WoD Beta: Exotic Munitions preview

Today we’re taking a closer look at the newest of the level 100 hunter talents in Warlords of Draenor, Exotic Munitions. This is a passive talent that modifies your Auto Shots in 3 different ways. Only one of these munition types can be active at a time.

  • Incendiary Ammo – Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals 20% additional weapon damage as Fire to all enemies within 8 yards of the initial target.
    • To be used primarily in AoE raid encounters, dungeons, or just farming large numbers of mobs out in the world.
  • Poisoned Ammo – Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals (200% of Attack power) additional Nature damage over 16 sec. When this effect is refreshed, the remaining damage will be added to the new effect.
    • To be used primarily for extended single-target fights.
  • Frozen Ammo – Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals 40% additional weapon damage as Frost and reduces the target’s movement speed by 50% for 8 sec.
    • To be used primarily for PvP, or for when you’re fighting one target at a time that won’t live long enough to fully benefit from Poisoned Ammo. If we had this talent today, I’d probably be using it to aid in my 2 or 3-shotting of Gulp Frogs.

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There’s still some hope for a Survival cooldown

Ask any hunter who has played on beta, and they’ll probably tell you that survival feels a little empty without any baseline cooldowns or executes. We know Blizzard wants to push for survival to be the multidot/sustained damage spec, but many hunters feel it’s gone a bit too far. The good news is, it sounds like they are still mulling over the idea of survival having a cooldown.

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Hunter Beta Feedback: Round 1

What follows isn’t going to written like one of my normal blog posts. It’s a copy/paste of a feedback post I made in the Warlords beta forums intended for the developers. I thought some of you may be interested in reading it anyway. I’ve added a few pictures to help with the “wall of text crits you for 9000” factor.

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Marksmanship mastery and Lock and Load changes, T17 Mythic armor

WoD beta build 18505 just hit the servers and with it comes some pretty substantial changes for marksmanship and survival hunters.

Marksmanship Mastery

  • Marksmanship’s mastery is no longer Wild Quiver, and is now Sniper Training.
    • When you stand still for 3 seconds, you gain Sniper Training for 6 sec, which increases your damage, shot range, and critical strike damage by 4%.

It seems like Blizzard is really pushing for marksmanship to be the turret spec. The synergy here with Focusing Shot has enormous potential if this style of play is something you’re interested in. The 4% value is the base mastery, it will be higher with mastery gear. On the beta I got it up to 10% with gear and buffs. Some of you may remember the old Sniper Training talent from back in the day, but that one was just increased damage. This new version adds critical hit damage and shot range. The shot range bit is pretty interesting. 50 yard shots? Very, very cool. I’ve done a quick bit of testing on the beta and it appears that it takes 3 seconds to activate. It doesn’t start counting down from 6 seconds until you begin moving.

aimedshotrange

The real question is if we’ll be able to give up our bunny-hopping, DPS-on-the-move freedom and revert back to turret style. What do you think?

After testing this for a bit on the beta, one thing it REALLY needs is some kind of visual to let you know you have it. Otherwise, it’s basically a “WeakAuras required” thing to get the most out of it.

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How to tame Chimaeron at level 90 and 100

Taming Chimaeron is simple for a level 100 character, but if you want to tame him in patch 6.0 at level 90, it’s a little trickier to do solo, but still perfectly doable. I’ll start with level 100. It isn’t quite as simple as walking in and taming. First you need to show Chimaeron who’s boss (that means getting him below 20% health before you can tame).

Taming Chimaeron at level 100
  • Set the legacy raid difficulty to 10-player (or 25-player is fine for level 100 players) and enter Blackwing Descent (the entrance is near the top of Blackrock Mountain in Burning Steppes/Searing Gorge).
  • Kill Magmaw and Omnotron Defense System to unlock the next area with Chimaeron. With the new stat scaling, you will kill them very quickly.
  • Head down the elevator and take a left. That’s where Chimaeron is located.
  • Talk to Finkle in the cage behind Chimaeron (this is so if you don’t tame him fast enough, he won’t one-shot you later on).
  • Dismiss your current pet and slowly DPS him down to 20% health, but be very careful not to kill him outright with your buffed damage.
  • Be VERY careful — once he hits 50% you may just want to use auto shot. I wouldn’t recommend survival spec for this since the DoTs could kill him after 20%. If Chimaeron dies, you have to wait a week to try the tame again.
  • Begin the tame once he enrages at 20% health.

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