Tag Archives: Survival

New bits of Legion info, and going casual

It sure has been slow on the news front ever since the Legion announcement, eh? Blizzard wasn’t kidding when they said they’d be more tight-lipped about things this time around (can’t say I blame them after Warlords). We did get a few new tidbits of info today, and when I say “tidbits” I really mean that. This is all sourced from a live-tweeting of an unofficial WoW panel at Dragoncon.

It’s a bit of a silly way to disseminate information like this IMO, though I won’t complain about getting some new info. Here’s a rundown of the cool stuff. Keep in mind this is all obtained from secondhand tweets and can’t be taken as a promise or official information.

Continue reading New bits of Legion info, and going casual

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Survival and Beast Mastery hotfix buffs compared

Last night, after a month of patch 6.2, Blizzard finally threw some table scraps at poor old Survival hunters. Of course we told them how broken it was time and time again on the PTR, but I guess these buffs are better late than never. Beast Mastery also received a smaller buff, which is more beneficial to it in older T17 gear than it is in newer T18 gear (boo).

Originally Posted by Blizzard (Official Forums)

  • Beast Mastery
    • Bestial Wrath now lasts 15 seconds (up from 10 seconds).
  • Survival
    • Black Arrow, Explosive Shot, and Serpent Sting damage increased by 25%.

I’ve seen a lot of hunters ask if this means Survival and Beast Mastery are “viable” again.

Here’s the short answer: Beast Mastery has always been “viable,” it’s just not been ideal for Hellfire Citadel because of fight mechanics. The fights simply favor Marksmanship. Survival, on the other hand, was not viable. These buffs don’t really change that, but they do make it “less wrong” to play at a non-progression level.

Simulation Craft recently put out an update with the hotfixes so I ran some numbers. Please don’t use these numbers as the sole basis for choosing what to play in HFC. I’m simply using them to illustrate the change these hotfixes have.

Update: The T17 4-piece bonus pet still only lasts 10 seconds even though Bestial Wrath is lasting 15. This will reduce BM’s buff in old T17 gear slightly.

Continue reading Survival and Beast Mastery hotfix buffs compared

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Hunting Party Podcast Episode 217: RIP Survival

This episode was delayed by a week because of Mother’s Day (hunters care about their moms!), but the delay allowed for another PTR build to give us more to talk about. We were also joined by Rogerbrown from Method to get his take on the 6.2 changes and what PTR boss testing he has done so far.

The show is broadcast live on Twitch TV every second Sunday at 1:30 pm ET (17:30 GMT). The next episode is scheduled for Sunday, May 31. In addition to the live show, you can find it at:

Continue reading Hunting Party Podcast Episode 217: RIP Survival

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Patch 6.1: Hunter specs compared [Updated]

I originally did these simulations for my own amusement, but I thought I’d share them with you guys. Again, like most sims I post on this site they are done with whatever gear I’m wearing at the time (ilvl 672). Whenever you see “official” comparisons between specs on the actual Simulation Craft page, or on some other sites and guides, these are almost always done with best-in-slot gear. That’s all fine and dandy, but I don’t have anywhere close to BiS so I don’t really care about those sims. I’d rather see how things look in my own gear. Keep this in mind as you read this, and always remember your results will be slightly different.

The first thing I did was compare the DPS differences between live servers and the 6.1 PTR. I went through all the talent permutations and found the highest simulated talents and used those, so each spec was represented as best as possible. I also swapped gems and enchants for each spec (mastery for BM, crit for MM, and multistrike for SV).

Simulated DPS never tells you the whole story, but I think it’s a good tool for seeing what the impact is from buffs or nerfs. Instead of using screenshots from Simulation Craft, I’m testing out some fancy HTML5 charts. Mousing over (or tapping) each bar should give the actual DPS numbers.

New Post: More information about Beast Mastery in 6.1.


Changelog:

Update Feb 19: Numbers updated again to reflect changes in simulation craft. The pet summoned by BM T17 4-piece does more damage. Also, survival pets inherit multistrike damage bonuses. Both of these changes are now reflected.

Update Feb 15: These numbers are now updated with the latest MM and BM buffs from the patch notes (from Feb 13): Focus Fire now grants 8% attack power per stack, Chimaera Shot damage increased by 30.4%, and Sniper Training effectiveness increased by 25%.


Continue reading Patch 6.1: Hunter specs compared [Updated]

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Patch 6.1: Stampede makes a come back

If you’ve been following the patch 6.1 news, I’m sure you saw the change to Stampede: It now lasts 40 seconds, up from 20 seconds. A Murder of Crows was so good that they needed to literally double it to make it competitive. From my initial testing, it seems they were successful.

However, there was a possibly unintended side effect because of an interesting relationship between Stampede and Lone Wolf. Whenever you have your standard pet out and use Stampede, it calls the remaining 4 pets. However, when you’re using Lone Wolf it calls out all 5 pets. One would think it should only be calling out 4 pets so that the talent has the same value regardless of your chosen level 100 talent, but this is not the case for marksmanship and survival. I’d like to think this is a bug or an oversight, but who knows for sure? It’s been around for a while, so maybe it is intended. I don’t understand why. Also see the bottom of this post for an important note on another Lone Wolf/Stampede bug.

Anyway, let’s take a look at the Stampede buff’s effect on all 3 specs.

Continue reading Patch 6.1: Stampede makes a come back

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Hunter changes in patch 6.1: Talent buffs and more

Blizzard finally put out the official 6.1 notes and we got some buffs in the talent department. Check these out.

Originally Posted by Blizzard
Talent Balance

Developer Commentary: A primary focus for class changes in Patch 6.1 is improving overall talent balance. Not every talent needs to be useful in every situation; and in fact it’s often better if they have strengths and weaknesses. But we do try to have each talent be useful in some situations, and make them close enough in value that if you really enjoy the gameplay of a talent you don’t feel like you’re dragging your group down by using it.

For these changes we focused primarily on tuning (tweaking numbers), and nearly all changes are buffs to underperforming talents. The goal is to reach more variety of viable builds, without bringing down the existing popular choices.

  • Barrage damage has been increased by 21%.
  • Exhilaration now instantly heals for 30% of max health (up from 22%).
  • Glaive Toss damage has been increased by 25%.
  • Powershot damage has been increased by 62%.
  • Stampede now lasts 40 seconds (up from 20 seconds).

Here is the main thing I take away from this: Blizzard desperately wants us to use Powershot.  😆  If it’s as good as it sounds, Powershot may become the new single target DPS talent of choice because it’s not like it was that far behind before this. This is all good news though, because in some cases (like with Survival) there was almost no benefit from using a level 90 talent for single target damage. This will obviously change now, and Barrage just got 21% more awesome for AoE if that was even possible.

The more shocking one is that Stampede now lasts for 40 seconds (whoa!). Yes, A Murder of Crows was that good to justify this. I feel like this could push Stampede to be the best on many single target fights, especially when the cooldowns line up nicely with fight duration (i.e. Stampede would kill it on a 6 minute fight). AMoC still has the benefit of being able to reset the cooldown if used smartly on multi-target fights. I love the sound of it as a BM hunter, so I’m hoping it’s as good as it sounds and that there’s no strings attached (like reduced damage on the Stampede pets).

The Exhilaration buff was desperately needed. It’s not much, but it’s better than nothing.

None of these changes except the Barrage buff appear to be live on the PTR yet so I can’t test much. I’m sure Simulation Craft will be updated within the next day or two and then I can start playing around with that at least.

I’m still holding out hope for a Kill Command buff to give a small kick to BM single target DPS.

Continue reading Hunter changes in patch 6.1: Talent buffs and more

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Hunter stats, or why multistrike is your new best friend [Updated]

Jan 14: This article has received some updates due to hotfixes. Updates are in red.

Multistrike is good. Really good. You should probably enchant all of your gear and gem with nothing but multistrike for the time being. The one exception would be if you exclusively play Marksmanship. In that case, I’d probably still stick with crit — at least until your buffed crit is above 40%. After 40% (43% technically) its value starts to diminish because the extra crit is wasted during Careful Aim.

Anyway, back to multistrike. Even if one of your specs is MM, I’d still enchant with multistrike if you equally play another spec along with it because multistrike is no slouch for MM either.  For Beast Mastery, it’s not light years above the other stats. However, it’s usually at the top, or at least tied for the top (will vary slightly based on your gear). Update 1/14: With the recent hotfix to the value of BM Mastery, the Mastery stat is now the top stat for BM. However, Multistrike is still good and not too far behind. As someone who plays both BM and SV, I won’t be switching my enchants away from Multistrike at this time. Multistrike’s true value is unleashed with Survival. With my gear currently, 1 point of multistrike has nearly the same value as 3 points of haste. Wait… what?

Continue reading Hunter stats, or why multistrike is your new best friend [Updated]

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Hunting Party Podcast Episode 208: Happy New Year

Happy New Year! In 2015’s first episode Darkbrew, Delirum, and yours truly talk about Survival’s rise in popularity, whether or not its worthwhile to use Explosive Trap in your rotation, and we also give some tips for completing follower raid missions.

The show is broadcast live on Twitch TV every second Sunday at 10:00 am ET (14:00 GMT). In addition to the live show, you can find it at:

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Hunting Party Podcast Episode 207: Spec Parity

On this episode, Darkbrew, Delirum, and Solar discuss the latest round of buffs and nerfs to hunters. Just how close are the 3 specs now?

There’s also some talk about raiding and hunter soloing in this final show of 2014. I had to miss this one but I should be back for the next.

The show is broadcast live on Twitch TV every second Sunday at 10:00 am ET (14:00 GMT). In addition to the live show, you can find it at:

Continue reading Hunting Party Podcast Episode 207: Spec Parity

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Focus Pocus: A closer look at Focus Fire, Steady Focus, and Focusing Shot

Have you been enjoying the hunter spec equality we have now? I sure am. With more people playing BM and SV again, I thought it warranted a closer look at a couple of the less popular talents.

Focus Fire, aka RNG Fire

The recent buff to Improved Focus Fire (5% per stack instead of 2%) has put a great deal more importance on the  Focus Fire ability. Every basic attack has a 40% chance to add a stack of Frenzy. I’ve never paid much attention to stack generation before this, but now my eye is on it constantly, and I’ve discovered just how RNG-dependent BM DPS can be now.

Sometimes my stack generation will be so high that I’ll have generated 5 stacks before my current Focus Fire buff has even expired. It feels fantastic when this happens. Other times, I’ve had my Frenzy stuck at a single stack for an entire 30 seconds.  Ouch.

This RNG got me thinking about the Steady Focus talent. Delirium had done some testing in beta which discovered it also increased pet focus regeneration, but it still seemed like an inferior talent to the guaranteed damage of Dire Beast.

Continue reading Focus Pocus: A closer look at Focus Fire, Steady Focus, and Focusing Shot

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