Tag Archives: Survival

The current state of Hunters in Battle of Dazar’alor

I am pretty jealous of Warlocks right now. Imagine playing a pure DPS class where all 3 of your specs are not only competitive, but chart topping in the current raid. Imagine having that kind of choice. Hunters are sort of the opposite.

Beast Mastery is far and away the worst spec (from a DPS perspective) in the BoD raid. Someone has to be at the bottom, but geez, do they don’t have to be in their own tier at the bottom like BM is currently? Survival can deal good damage on some fights, but melee spots are pretty competitive in Mythic raiding, and people who enjoy melee simply have better options. Survival brings nothing to the table other than its DPS. They don’t have the 9 lives of a rogue or the utility of other melee specs. Hell, even a windwalker monk or retribution paladin bring more. Then we have Marksmanship — the damage is pretty good (middle tier on the majority of bosses), but it is somewhat required to have the right traits to take it to the top level. Not a huge deal because you at least have something to strive for, and there are 2 really good class traits. But I really hate the “1 target or 3-6 clumped targets” damage profile and the loss of utility from Lone Wolf.

Update: Blizzard has announced some small BM buffs for 8.1.5.

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Changes to Focus in Battle for Azeroth

In Battle for Azeroth, Focus is still a resource across the whole Hunter class, but it works a little differently for each specialization. Beast Mastery is staying the same (mostly passive regeneration), while Marksmanship is going back to a pre-Legion type of Hunter where the majority of Focus regeneration is active rather than passive. Survival is somewhere in the middle.

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BfA Alpha: Opinions and feedback on the three Hunter specs in early April

I’ve been trying to play all three Hunter specs pretty equally on the alpha, including leveling, dungeons, and island expeditions. This will be the first of hopefully several posts on my current opinion of the state of the class on alpha/beta. I’m also going to keep this bullet point form to make it easy for both of us.

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BfA Alpha: Survival is starting to feel more like Beast Mastery than Beast Mastery

After playing all 3 specs on the Battle for Azeroth alpha, I’ve come to the conclusion that Survival feels like what Beast Mastery should feel like. I’m not talking about melee combat. I’m talking about the pet and the hunter being an actual duo, playing off each other and reliant on each other.

Beast Mastery Hunters may still have a higher percentage of pet damage, but the pets feel more like a damage delivery mechanism than a team-mate. Survival Hunters rely on their pets to help generate Focus through Kill Command and have several talents that cement the pet-hunter relationship that a lot of Beast Mastery players want.

To be fair, everyone (and Blizzard) has different ideas of what each spec should be like. Maybe BM is supposed to be less about the pet and Hunter relationship and more about the Hunter being an “alpha beast” who bends all beasts to their will, using them merely as tools.

There is absolutely nothing wrong with Survival being pet-focused like this (I think it’s great actually), but why can’t the original pet specialization have some more mechanics like this?

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First look at Hunter changes from Battle for Azeroth alpha datamining

The Battle for Azeroth alpha is up on the test servers, and datamining is in full swing. I’ve poured over every bit of Hunter info I could find. I have some opinions on what I’ve seen, but it’s hard to say anything definitively until I can play myself. Streamers and influencers will probably have access to play this any day now, and then hopefully I’ll find a way in during the next waves.

My initial reaction to BM is pretty disappointing, but I don’t think they’ve put much work into it yet. A lot of it looks the same as it did 3 months ago at BlizzCon, and there’s obviously some placeholder stuff still there (like having Way of the Cobra as a talent when we only have 1 pet now). Nothing jumps out at me as exciting so far, but there are some pet things to discuss.

My initial reaction to the MM changes is pretty positive. Marking Targets RNG is gone, Vulnerable is gone, Steady Shot is back, and the whole talent tree is full of new stuff to explore. Also, it appears that Lone Wolf is a permanent passive now. No pets for MM, period. But I’m hoping Blizzard can come up with a compromise there without locking out a whole talent row for it (as it is today). I have some suggestions there.

Survival looks like it has many more ranged abilities, and to me it feels like it’s becoming disturbingly similar to Beast Mastery. In fact, one could almost argue it has more hunter/pet interplay than BM does at this point. I don’t want to say Survival is “stealing” abilities or talents that would be better suited to BM (or even MM), but I do question this direction. They’re adding so much ranged capability that I wonder if there’s even a point of keeping the spec as “melee” for the sake of appearances.

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Don’t worry, I’m still Huntering

Despite my absence from this blog (and Twitter, etc.) I want you to know I’m still around. I’m still playing WoW when I get the time and I’m still raiding. My absence from the community is hard to explain without getting too personal. It boils down to some heavy stuff happening IRL and not having the time (or desire) to do any of this right now. It started as a world-turned-upside-down kind of thing that now maybe isn’t quite as bad as originally feared. A rough road ahead. So I’m sorry to say, but right now there’s no energy for this stuff. WoW is still a happy distraction that I wouldn’t give up though.

I’m still enjoying Legion quite a bit, still loyally playing BM spec for everything, and still doing quite well in any content I tackle. Now that I finally have all 3 golden traits I am much less motivated to grind out the Artifact Power. I used to not leave a scrap of it on the table, but now I’ll quite happily let some of those world quests expire. Grinding hard for Titan’s Thunder felt worthwhile, but grinding hard to get an extra 0.2% DPS a couple of days earlier than I would have (if I didn’t grind) isn’t very appealing at this point.

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Hunter spec disparity in Emerald Nightmare

Alright, I knew Survival would be the unpopular Hunter spec going into Legion, but I didn’t think the disparity would be quite this severe. After a week of Emerald Nightmare, the numbers are in and it’s not pretty for Survival. As I write this, there are ~48,000 Hunter parses in Heroic Emerald Nightmare on Warcraft Logs thus far. Only ~660 of those are from Survival Hunters, along with ~36,000 Marksmanship and ~11,000 Beast Mastery. Those Survival numbers are pretty appalling.

First of all, yes, not all guilds upload their combat logs (or even keep any) but I think in the first week the vast majority of them doing Heroic content will be doing so, and these numbers should be fairly representative of what’s going on. When you add anecdotal evidence about seemingly never seeing Survival Hunters in the wild, it becomes pretty clear: Hardly anyone seems to be playing Survival.

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What are you playing?

Patch 7.0 is upon us and Hunters are… well, kind of different. The reaction I’ve seen to the new Hunter specs has been mixed to say the least. It’s probably more shocking if you didn’t put in any serious play time on the beta or PTR. These are new specs, and it’s pretty much a new class. So take a deep breath and give it at least a week. 😛

I’m not saying negative reactions are unwarranted because I had many of them myself. The difference is I’ve had about 6 months to adjust! Accepting these changes didn’t happen overnight for me. Don’t think I’m totally happy with everything either — far from it — but I also realize that at this point nothing serious is going to change. So I’m done with complaining about changes and giving feedback. It’s time to move forward.

If you haven’t yet, I highly recommend trying out all 3 specs. If you want an easy low-stress place to do that, just do some Timewalking dungeons. It will give you some perspective on where the whole class stands. Maybe you’ve always been a BM Hunter, but you’ll try Survival and love it? Who knows?

Personally, I’ve warmed up to the new BM. It’s not perfect, but I have fun playing it. And it’s even better (IMO) once you get Hati and are able to have two custom pets. Marksmanship feels kind of disjointed to me unless I am using the Sidewinders talent. Survival is mostly a curiosity. I’ve never been a fan of melee combat in WoW, but Harpooning around with your pet is pretty damn fun.

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Weapon options for Survival Hunters in patch 7.0

If you’re interested in playing Survival when patch 7.0 drops, you may be wondering what the heck you’re supposed to use for a weapon since you probably only own ranged weapons at the moment. Sure, you will be getting your Talonclaw on day one of Legion, but for the 4-5 weeks in the interim you will need something to poke demons with. Thankfully, Blizzard will be sending you a melee weapon to get started with. If that’s not enough, there are several other options to tide you over until Legion.

survivalisthuntingspear

Option 1: Blizzard’s Weapon Insurance

All Hunters who login to patch 7.0 will receive an in-game mail from Blizzard informing them of the weapon change for Survival. Attached to the message is a Survivalist’s Hunting Spear polearm.  Its item level will be different depending on your raiding progress in Hellfire Citadel:

  • No raid experience, or only LFR experience: ilvl 655
  • Normal HFC raid experience: ilvl 690
  • Heroic HFC raid experience: ilvl 705
  • Mythic HFC raid experience: ilvl 720

I am not sure what the threshold is for Blizzard thinking that you have the experience, but if I had to guess it would be something similar to how the raid caches from the ship yard work. So if you’re currently getting heroic raid caches from the ship yard, you can probably expect an ilvl 705 polearm. This is just an educated guess, they may have different requirements.

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Legion: More number tuning for Hunters

Today’s beta build brought a few interesting changes (along with some nerfs) that are worth talking about.

Beast Mastery

  • Kill Command damage buffed by 20%.
  • Chimaera Shot now deals 180% weapon damage per target, down from 265%.
  • Dire Stable now generates an additional 12 Focus, up from 8.
  • Killer Cobra now has a 100% chance to reset the cooldown of Kill Command.
  • One With The Pack now increases the chance for Wild Call procs by 15%, up from 10%.
  • Hati’s death cooldown is now 30 seconds, down from 2 minutes.

Buffs all around for Beast Mastery with the exception of Chimaera Shot. It seems like they really don’t want it to be the default choice. I think they already succeeded in that with previous buffs to Stomp and Dire Frenzy, so I’m not sure this nerf was necessary. I felt like all 3 were pretty powerful in their own ways and relatively balanced.

The most interesting change here for me is the one to Killer Cobra. A couple of months ago, one of the builds actually had Killer Cobra function like this and it was pretty nice. It felt more powerful, as a level 100 talent should be. I think this could make it a much better competitor with Stampede. It makes Bestial Wraths a whole lot of fun. Tons of Kill Commands! The One With the Pack buff is nice but I still doubt it’s enough. Not while the majority of Wild Call procs are mostly wasted.

The buff to Hati’s death cooldown is a very welcome one. I’d still rather have control over resurrecting Hati myself immediately with Revive Pet, but at least it’s no longer a full 2 minute wait to get Hati back.

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