink Strikes as BM though.
The Thrill of the Hunt change makes sense to me. It makes it stronger for high cost abilities but weak for the low cost ones. One thing to keep in mind is that when Thrill of the Hunt is active, the proc chance on Arcane Shot, Aimed Shot, and Multi-Shot is reduced by 12% because of the reduced focus cost. There is one big problem with this change: Bombardment for marksmanship effectively makes Multi-Shots cost 15 focus, so they’ll only have a 9% chance to proc. This is a big deal since marksmanship currently relies on Thrill of the Hunt to do any decent AoE damage. I’m hoping that this will be addressed in number tuning or by ditching Bombardment entirely for something better.
I’m on the fence about this new Steady Focus because I don’t know if it affects passive focus regeneration only. I’d rather just wait and see how it works.
Barrage is another one I’ll be interested to try out. It will probably result in a slightly slower style of gameplay since you’ll be pooling up focus a whole lot more. BM and MM have the advantage here with their 120 focus pools. Survival needs to be a little more careful. It’s definitely a gameplay changer, so it’ll probably be a love or hate thing. It’s completely different from “hit on cooldown without any thought” Glaive Toss (15 focus may as well be free).
Now we await the build to actually try this out.