I recently spent some time outside Draenor to get my hands on a few exotic pets to test their new abilities. Today we’ll be looking at the new Quilen, Rhino, Devilsaur, and Core Hound abilities. Exotic pets in Warlords can have up to 3 special abilities or buffs. For example the Core Hound has a 5% multistrike buff, Ancient Hysteria, and the new Molten Hide. Exotics which only have 1 special ability bring double buffs instead
Stone Armor: When falling below 40% health, the Quilen’s skin will change to stone, causing it to take 30% less damage and regenerate 3% of its maximum health every 1 sec for 8 sec. This effect can only occur once every 120 sec.
This has a similar visual to the turtle’s shell shield, only its automatic whenever the pet’s health gets low. The turtle’s shell is arguably better since it’s 50% reduced damage for 12 seconds on a 1 min cooldown, but the benefit of this one is its passive nature and the healing. The Quilen also comes with its crit buff and the battle rez compared to the turtle which has zero buffs.
Thick Hide: When falling below 40% health, the Rhino’s skin will thicken, granting 50% reduced incoming damage for 12 sec. This effect can only occur once every 120 sec.
Identical stats to a turtle’s shell shield, but activated passively and with a 2 minute cooldown. The Rhino also brings both 5% Multistrike and 3% Versatility buffs. The Rhino was previously something I never had the urge to use, but these changes make it a nice, well-rounded pet.
Feast: The devilsaur feasts on a nearby Humanoid or Beast corpse within 5 yards, healing it for 20% of its maximum health and restoring 20 focus over 6 sec.
This one works pretty much the same way as the undead racial, Cannibalize. The wording would indicate it heals for 20% over 6 sec, but it’s actually 20% health per tick (every 2 sec) for a 60% total heal. While you can cast it in combat, the buff is immediately removed because it’s a channeled ability and any kind of movement, damage taken, or damage dealt will remove it. The end result is that it’s more of a flavor ability than anything. If you want to watch your dino have a snack, press the button when it’s near an appropriate corpse. I would have preferred it if the ability was instant cast, usable in combat, but with a much smaller heal.
Molten Hide: When the core hound takes melee attacks, it infuses its hide with molten lava, causing Fire damage to all further melee attackers for 10 sec. Molten Hide can only activate every 60 sec.
I’ve saved the best for last. This activates whenever your pet takes a melee hit. For the next 10 sec, any melee hit against the pet will instantly deal fire damage back to the attacker. The damage of each hit was a little higher than a normal pet melee swing. Each proc can also crit and multistrike. It makes the Core Hound a great AoE farming pet. My only complaint is I wish I could activate the ability manually so it wouldn’t proc at inopportune times, like right at the end of a fight. This ability could use some more testing in the future to see how it scales, but the alpha realm was coming down for maintenance mere minutes after I did this little test.
There are a couple other exotic abilities but I didn’t bother testing them since they are identical to abilities other families have, just with different names: Tendon Rip for Silithids and Solid Shell for Shale Spiders. As Draven pointed out in the comments, Shale Spiders also received another bonus with the addition of 5% crit to their Embrace of the Shale Spider (previously only 5% stats). For the most extreme solo pet tanking, it’s a good bet that Shale Spiders will reign supreme.
I was able to tame one of the new Rylak exotic pets, but they still use the old Chimaera family skills. I’m waiting to see if they get something new. I was looking forward to Flutter, which was going to be a Hook Wasp ability, but Hook Wasps are no longer a thing. They’re just part of the Wasp family now.
Full list of Exotic buffs
As mentioned earlier, each exotic pet now has either 3 unique abilities/buffs, or 1 ability plus 2 buffs.
- Chimaera: 50% movement speed reduction, 5% multistrike, Froststorm Breath
- Silithid: 50% movement speed reduction, 10% stamina, 10% spell power
- Water Strider: Water walking, 10% spell power, 5% crit
- Core Hound: Ancient Hysteria, Molten Hide, 5% multistrike
- Devilsaur: Mortal wounds, 5% crit, Feast
- Quilen: Battle rez, 5% crit, Stone Armor
- Spirit Beast: Spirit Mend, Spirit Walk, Mastery buff
- Rhino: 5% multistrike, 3% versatility, Thick Hide
- Shale Spider: 5% stats, 5% crit, Solid Shell
- Worm: 5% stats, 3% versatility, Burrow Attack
- Rylak: unknown
Whenever Shadowmoon Valley is unlocked on the alpha I’ll see what other new pets I can find. You can see some of the others I tamed in my first alpha post.