Legendaries have probably been the most contentious issue in all of Legion. It sucks to have meaningful gaps in player power, or completely transformative and quality of life effects gated behind pure luck. In my opinion, legendaries would have been better if they all had utility or defensive bonuses and their DPS power came from raw stats. Even if Blizzard agrees with this in hindsight, it’s kind of too late for Legion. Instead they’ve upped the drop rates and removed diminishing returns on bad luck protection so that eventually you can get all of them for your spec if you want.
This brings us to The Mantle of Command. The legendary every Hunter hopes to get. I was lucky enough to receive it as my fifth legendary. This is on top of the Roar of the Seven Lions which I received as my second legendary. Don’t hate me. Even though I’ve been lucky here, I know the system is broken. The only solace I can offer is that you will get the shoulders at some point now that it doesn’t get harder to get each subsequent legendary (after your 3rd). Let’s just hope it’s a matter of days rather than a matter of months because every BM Hunter deserves these.
Patch 7.2 is adding some new Hunter pets to tame including a whole new family. Falcosaurs are being added to the Raptor family. Gryphons, hippogryphs, wyvern, owlcats, and wolfhawks are being added to the new Feathermane family.
I know what you’re thinking: How am I supposed to tame new pets when my stable is already full? I’m right there with you. I dislike abandoning pets, especially rare ones, but it might be necessary in this case because having gryphon pets for my dwarf is too good to pass up.
There’s a new spirit beast to tame in patch 7.1.5! Lightning Paw is the first spirit beast fox and he has a unique lightning effect not seen on any other beasts. It’s hard to see this in screenshots, so check out the short video clip embedded below. Somehow, we all missed him on the PTR (too busy bickering over class mechanics I think), but someone discovered him by chance and posted in the Wowhead comments earlier today.
I created this FAQ/Guide to answer common questions I hear from other hunters about Beast Mastery. Most of this info is also covered in my Wowhead BM guide, but some may prefer it in this format instead.
At the bottom you’ll also find a guide for how to sim your own personal stat weights (which is always a lot better than using weights you find elsewhere). You can also use Simbot to do that now.
This FAQ will be kept up to date as new patches and hotfixes are released.
Last Updated: February 18, 2017 — Added more talent builds, updated legendary section a little
Right after BlizzCon, Jeremy “Muffinus” Feasel tweeted that there were hints “somewhere on the internet” about a new Hunter pet family revealed at BlizzCon. Many Hunters, including myself, looked for this hint but couldn’t find anything. I was pretty sure I had watched all of the BlizzCon interviews and read most of the articles, but I was wrong. Cernunnos over at Petopia finally found it. It was buried away in a video interview done by BlizzPro that hasn’t had many views up until now.
We’ve gotten a few exciting Hunter tidbits at BlizzCon 2016 so far. Ion Hazzikostas revealed a boatload of new content coming in patches 7.1.5 and 7.2. Hunter stuff aside, there is an insane amount of stuff coming in these patches. I don’t even know where to start, but Wowhead has a good summary. Patch 7.1.5 is coming very soon (on the PTR right after BlizzCon) and promises some big class changes. The only specific Hunter change that was confirmed was a pretty big one…
In patch 7.1, Alcaz Island in Dustwallow Marsh has turned into some kind of crazy robot island filled with deadly security bots, turrets, land mines, plus all of the evil gnomes who seemingly put them there. The place is a literal death trap. It begins with getting knocked off your flying mount with anti-aircraft fire as you approach the island, meaning you can only traverse this place on foot. The robots are easy enough to deal with (well, the non-elites anyway), but the turrets and hidden landmines will kill you in seconds.
Hidden deeper on the island are 4 new Mechanical Hunter pets. Remember that you’ll either need to be a gnome or goblin to tame these. If you’re not, you can get a Mecha-Bond Imprint Matrix from an Engineer or the AH:
In addition, there are new Hunter items that can drop from the robots on the island:
- Machine Fluid: Coats your pets (including Hati) in oil. It is consumed on use and disappears on death, but they are extremely easy to farm and stack to 200. Why this item? I think it’s a little bit of a throwback to the Oil-Stained Wolf (an old glitch tame pet). The effect isn’t identical, but it’s close, and you can use it on any pet. They can be sold and traded.
- Drudge Fluid: Similar to the oil, but yellow color instead. I believe this may only drop from Doctor Weavil, so it will be rarer.
- Electrified Key: Enables the activation of Arachnodrones so you can tame them. Has a chance to drop off Doctor Weavil. Actual chance isn’t known yet, but I’d estimate about 25% from my own experience.
Despite my absence from this blog (and Twitter, etc.) I want you to know I’m still around. I’m still playing WoW when I get the time and I’m still raiding. My absence from the community is hard to explain without getting too personal. It boils down to some heavy stuff happening IRL and not having the time (or desire) to do any of this right now. It started as a world-turned-upside-down kind of thing that now maybe isn’t quite as bad as originally feared. A rough road ahead. So I’m sorry to say, but right now there’s no energy for this stuff. WoW is still a happy distraction that I wouldn’t give up though.
I’m still enjoying Legion quite a bit, still loyally playing BM spec for everything, and still doing quite well in any content I tackle. Now that I finally have all 3 golden traits I am much less motivated to grind out the Artifact Power. I used to not leave a scrap of it on the table, but now I’ll quite happily let some of those world quests expire. Grinding hard for Titan’s Thunder felt worthwhile, but grinding hard to get an extra 0.2% DPS a couple of days earlier than I would have (if I didn’t grind) isn’t very appealing at this point.
Alright, I knew Survival would be the unpopular Hunter spec going into Legion, but I didn’t think the disparity would be quite this severe. After a week of Emerald Nightmare, the numbers are in and it’s not pretty for Survival. As I write this, there are ~48,000 Hunter parses in Heroic Emerald Nightmare on Warcraft Logs thus far. Only ~660 of those are from Survival Hunters, along with ~36,000 Marksmanship and ~11,000 Beast Mastery. Those Survival numbers are pretty appalling.
First of all, yes, not all guilds upload their combat logs (or even keep any) but I think in the first week the vast majority of them doing Heroic content will be doing so, and these numbers should be fairly representative of what’s going on. When you add anecdotal evidence about seemingly never seeing Survival Hunters in the wild, it becomes pretty clear: Hardly anyone seems to be playing Survival.
That went by fast. I started by leveling to 110 in essentially “one sitting” which was exhausting but fun. Everything since then has been a blur of world quests and dungeon runs. Oh, and profession quests. Endless. Ceaseless. Profession quests. I’m still on that new expansion high so I’m not ready to say anything definitive yet (I seem to remember enjoying Warlords for the first week), but I think Legion has the potential to be my favorite expansion, or at least second favorite. If Hunters were in a better state, it would probably already have the title.