The 20 new pets I’m taming in Warlords of Draenor

I kept putting it off, but I finally did it with patch 6.0 only a few days away. I made room in my pet stable for some new pets in Warlords.

From 55 pets to 35 pets, and here’s the proof…

emptystable

I abandoned sent 20 pets out to pasture. I went through all of the new pets coming in 6.0 and decided I wanted to tame 20 of them for my collection. “Only” 20. The good news is, most of the pets I deleted gently released weren’t rares, or if they were then I made sure they weren’t difficult to find ones. I have all the spirit beasts and didn’t send any of them to the farm. Same deal with the ultra rare ones like King Krush or Aotona, or my pair of oil-stained wolves (one of them is a backup if I ever lose the oil coat).

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Pet of the Week: Saddled Clefthooves

I delayed in posting about these pets because I honestly thought there was a possibility they’d get nerfed (made untameable). After all, I’ve been disappointed before when I find a pet I love in beta, only for it to be made untameable. For a while, the only saddled clefthoof which was tameable was Giantbane and I was waiting for that to change — for good or bad. I think I have my answer now. Blizzard actually added 3 new tameable colors in the most recent set of builds. I think it’s safe to say these awesome pets are here to stay!

The clefthoof (exotic) family — which includes rhinos from the old family — is one of the most formidable when it comes to their special ability load out. Clefthooves bring two DPS buffs (5% Multistrike and 3% Versatility) with Wild Strength, and a damage reduction cooldown with Thick Hide.

You can check out all 4 colors in the video below.

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Latest round of number tuning un-nerfs Survival

It’s nice to have a beta build that isn’t all nerfs!

WoD Beta build 18967 went up last night and had a few hunter number changes. Both BM and SV got a little bump, which was sorely needed. In Survival’s case, it was more of an un-nerfing.

  • Arcane Shot now deals 110% Arcane damage (up from 100%)
  • Multi-Shot now deals 40% Physical damage (up from 30%)
  • Cobra Shot now deals 66% Nature damage (up from 60%)
  • Kill Shot now deals 759% Physical damage (up from 660%)
  • Black Arrow now deals (440% Attack Power) damage over 20 sec (up from 400%)
  • Explosive Shot now deals (42.9% Attack Power) Fire damage per tick (up from 39%)
  • Serpent Sting now deals (176% Attack Power) Nature damage over 15 sec (up from 160%)

And now the one nerf of this build…

Despite the buffs, BM and SV hunters are still simming in last place among all other DPS specs. These sims do not account for any movement, or situations which may be detrimental to the potential DPS of other classes. This is to be expected, but a lot of us feel like the penalty we’re getting for our freedom of movement may be a bit too severe. There definitely needs to be one, but 20-30% DPS penalty, as the sims are showing now, seems a little too steep. Maybe I’m wrong, but Marksmanship is sitting much higher on the charts, even if you have crummy uptime on Sniper Training.

The Exotic Munitions nerf is puzzling. Lone Wolf was already ahead of it in single target damage before this nerf (or maybe on par for Survival), this just takes it another step further. I don’t like the idea of forcing MM and SV hunters to get rid of their pet if they want to do the most damage.

It just doesn’t seem very huntery to me. I’m glad the petless option is there for those who desire it, but let’s not forget that hunters are THE pet class. Let’s not punish them for keeping their pet around, eh?

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Getting things done before 6.0

Well, patch 6.0 is now less than 2 weeks away. And I’m still procrastinating. Not all of my pre-Warlords goals have been met yet, but I’m making progress.

Complete: Brawler’s Guild

Funnily enough, I ended up spending over 10k for my invite because I purchased it shortly after the Brawler’s Guild came out. Then I did a couple of bosses and didn’t touch it again until this week. I kept putting it off, thinking I’ll finish it eventually. Then 6.0 got close and we were told those achievements are becoming legacy. So I ended up banging out all 10 ranks in a couple of days, trying to go there on off hours so the queue wouldn’t be too long. I found that a queue of about 2-3 people is perfect because it gave just enough time for my cooldowns to finish. Queues of around 10 during prime time are painful.

The first 7 ranks were mostly fights that lasted about 4 seconds (yay for overgearing content). Hexos was the first real challenge. Here’s a tip: Don’t listen to a guide if it tells you to move Hexos through the maze. Concentrate on keeping yourself from being hit, NOT Hexos. Once I did this it wasn’t too bad at all.  But if I could ever dream up a nightmare raid encounter, it would be everyone having to do their own personal Hexos to progress the fight. Can you imagine that? Ahoo’ru (final rank 9 boss) was the biggest challenge for me. I just had a lot of bad RNG I think. It took me about 5 or 6 attempts. Also one of those attempts was wasted because I thought I could pop Deterrence and clear out the orbs: NOPE.

Happy to have the mount and title. I’ll be too busy in Warlords to bother then I think.

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