The glyph system in Legion is changing in several ways. First, there are no more major glyphs, only cosmetic minor glyphs. Second, glyphs are now applied to the affected ability directly and are consumable. You can no longer permanently learn a glyph. For example, when you right-click one of the Dire Beast glyphs it will open up your spellbook and highlight Dire Beast, which you then click to apply.
Hunters have a few cool glyphs and a few that could still use some work. I’ll explain them all below, but you can also watch this video to see them in action.
BM’s glyphs are all about modifying your Dire Beast, which is kind of important since it’s now a rotational ability and you’ll be seeing these pets quite often. Early in the alpha I wrote this post about what I felt was wrong with the random nature of Dire Beast since it did not focus on our own pets. It just didn’t feel very “Beast Mastery” to me. I wasn’t the only one that felt this way. The Glyph of the Dire Stable is a direct result from that community feedback. Thumbs up to Blizzard for that one!
The Glyph of the Dire Stable can summon from both your stable and your active pet list (including producing a copy of your current pet). For some reason, Blizzard decided to leave in a small chance to summon a regular Dire Beast. I’d say it’s roughly 80% from your stable, and 20% regular/random Dire Beasts. I wish Blizzard would just make it 100% from your stable since getting away from random beasts is the entire point of the glyph. However, even with this random element the glyph is simply awesome. With a full stable, every time you cast Dire Beast it’s like a new surprise. What pet will it summon this time? It’s loads of fun.
The Glyph of Nesingwary’s Nemeses seems to summon beasts from past Nesingwary quests (from all expansions). I likely didn’t see all of them in the video, and the reason for that is it only summons one of the Nesingwary beasts about 33% of the time. The other 66% are standard Dire Beasts (these are not exact chances, just my gut feeling after playing with it). It’s a cool glyph, but in this case — much more so than the Dire Stable glyph — you see regular Dire Beasts more often than the Nesingwary ones. I think the chance for Nesingwary beasts should be higher.
Glyph of Arachnophobia summons a variety of spiders and behaves the same as the Nesingwary glyph (you’ll see more normal Dire Beasts than spiders).
MM glyphs just change the appearance of your Hunter’s Mark. Honestly, these are kinda disappointing since Hunter’s Mark usually doesn’t stay active for very long. If I recall correctly, the Bullseye glyph used to exist in some form (at least the graphic) but the Skullseye is completely new. Not much else to say here. You can see them both in the video.
The Headhunter glyph is pretty neat. It replaces the Hatchet Toss axes with little javelins. Hatchet Toss does almost no damage and I believe it’s mostly there for pulling and tagging.
The two Harpoon glyphs are pretty bad right now. I did take this footage during the alpha, so it’s entirely possible these are placeholder visuals. As you can see in the video, I had to run those parts in slow-mo so you could even see what the glyph added. It doesn’t look very good. If these glyphs are improved, I’ll be sure to update this post.
The base Flare graphic has changed in Legion. Now you get a visual of the Flare slowly falling to the ground so you know when it’s going to finish (it takes the full 20 seconds to fall). These first two glyphs simply modify that graphic. The Stellar one merely turns it from red to blue, but the Goblin Anti-Grav Flare turns it into a slow falling rocket. I’m a big fan of these.
The Lesser Proportion glyph is the same as it was pre-Legion. It reduces the size of your pet slightly (I think it’s only 15%). Though it appears you can only apply this to one pet at a time (and remember, glyphs are now consumable).
There are a couple of standouts, like the Dire Stable and Goblin Anti-Grav glyphs, but some others are pretty underwhelming.
A couple of years ago, I wrote a post called Fun Hunter Glyph Ideas featuring some community ideas and some of my own. There were some good ideas in the comments too. A lot has changed in two years, so some of those don’t apply anymore, but you might have fun reading it.
I feel like MM needs at least one more glyph since the Hunter’s Mark ones are never really going to be seen that often. Perhaps something to modify projectiles, like adding tracers or something like that. I always thought it would be cool if there was a shot that left a lingering tracer (similar to the Ashes of Al’ar streamer effect). In an earlier build there was a glyph called “Elune’s Arrow” that made your Arcane Shot blue colored instead of purple, but that was removed for some reason.
For BM, a glyph that lets you use classic Bestial Wrath effects may be in order. I personally like the new effect, but dislike that it’s now orange instead of red.
I hope Blizzard continues adding new cosmetic glyphs in the future. There is an enormous amount of potential here. Even simple things like changing colors on abilities is great. The more we can customize, the better.
P.S. If you recently got into the beta (launching today!) you can pick up these glyphs from a test vendor at the Inscription trainer in Dalaran.