Warlords is (attempting) to launch in the EU as I write this, and I’m getting ready to go to sleep soon. Why would a grown man go to bed at 8 p.m. you ask? Simple. So he can wake up at around 2:30 a.m. and play a video game for a crapload of time.
Before I go, I wanted to give a quick recap of some helpful info:
Time to force myself to sleep at this unnatural hour. See you in Draenor!
Warlords… it’s so close!
I’ve received some requests to do a post about garrisons, so here it is. It seems there is still a lot of confusion about this feature (hey, I’m still a bit confused myself!) so in an effort to help clear things up, I’m going to let you know what my first garrison is going to look like and why. I don’t claim to be an expert on garrisons — for the most detailed information you’ll want to check out Wowhead guides or Alternative Chat’s To Build a Home garrison blog — my post is simply intended to give you more information to help make your own decisions.
My main motivations for choosing what I did is probably 75% efficiency and 25% fun. After the initial rush at the beginning of the expansion (and once more alts are leveled with their own garrisons), that ratio will probably reverse. But to start, this is what it’s tentatively going to look like.
It’s unfortunate that Sniper Training doesn’t have some sort of built-in graphic or spell alert. Out of every hunter proc or passive, Sniper Training probably needs something like that the most. If it were up to me, I’d have it display something like a circular aura around the player’s feet that changed color based on its status (active, recharging, or expiring). Alas, we have nothing besides the tiny buff icon up in your list of buffs.
I’ve developed a bad habit of jumping and strafing as I DPS. My Sniper Training uptime would be atrocious without some sort of addon to help me out. Good uptime will be key to maximizing DPS. Perhaps one day I’ll get better at it and won’t need such prominent WeakAuras, but it is not this day.
There are several addons that can help you manage Sniper Training, the 3 most popular are probably WeakAuras 2, NeedToKnow, and TellMeWhen. I’m a fan of WeakAuras and use it for all my other stuff, so that’s what I’m going to focus on here.
A couple of nights ago, a bunch of hunters banded together on Twitter and the Petopia forums to try to solve the Gara mystery on the beta. Those I recognized from the forums or Twitter were right beside me in game trying to figure out the same problems, coming up with crazy theories, and just having fun. After a massive group effort and a little bit of luck, Gara has finally been solved.
Just how do we tame her? It turns out that it’s become more complicated than any of us ever imagined. Thanks to some clever datamining of some spell IDs by someone on the Petopia forums, we received enough clues to get past our 4-day rut of no progress beyond the Shadowberries step.
Taming Gara takes you across all of Draenor, and to me it’s basically a mini class quest without actually calling itself a quest. It’s not on the same level as say the warlock green fire quest, but make no mistake, a good deal of effort went into creating this event for hunters!
- Level 90+
- Horde or Alliance
- Beast Mastery spec
What follows contains spoilers, so stop here if you want to discover everything for yourself (and good luck with that!).
Editor’s Note: I’d like to welcome Shoot from Nightmare Asylum as another guest writer on Eyes of the Beast. Shoot has many world first hunter solo achievements under his belt. He is also one of the raid leaders of Team Hunter, the all-hunter raid group currently tearing its way through heroic MoP raids.
Hello, my name is Shoot and I’m a hunter raider and soloist in the WoW community.
Many WoW players in the community are enjoying the Warlords of Draenor beta raid testing and leveling, but a lot of people are curious what soloing is like and how the item squish affects it. Let’s start off by taking a look at older content on the live servers and compare it to beta servers from a hunter perspective.
Soloing on Live
- Tier 10 and lower: Bosses are fairly easy to solo and do not require a high amount of gear or damage.
- Tiers 11 – 13 (Cataclysm): Bosses are soloable; some bosses require mechanics that must be followed, but some bosses are still an all out damagefest and do not require much awareness or gear. Any boss in 25H is generally very difficult and requires a high amount of gear and special tactics.
- Tiers 14 – 16 (MoP): Most bosses are impossible to solo as a hunter. Currently there have only been two Mists of Pandaria raid bosses that were soloed by a hunter in 10 normal. You can watch those videos below.
It looks like hunters will finally have more than one weapon enchant to choose from, for the first time since vanilla that I can recall (back then it was 3% hit or +9 weapon damage I believe). Unfortunately they still don’t make your weapon glow or shoot out flaming arrows or anything fancy like that. Visual effects are still the territory of melee enchants it seems.
The new scopes proc one of three secondary stats. Like everything else in Warlords, the procs are moving away from primary stats entirely. It’s a good move in my book. I spoke here about how this new system is almost like a replacement for reforging, allowing you to customize your secondary stats to a reasonably large degree. These scopes further emphasize this new method of secondary stat stacking. (Update: You can’t stack secondary stats quite as much as you used to with the reversal to agility flasks, but it’s still there to some degree).
Aspect of the Fox is primarily used to help your fellow raid members, but that doesn’t mean you can’t have a little fun with it on your own.
Update Aug 13: Blizzard has removed secondary stats from Flasks, and reduced the amount from enchants and food. The point of my original post is kind of moot, but I’ll leave it up anyway. You can still customize your secondary stats, just not to the high degree you could earlier in beta.
I have a love-hate relationship with reforging. I love using it to min-max or make a piece of subpar gear into something decent. I hate having to juggle hit and expertise caps (and having to use a reforging calculator to do it perfectly). Without hit and expertise, reforging is just about customizing your stats. No calculators or external tools required. All the good, none of the bad. So you can understand why I was initially a little disappointed at its removal.
I know the goal was to reduce the amount of extra work needed to be done in order to make a piece of gear usable. When you don’t need to valor upgrade, reforge, gem, and enchant something you can just equip it as soon as it drops. Unless, of course, it’s a neck, ring, or cloak. Then you’ll want to make sure you have an enchanting scroll ready for it.
Blizzard wasn’t kidding when they said they wanted fewer but more powerful enchants.
This is second in a series of posts about the new level 100 hunter talents as they currently exist on beta. The first post was all about Exotic Munitions. Today, it’s about Lone Wolf and Adaptation. This talent changes based on your current spec: Lone Wolf for marksmanship and survival, Adaptation for beast mastery.
These talents couldn’t be more opposite if they tried. One removes your pet, the other turns your pet into a superhero pet. If you’ve read my posts before, you’ll know I am not really down with the whole Lone Wolf thing. I play hunters because of the pets. I still think it’s cool they’re giving the option to those who want to play a pure archer, but the BM version of this talent appeals to me more.
Today we’re taking a closer look at the newest of the level 100 hunter talents in Warlords of Draenor, Exotic Munitions. This is a passive talent that modifies your Auto Shots in 3 different ways. Only one of these munition types can be active at a time.
- Incendiary Ammo – Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals 20% additional weapon damage as Fire to all enemies within 8 yards of the initial target.
- To be used primarily in AoE raid encounters, dungeons, or just farming large numbers of mobs out in the world.
- Poisoned Ammo – Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals (200% of Attack power) additional Nature damage over 16 sec. When this effect is refreshed, the remaining damage will be added to the new effect.
- To be used primarily for extended single-target fights.
- Frozen Ammo – Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals 40% additional weapon damage as Frost and reduces the target’s movement speed by 50% for 8 sec.
- To be used primarily for PvP, or for when you’re fighting one target at a time that won’t live long enough to fully benefit from Poisoned Ammo. If we had this talent today, I’d probably be using it to aid in my 2 or 3-shotting of Gulp Frogs.