Tag Archives: Exotic Munitions

Latest round of number tuning un-nerfs Survival

It’s nice to have a beta build that isn’t all nerfs!

WoD Beta build 18967 went up last night and had a few hunter number changes. Both BM and SV got a little bump, which was sorely needed. In Survival’s case, it was more of an un-nerfing.

  • Arcane Shot now deals 110% Arcane damage (up from 100%)
  • Multi-Shot now deals 40% Physical damage (up from 30%)
  • Cobra Shot now deals 66% Nature damage (up from 60%)
  • Kill Shot now deals 759% Physical damage (up from 660%)
  • Black Arrow now deals (440% Attack Power) damage over 20 sec (up from 400%)
  • Explosive Shot now deals (42.9% Attack Power) Fire damage per tick (up from 39%)
  • Serpent Sting now deals (176% Attack Power) Nature damage over 15 sec (up from 160%)

And now the one nerf of this build…

Despite the buffs, BM and SV hunters are still simming in last place among all other DPS specs. These sims do not account for any movement, or situations which may be detrimental to the potential DPS of other classes. This is to be expected, but a lot of us feel like the penalty we’re getting for our freedom of movement may be a bit too severe. There definitely needs to be one, but 20-30% DPS penalty, as the sims are showing now, seems a little too steep. Maybe I’m wrong, but Marksmanship is sitting much higher on the charts, even if you have crummy uptime on Sniper Training.

The Exotic Munitions nerf is puzzling. Lone Wolf was already ahead of it in single target damage before this nerf (or maybe on par for Survival), this just takes it another step further. I don’t like the idea of forcing MM and SV hunters to get rid of their pet if they want to do the most damage.

It just doesn’t seem very huntery to me. I’m glad the petless option is there for those who desire it, but let’s not forget that hunters are THE pet class. Let’s not punish them for keeping their pet around, eh?

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WoD Beta: Exotic Munitions preview

Today we’re taking a closer look at the newest of the level 100 hunter talents in Warlords of Draenor, Exotic Munitions. This is a passive talent that modifies your Auto Shots in 3 different ways. Only one of these munition types can be active at a time.

  • Incendiary Ammo – Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals 20% additional weapon damage as Fire to all enemies within 8 yards of the initial target.
    • To be used primarily in AoE raid encounters, dungeons, or just farming large numbers of mobs out in the world.
  • Poisoned Ammo – Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals (200% of Attack power) additional Nature damage over 16 sec. When this effect is refreshed, the remaining damage will be added to the new effect.
    • To be used primarily for extended single-target fights.
  • Frozen Ammo – Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals 40% additional weapon damage as Frost and reduces the target’s movement speed by 50% for 8 sec.
    • To be used primarily for PvP, or for when you’re fighting one target at a time that won’t live long enough to fully benefit from Poisoned Ammo. If we had this talent today, I’d probably be using it to aid in my 2 or 3-shotting of Gulp Frogs.

Continue reading WoD Beta: Exotic Munitions preview

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Hunter updates from the official Warlords alpha patch notes

Blizzard just updated the Warlords of Draenor alpha patch notes. We already learned about most of this yesterday from the datamining, but the notes explain how they want each spec to have their own unique DPS cooldown. They also confirmed that Bear Trap will be affected by the Enhanced Traps for a roughly 2 minute cooldown. Also note that Rapid Fire’s base cooldown is also 2 minutes now. Bestial Wrath still has a 1 min cooldown.

I found it odd the notes made no mention of the new Exotic Munitions talent. Maybe just an oversight.

In the raid utility section, they also mention that hunters will be getting a new raid utility ability soon. Absolutely no idea what this is going to be.

Originally Posted by Blizzard (Official Forums)
Each Hunter specialization received a revision to the burst-damage-cooldowns they have access to. All specializations now have one burst-damage-cooldown available baseline, and can add to that through talent choices.

Beast Mastery Hunters retain Bestial Wrath. Rapid Fire is a good fit for Marksmanship, and we improved it. For Survival, we wanted to both increase the prominence of their traps, and give them a new damage cooldown. So, a new trap called Bear Trap has been created to fit that role. Note that Bear Trap’s base cooldown can be reduced by other passive abilities and perks, such that it has roughly a 2 minute-cooldown afterwards.

Bear Trap is a new ability for Survival Hunters. Bear Trap places a trap with duration of 1 minute that immobilizes the first enemy that triggers it for 8 seconds and deals heavy bleed damage over 20 seconds. Damage from other sources may break the immobilization effect. The ability has a 4 minute cooldown.

Careful Aim now also provides its effect against all targets when Rapid Fire is active.


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Alpha Update: New level 100 hunter talent and more

A new Warlords of Draenor alpha build just went up and MMO-C has begun the datamining. We have some tantalizing new hunter changes including the replacement for Flaming Shots in the level 100 talent tier. Here’s a summary of what’s new or changed:

General
  • Distracting Shot is back! It was removed previously as part of ability pruning but it seems Blizzard has listened to the feedback. We like our Distracting Shot. šŸ™‚
  • Misdirection now redirects threat for 8 seconds, down from 60 minutes. They decided to ditch the 1 hour MD for something else, which we don’t know of yet (it’s not in this build).
  • A lot of spells have had their damage reduced (for example, Multi-Shot went from 60% to 30% weapon damage), but this is nothing to be alarmed over. It’s all part of the tuning process.

Continue reading Alpha Update: New level 100 hunter talent and more

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Hunter patch notes from Warlords beta

Below is a consolidated list of hunter changes from the Warlords of Draenor beta.

I will be updating this post every time new patch notes or major revelations from blue tweets are released (the latest updates will be in red). I’ll also bump it to the front of the blog when any major updates happen.

Last updated: August 22, 2014
Probably one of the final updates.

Continue reading Hunter patch notes from Warlords beta

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