With this week’s maintenance, Beast Mastery is getting a “6%” buff. Cool, right? Well, don’t get too excited. For one, it’s not a true 6% buff since it leaves out some important things like Beast Cleave or any pet auto attacks — it just buffs primary abilities and most of the talents. Secondly, all this buff does is let us keep the status quo. Everyone is getting 15 ilevels on their weapon this week from the Netherlight Crucible, and Beast Mastery scales like crap with weapon damage while other classes and specs get tons of value from the weapon increase.
So this buff really just puts us back where we were, with maybe a tiny 1-2% extra. On top of that, we’re going to fall even more behind in AoE/cleave since that isn’t getting any benefit at all from the Crucible or this buff (except for Stomp, which is included in the buff). We need more than 1-2% relative to other classes!
Anyway, let’s get to the Netherlight Crucible. I updated my Wowhead guide with basic information on how to use the Crucible and determine upgrades and what traits to take. I’ll reproduce some of that here.
Update: I added separate trait value numbers for the 3 most popular BM builds as opposed to a general list that could apply to them all (it’s more accurate this way).
Patch 7.3 is almost here so it’s time to take a look at what’s going on for Hunters. The answer is… not much. We’ve got some pretty cool new pets available to tame on Argus, but still no new stable slots to make room for them. I don’t know about you, but I’m at the point where every pet I replace isn’t such an easy decision. Either it’s a rare I wouldn’t want to have to hunt for again, or a pet I’ve had for a long time and just don’t want to get rid of. There are a few new pets on Argus that may be worth swapping out for, though.
I’ve had a couple people ask me about this “new build” going around so I thought I’d touch on it. Since it was buffed a while back, Aspect of the Beast has always been pretty close to Killer Cobra when using the Stomp build, but up until now it was always enough of a gap to ignore (for me, anyway). Now, as people get upgrades (especially to their weapon ilevel), Aspect of the Beast is emerging as a competitive talent for the Stomp build.
The rest of the talents are the same — Way of the Cobra, Stomp, One with the Pack, AMOC — but Killer Cobra is changed to Aspect of the Beast. A lot of your Kill Command damage gets replaced by Cobra Shot damage, which is viable because of the higher weapon ilevel (Cobra Shot is based on weapon damage). Where this changeover happens depends on your gear, but to me it looks like around 930-940 ilevel for Titanstrike is where Aspect of the Beast can start to pull ahead — barely. It will vary from person to person.