All posts by bendak

Patch 7.2 Pet Bonanza: Gon, Lost Spectral Gryphon, Fenryr, and invading other class halls

Wow, what a week it’s been for Hunter pets! We’ve got a new solo challenge to tame Fenryr, two new spirit beasts, and there was also some shenanigans going on with Hunters invading the Shaman and Druid class halls to tame unique pets not available anywhere else.

I guess I’ll start with the first thing that happened early in the week, Fenryr. All of the hype sort of began when I tweeted this out (and posted it on Petopia):

I was not the original discoverer of this method, I was just the first to push it out to a large audience. Wowhead tweeted my pic soon after and Hunters began running Halls of Valor like their lives depended on it. It turned out that if you cleared HoV on Mythic, then left the dungeon and waited about 30 minutes for a soft reset, a tameable version of Fenryr would spawn in his cave. I mean, who goes back into a dungeon they’ve already cleared? No wonder it took a couple of weeks for anyone to notice. But it sure did seem like an odd way to hide a pet.

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Guide to get the Challenge artifact appearance for Beast Mastery

The Mage Tower will be coming up again soon, along with another chance to earn the Serpentbite appearance for Titanstrike through the challenge scenario. It goes perfectly with our brand new sneaky snakes, don’t you think?

I just posted a guide to the Beast Mastery challenge on Wowhead that will hopefully help you complete this challenge. It has recommended gear, talents, macros/weakauras, and a full guide to the encounter.

The Beast Mastery one is a little less gear dependent than some of the others (at least in terms of item level), but healing legendaries make a huge difference here. Most people who complete it seem to have at least 1 of the 3 healing legendaries. I would have made a video, but unfortunately you can’t repeat the scenario once you’ve complete it (I didn’t know at the time).

Hope the guide helps. Good luck!

  

Patch 7.2.5: Big changes coming to Wild Call procs for Beast Mastery

Wild Call  — and by extension The Mantle of Command — is getting some rather large changes in the upcoming patch 7.2.5. Let’s go straight to the blue post:

Originally Posted by Seph (Official Forums)
In 7.2.5, we are changing Wild Call from a cooldown reset mechanic to a cooldown reduction mechanic.

The base proc chance will be doubled and the cooldown reduction per proc will be 3.0 sec (affected by haste), roughly half the average expected value of current live Wild Call procs. Baseline, the amount of total Dire Beast casts and Dire Beast uptime should be roughly the same as on live, except the changes should result in smoother Focus regeneration from more well-paced Dire Beast casts.

Additionally, these changes have the desired side effect of bringing the power level of The Mantle of Command more in line with other legendaries.

(…)

One with the Pack’s proc chance increase to Wild Call will also be doubled. With the talent, Wild Call will have 100% chance to proc.


So, let’s summarize this:

  • When your Auto Shot crits, Wild Call will now have a 40% chance to proc a 3 second cooldown reduction on Dire Beast.
  • They want to nerf The Mantle of Command.
  • One with the Pack will make it so that every single time your Auto Shot crits, Dire Beast’s cooldown will be reduced by 3 seconds.

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Legion Beast Mastery FAQ/Guide (updated for 7.2)

I created this FAQ/Guide to answer common questions I hear from other hunters about Beast Mastery. Most of this info is also covered in my Wowhead BM guide, but some may prefer it in this format instead.

At the bottom you’ll also find a guide for how to sim your own personal stat weights (which is always a lot better than using weights you find elsewhere). You can also use Simbot to do that now.

This FAQ will be kept up to date as new patches and hotfixes are released.


Last Updated: April 12, 2017 — Adjustment to legendary ranks after Thunderslash nerf

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The Mantle of Command: Unlocking the 4th Hunter spec

Legendaries have probably been the most contentious issue in all of Legion. It sucks to have meaningful gaps in player power, or completely transformative and quality of life effects gated behind pure luck. In my opinion, legendaries would have been better if they all had utility or defensive bonuses and their DPS power came from raw stats. Even if Blizzard agrees with this in hindsight, it’s kind of too late for Legion. Instead they’ve upped the drop rates and removed diminishing returns on bad luck protection so that eventually you can get all of them for your spec if you want.

This brings us to The Mantle of Command. The legendary every Hunter hopes to get. I was lucky enough to receive it as my fifth legendary. This is on top of the Roar of the Seven Lions which I received as my second legendary. Don’t hate me. Even though I’ve been lucky here, I know the system is broken. The only solace I can offer is that you will get the shoulders at some point now that it doesn’t get harder to get each subsequent legendary (after your 3rd). Let’s just hope it’s a matter of days rather than a matter of months because every BM Hunter deserves these.


Patch 7.2 Update – April 1, 2017

New traits (and an update to Dire Frenzy) have lessened the relative value of the Crit build discussed below. It’s not that the Crit build has gotten worse, it’s that the Dire Frenzy build has gotten better. The Dire Frenzy build switches priorities back to Agi > Mastery = Haste > Crit > Vers (roughly).

The changeover happens once you get the Thunderslash trait, plus Convergence of Fates and/or Call of the Wild. At this point, the Haste/Mastery Dire Frenzy build becomes about 5% more powerful than the Crit build in single target. This is the same single target build discussed in my BM FAQ post.

In short, the One With The Pack crit build is still totally viable (and extremely fun), but min-maxers will probably want to stick to the Dire Frenzy build. Oh, and the shoulders are still totally amazing with this build because it gives you so much control over those Dire Frenzy stacks.

For all I know, this could revert again once Tomb of Sargeras comes out and we get the new set T20 set bonuses. Part of the reason this build is so strong is the T19 2pc for Dire Frenzy, and once we lose T19 4pc, the OWTP Crit build’s increased Bestial Wrath uptime could be crucial for those new T20 bonuses. But for TODAY, the best possible DPS is had by going Dire Frenzy.

Second Update: April 12, 2017 – Thunderslash nerf

With the Thunderslash nerf, the original Crit build discussed below is still a viable option. The Dire Frenzy build still has more DPS, but the gap is much much smaller. If you have more fun doing the Crit/OWTP build, I would encourage you to play it. The gap is only a few percent at most.


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Patch 7.2 Hunter Pet Preview: Feathermanes and Falcosaurs

Patch 7.2 is adding some new Hunter pets to tame including a whole new family. Falcosaurs are being added to the Raptor family. Gryphons, hippogryphs, wyvern, owlcats, and wolfhawks are being added to the new Feathermane family.

I know what you’re thinking: How am I supposed to tame new pets when my stable is already full? I’m right there with you. I dislike abandoning pets, especially rare ones, but it might be necessary in this case because having gryphon pets for my dwarf is too good to pass up.

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How to tame Lightning Paw

There’s a new spirit beast to tame in patch 7.1.5! Lightning Paw is the first spirit beast fox and he has a unique lightning effect not seen on any other beasts. It’s hard to see this in screenshots, so check out the short video clip embedded below. Somehow, we all missed him on the PTR (too busy bickering over class mechanics I think), but someone discovered him by chance and posted in the Wowhead comments earlier today.

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New Hunter pet family teased at BlizzCon (Gryphons and winged beasts)

Right after BlizzCon, Jeremy “Muffinus” Feasel tweeted that there were hints “somewhere on the internet” about a new Hunter pet family revealed at BlizzCon. Many Hunters, including myself, looked for this hint but couldn’t find anything. I was pretty sure I had watched all of the BlizzCon interviews and read most of the articles, but I was wrong.  Cernunnos over at Petopia finally found it. It was buried away in a video interview done by BlizzPro that hasn’t had many views up until now.

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Hunters at BlizzCon 2016: Traps coming back for Beast Mastery & Marksmanship

We’ve gotten a few exciting Hunter tidbits at BlizzCon 2016 so far. Ion Hazzikostas revealed a boatload of new content coming in patches 7.1.5 and 7.2. Hunter stuff aside, there is an insane amount of stuff coming in these patches. I don’t even know where to start, but Wowhead has a good summary. Patch 7.1.5 is coming very soon (on the PTR right after BlizzCon) and promises some big class changes. The only specific Hunter change that was confirmed was a pretty big one…

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New Mechanical Hunter Pets on Alcaz Island in Patch 7.1

In patch 7.1, Alcaz Island in Dustwallow Marsh has turned into some kind of crazy robot island filled with deadly security bots, turrets, land mines, plus all of the evil gnomes who seemingly put them there. The place is a literal death trap. It begins with getting knocked off your flying mount with anti-aircraft fire as you approach the island, meaning you can only traverse this place on foot. The robots are easy enough to deal with (well, the non-elites anyway), but the turrets and hidden landmines will kill you in seconds.

Hidden deeper on the island are 4 new Mechanical Hunter pets. Remember that you’ll either need to be a gnome or goblin to tame these. If you’re not, you can get a Mecha-Bond Imprint Matrix from an Engineer or the AH:

In addition, there are new Hunter items that can drop from the robots on the island:

  • Machine Fluid: Coats your pets (including Hati) in oil. It is consumed on use and disappears on death, but they are extremely easy to farm and stack to 200. Why this item? I think it’s a little bit of a throwback to the Oil-Stained Wolf (an old glitch tame pet). The effect isn’t identical, but it’s close, and you can use it on any pet. They can be sold and traded.
  • Drudge Fluid: Similar to the oil, but yellow color instead. I believe this may only drop from Doctor Weavil, so it will be rarer.
  • Electrified Key: Enables the activation of Arachnodrones so you can tame them. Has a chance to drop off Doctor Weavil. Actual chance isn’t known yet, but I’d estimate about 25% from my own experience.

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