Tag Archives: Beast Mastery

Patch 6.1: Stampede makes a come back

If you’ve been following the patch 6.1 news, I’m sure you saw the change to Stampede: It now lasts 40 seconds, up from 20 seconds. A Murder of Crows was so good that they needed to literally double it to make it competitive. From my initial testing, it seems they were successful.

However, there was a possibly unintended side effect because of an interesting relationship between Stampede and Lone Wolf. Whenever you have your standard pet out and use Stampede, it calls the remaining 4 pets. However, when you’re using Lone Wolf it calls out all 5 pets. One would think it should only be calling out 4 pets so that the talent has the same value regardless of your chosen level 100 talent, but this is not the case for marksmanship and survival. I’d like to think this is a bug or an oversight, but who knows for sure? It’s been around for a while, so maybe it is intended. I don’t understand why. Also see the bottom of this post for an important note on another Lone Wolf/Stampede bug.

Anyway, let’s take a look at the Stampede buff’s effect on all 3 specs.

Continue reading Patch 6.1: Stampede makes a come back

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Mastery and Haste Buffs: What does it mean for BM?

Beast Mastery remains as my favorite spec. It might not pull off the single target numbers of Survival, but it’s pretty darn close. It also has Beast Cleave, the most badass AoE in the game (especially with that new claw effect it received in 6.0). And most importantly, I just enjoy playing it more than the other specs. Recently there were a couple of hotfix buffs to stats which gave a decent little bump to Beast Mastery, though not as big as I was hoping.

  • Mastery: Master of Beasts’ effects have been increased by 12.5%.
  • The Haste stat is now 11.1% more effective. For example, characters at level 100 now receive a 1% increase per 90 Haste (up from 1% per 100 Haste).

Combined, these buffs only result in a 2-3% overall damage increase for BM (perhaps slightly more for AoE damage).

Prior to this, Multistrike was (barely) the best performing stat for BM in single target, but now it is Mastery. The question is, should you bother swapping your enchants from Multistrike to Mastery?

Continue reading Mastery and Haste Buffs: What does it mean for BM?

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Hunter stats, or why multistrike is your new best friend [Updated]

Jan 14: This article has received some updates due to hotfixes. Updates are in red.

Multistrike is good. Really good. You should probably enchant all of your gear and gem with nothing but multistrike for the time being. The one exception would be if you exclusively play Marksmanship. In that case, I’d probably still stick with crit — at least until your buffed crit is above 40%. After 40% (43% technically) its value starts to diminish because the extra crit is wasted during Careful Aim.

Anyway, back to multistrike. Even if one of your specs is MM, I’d still enchant with multistrike if you equally play another spec along with it because multistrike is no slouch for MM either.  For Beast Mastery, it’s not light years above the other stats. However, it’s usually at the top, or at least tied for the top (will vary slightly based on your gear). Update 1/14: With the recent hotfix to the value of BM Mastery, the Mastery stat is now the top stat for BM. However, Multistrike is still good and not too far behind. As someone who plays both BM and SV, I won’t be switching my enchants away from Multistrike at this time. Multistrike’s true value is unleashed with Survival. With my gear currently, 1 point of multistrike has nearly the same value as 3 points of haste. Wait… what?

Continue reading Hunter stats, or why multistrike is your new best friend [Updated]

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Hunting Party Podcast Episode 207: Spec Parity

On this episode, Darkbrew, Delirum, and Solar discuss the latest round of buffs and nerfs to hunters. Just how close are the 3 specs now?

There’s also some talk about raiding and hunter soloing in this final show of 2014. I had to miss this one but I should be back for the next.

The show is broadcast live on Twitch TV every second Sunday at 10:00 am ET (14:00 GMT). In addition to the live show, you can find it at:

Continue reading Hunting Party Podcast Episode 207: Spec Parity

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Focus Pocus: A closer look at Focus Fire, Steady Focus, and Focusing Shot

Have you been enjoying the hunter spec equality we have now? I sure am. With more people playing BM and SV again, I thought it warranted a closer look at a couple of the less popular talents.

Focus Fire, aka RNG Fire

The recent buff to Improved Focus Fire (5% per stack instead of 2%) has put a great deal more importance on the  Focus Fire ability. Every basic attack has a 40% chance to add a stack of Frenzy. I’ve never paid much attention to stack generation before this, but now my eye is on it constantly, and I’ve discovered just how RNG-dependent BM DPS can be now.

Sometimes my stack generation will be so high that I’ll have generated 5 stacks before my current Focus Fire buff has even expired. It feels fantastic when this happens. Other times, I’ve had my Frenzy stuck at a single stack for an entire 30 seconds.  Ouch.

This RNG got me thinking about the Steady Focus talent. Delirium had done some testing in beta which discovered it also increased pet focus regeneration, but it still seemed like an inferior talent to the guaranteed damage of Dire Beast.

Continue reading Focus Pocus: A closer look at Focus Fire, Steady Focus, and Focusing Shot

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All 3 hunter specs now close in DPS, play what you want

Updated: These simulations and some of this information is now outdated after we’ve received more hotfixes in the weeks since this was posted. The overall point of the article still stands, but you should know the following:

  • Survival has the highest single target DPS potential (especially with Focusing Shot, but also Lone Wolf in many cases). Its AoE is also very strong.
  • Marksmanship remains strong single target, but has weak AoE.
  • Beast Mastery has the weakest single target (just a smidge below MM), but it’s AoE is very good.
  • Specs are within 5-10% of each other for single target DPS (varies depending on your gear).
  • Updated simulations for patch 6.1

Original post follows.


A post I made a little over a week ago about spec inequality and bad attitudes towards players who choose not to play the “best” spec ended up generating a lot of discussion in the community. At the time, marksmanship was simply doing more single target damage. I argued it wasn’t such a gap that you should feel guilty for playing something else, but some people have a hard time just saying “no” to extra damage.

Well, we don’t have to worry about this stuff anymore. The specs are now relatively balanced after a couple of rounds of hotfixes. Here is the gist of what was changed:

  • Aimed Shot and Kill Shot damage was nerfed by 10%
  • Serpent Sting damage was buffed by 60%
  • Focus Fire now grants 25% bonus attack power when used at 5 stacks (up from 10%) via the Draenor perk

These changes were enough to get the specs so close together that I feel comfortable in saying you can play anything you want, even in a competitive/progression group. Let’s take a look at each spec’s strengths.

Continue reading All 3 hunter specs now close in DPS, play what you want

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Playing BM: It’s a matter of principle now

I’ve noticed a disturbing trend as of late. Some hunters are getting kicked from dungeon and raid groups simply because they don’t conform to a very specific set of criteria: Marksmanship with the Lone Wolf talent.  At first I thought it was pretty anecdotal (and it probably still is), but I keep hearing about it. Guildies complained about getting kicked before the dungeon even starts. I’ve seen people mention it in trade chat, only to get belittled by everyone for not playing MM/Lone Wolf. I also saw mention of it in some comments on this blog.

I personally had one experience in a random heroic, but it did not result in a kick. I don’t remember the specific wording, but the gist of it was “lol why are you using BM? Play a real spec, we don’t want to carry you.” Then I crushed them on DPS for the rest of the dungeon and they shut their mouth. If there was anyone else in the group who shared this delightful individual’s mindset, maybe I wouldn’t have had the opportunity to embarrass this fool.

The last straw came when I received two separate emails from readers about this issue. One of them has been repeatedly kicked from dungeon groups, and even criticized by his own guild mates for not conforming to what has become known as the “best” hunter spec/talent combo. The other person was actually kicked from Highmaul groups for playing BM. Both of them were asking for advice. They asked if BM and SV were really that bad? Should they just give up and play Marksmanship with Lone Wolf?

Continue reading Playing BM: It’s a matter of principle now

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Ready for Highmaul

I’ve been keeping busy enough in game that I almost forgot that World of Warcraft has this thing called raiding. Also, is it just me or does it seem a lot longer than 2.5 weeks since launch? Feels like at least a month for me. At any rate, I am ready to jump into normal mode Highmaul, hopefully tonight if enough guildies are ready for it. I’m “only” ilvl 636, but that is being brought down quite a bit by the fact that I still have my legendary cloak equipped and a 615 trinket. I also have not been running challenge modes, so the rest of my gear is either crafted or 630 stuff.

I do actually have some nice pieces. Most notably is my gun, Shrediron’s Shredder of the Savage. I’ll be upgrading that to stage 3 (ilvl 660) today which is going to be a huge weight off my shoulders. Why? Because traditionally I have terrible luck with ranged weapon drops. I know everyone says this, but I truly mean it. I spent the entirety of Throne of Thunder with a 516 heroic scenario weapon. I killed Lei Shen with a heroic scenario weapon. I went into Siege of Orgrimmar with a heroic scenario weapon. My raid never sees ranged weapon drops. It never saw one in Siege until a year after the fact, and the only reason I got one before that was because of bonus rolls.

So no, crafting this gun was not a waste of money. It lets me enjoy myself without worrying when I’m going to finally get a half decent weapon. I achieved this by having 3 toons cranking out Gearspring Parts. My main crafted the gun and the first upgrade, and an alt is crafting the second upgrade. The third alt had been churning out Didi’s Delicate Assemblies so I could reroll the gun to “of the Savage” (multistrike+crit). Now that third alt will be relegated to making my Wormhole Centrifuge, Blingtron 5000, and other fun engineering stuff.

Continue reading Ready for Highmaul

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First 5 days of Warlords: Gearing up, garrisons, and hunter stuff

I know it’s been a few days since I’ve posted, but I’ve got a good excuse with, you know, Warlords coming out and all. I was thankfully immune from most of the launch issues.  I was there at the first minute, and with a group of guildies I managed to get ahead of the main crowd. I was level 99 by the time I logged off for good after a very long Thursday. Then Friday morning I hit 100.

One thing I’ve been pretty amazed about regarding the site is the insane amount of traffic the Gara taming guide post has been getting. Over 125,000 people have viewed it so far. Clearly Gara is a popular thing! As nice as it is to have a guide on how to do it all, I can’t help but wonder if we’d still be trying figuring it out had it not been possible to do the datamining… or even know to look in the data at all.

A lot of people have requested an uncorrupted version of Gara, like she is when you first find her. I think it would be amazing if Blizzard snuck in a future followup (without telling us it was going in) where you could uncorrupt her somehow. *wink wink* *hint hint*

Continue reading First 5 days of Warlords: Gearing up, garrisons, and hunter stuff

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[Hunter Buffs] They should have sent a poet…

I present to you, the great hunter buffing of 2014:

Originally Posted by Blizzard (Official Forums)

General

  • Arcane Shot’s damage has been increased by 15%.
  • Cobra Shot’s damage has been increased by 15%.
  • Explosive Trap’s damage has been increased by 15%.
  • Kill Shot’s damage has been increased by 15%.
  • Multi-Shot’s damage has been increased by 30%.
  • Steady Shot’s damage has been increased by 15%.

Marksmanship

  • Aimed Shot’s damage has been increased by 15%.
  • Chimaera Shot’s damage has been increased by 15%.

Survival

  • Black Arrow’s damage has been increased by 15%.
  • Explosive Shot’s damage has been increased by 15%.
  • Serpent Sting’s damage has been increased by 15%.

Hunter Pets

  • Hunter Pets now inherit 60% of the Hunter’s Attack Power (up from 33%).

Talents

  • A Murder of Crows’ damage has been increased by 80%.
  • Barrage’s damage has been increased by 15%.
  • Dire Beast’s damage has been increased by 15%.
  • Exotic Munitions’ damage has been increased by 15%.
  • Focusing Shot’s damage has been increased by 15%.
  • Glaive Toss’ damage has been increased by 15%.
  • Powershot’s damage has been increased by 15%.

Can I get a ‘hell yeah’? It’s also worth noting the overpowered specs from other classes also received nerfs. This will hopefully bring everyone closer together.

The bad news? Requires realm restarts to take effect. Can we get someone to trip on the power cord or something? Please? Or do we really have to wait until Tuesday? 😛

Continue reading [Hunter Buffs] They should have sent a poet…

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