The base proc chance will be doubled and the cooldown reduction per proc will be 3.0 sec (affected by haste), roughly half the average expected value of current live Wild Call procs. Baseline, the amount of total Dire Beast casts and Dire Beast uptime should be roughly the same as on live, except the changes should result in smoother Focus regeneration from more well-paced Dire Beast casts.
Additionally, these changes have the desired side effect of bringing the power level of The Mantle of Command more in line with other legendaries.
One with the Pack’s proc chance increase to Wild Call will also be doubled. With the talent, Wild Call will have 100% chance to proc.
So, let’s summarize this:
- When your Auto Shot crits, Wild Call will now have a 40% chance to proc a 3 second cooldown reduction on Dire Beast.
- They want to nerf The Mantle of Command.
- One with the Pack will make it so that every single time your Auto Shot crits, Dire Beast’s cooldown will be reduced by 3 seconds.
We all know how powerful the shoulders are, but let’s be honest, there was a much simpler fix to this problem: Make Dire Beast have 2 charges baseline and change the shoulders to do something else. Instead Wild Call is just turning into a glorified Convergence of Fates.
Looking at it from the perspective of someone without shoulders, it will be nice that when a proc happens it won’t always be the massive waste it usually is now. There will be more opportunities for it to happen at useful times. However, this change will not give that awesome feeling of the shoulders that everyone so strongly desires. This isn’t the same thing, but it’s still going to be a big improvement for the shoulderless Hunters out there.
Looking at it from the perspective of someone with the shoulders, I will miss how good procs feel. These shoulders are the best not just because of DPS, but because it makes the spec more fun — I don’t understand why Blizzard refuses to see this. This change may be less noticeable in a Dire Frenzy build because you’ll theoretically be able to hold onto a charge for longer without risking losing one (and thus extend the pet’s attack speed duration with more control). There’s also a chance the shoulders will be shelved depending how this plays out (it’s too early to tell without seeing it implemented). My gut feeling is the shoulders will still be good, just not “you want this to play the spec properly” good.
And if you’re wondering, the most desirable legendary is possibly going to be Call of the Wild with this change. An odd turn of events considering it was once considered to be the worst BM-specific legendary, but the synergy with Thunderslash, Dire Frenzy, and Convergence of Fates is strong. But who knows, Blizzard might go and nerf that in 7.2.5, too. We need PTR to test and see.
Anyway, those are my initial reactions. Builds and legendary rankings are likely to change once again. You can probably stop freaking out about getting shoulders. If you get them, cool, but it won’t be the end of the world if you don’t anymore. I hope the change works out in the end, and that Blizzard actually listens to PTR feedback this time. Please, for the love of Nesingwary. I don’t wanna say that I (and every other Hunter) told you so on the 7.1.5 PTR, but yeah, we freakin’ told you so.