I originally did these simulations for my own amusement, but I thought I’d share them with you guys. Again, like most sims I post on this site they are done with whatever gear I’m wearing at the time (ilvl 672). Whenever you see “official” comparisons between specs on the actual Simulation Craft page, or on some other sites and guides, these are almost always done with best-in-slot gear. That’s all fine and dandy, but I don’t have anywhere close to BiS so I don’t really care about those sims. I’d rather see how things look in my own gear. Keep this in mind as you read this, and always remember your results will be slightly different.
The first thing I did was compare the DPS differences between live servers and the 6.1 PTR. I went through all the talent permutations and found the highest simulated talents and used those, so each spec was represented as best as possible. I also swapped gems and enchants for each spec (mastery for BM, crit for MM, and multistrike for SV).
Simulated DPS never tells you the whole story, but I think it’s a good tool for seeing what the impact is from buffs or nerfs. Instead of using screenshots from Simulation Craft, I’m testing out some fancy HTML5 charts. Mousing over (or tapping) each bar should give the actual DPS numbers.
New Post: More information about Beast Mastery in 6.1.
Update Feb 19: Numbers updated again to reflect changes in simulation craft. The pet summoned by BM T17 4-piece does more damage. Also, survival pets inherit multistrike damage bonuses. Both of these changes are now reflected.
Update Feb 15: These numbers are now updated with the latest MM and BM buffs from the patch notes (from Feb 13): Focus Fire now grants 8% attack power per stack, Chimaera Shot damage increased by 30.4%, and Sniper Training effectiveness increased by 25%.
Blizzard finally put out the official 6.1 notes and we got some buffs in the talent department. Check these out.
Originally Posted by BlizzardTalent Balance
Developer Commentary: A primary focus for class changes in Patch 6.1 is improving overall talent balance. Not every talent needs to be useful in every situation; and in fact it’s often better if they have strengths and weaknesses. But we do try to have each talent be useful in some situations, and make them close enough in value that if you really enjoy the gameplay of a talent you don’t feel like you’re dragging your group down by using it.
For these changes we focused primarily on tuning (tweaking numbers), and nearly all changes are buffs to underperforming talents. The goal is to reach more variety of viable builds, without bringing down the existing popular choices.
- Barrage damage has been increased by 21%.
- Exhilaration now instantly heals for 30% of max health (up from 22%).
- Glaive Toss damage has been increased by 25%.
- Powershot damage has been increased by 62%.
- Stampede now lasts 40 seconds (up from 20 seconds).
Here is the main thing I take away from this: Blizzard desperately wants us to use Powershot. 😆 If it’s as good as it sounds, Powershot may become the new single target DPS talent of choice because it’s not like it was that far behind before this. This is all good news though, because in some cases (like with Survival) there was almost no benefit from using a level 90 talent for single target damage. This will obviously change now, and Barrage just got 21% more awesome for AoE if that was even possible.
The more shocking one is that Stampede now lasts for 40 seconds (whoa!). Yes, A Murder of Crows was that good to justify this. I feel like this could push Stampede to be the best on many single target fights, especially when the cooldowns line up nicely with fight duration (i.e. Stampede would kill it on a 6 minute fight). AMoC still has the benefit of being able to reset the cooldown if used smartly on multi-target fights. I love the sound of it as a BM hunter, so I’m hoping it’s as good as it sounds and that there’s no strings attached (like reduced damage on the Stampede pets).
The Exhilaration buff was desperately needed. It’s not much, but it’s better than nothing.
None of these changes except the Barrage buff appear to be live on the PTR yet so I can’t test much. I’m sure Simulation Craft will be updated within the next day or two and then I can start playing around with that at least.
I’m still holding out hope for a Kill Command buff to give a small kick to BM single target DPS.
The official patch notes just received an update. Lots of hunter changes to report. Some of it we already know from the previous build, but there’s a few new bits in here. If the tooltips don’t make sense, it’s because some of these changes are not in the build yet.
- Black Arrow‘s cooldown is reset if it’s dispelled. 🙂
- Lock and Load has been reverted to the previous version. It’s similar to the live version, but you will get at least one proc per Black Arrow, with chances for additional procs on each tick. It also no longer has a 10 second internal cooldown.
- Survivalist now increases multistrike damage by 20%. (Old: increases multistrike chance by 10%)
Yay! Black Arrow dispelling was something i was really concerned about, so I’m glad they added something.
While I was originally pretty excited for the Lock and Load multistrike proccing version, it ended up having several problems. When multistrike was low, it was extremely underwhelming (that is why they added the 10% baseline chance in the first place) and it was common to have Black Arrows with zero or just one proc. When multistrike was high, the rotation devolved into nothing by Explosive Shot with hardly any focus available for Arcane Shot. Lastly, Lock and Load just didn’t feel as fun when it was no longer free or didn’t reset the cooldown. So, I’m on board with this.
Survivalist’s 20% multistrike damage is just there so survival will favor multistrike and benefit from its multistrike attunement.
I could have changed a few things in the large feedback post I published just a couple of hours ago if I would have known this was coming, but Celestalon and his impeccable timing posted this update for hunters about an hour afterwards. Thanks, Celestalon!
At least my post wasn’t all for naught. These announced changes are definite improvements in several areas but still leaves a lot of the marksmanship problems unanswered. Here we go…