Tag Archives: Hunter Changes

Hunter changes in Warlords alpha build 18379

Not too many changes to report here, though Celestalon did say this build was created in the middle of them adding a lot of changes, which is why some classes got more than others. Hunters were one of the classes missing out for this build.

New passive abilities

All classes received these new attunement abilities with a different stat for each spec. I’m not sure what the point of them is. Either they wish for these particular stats to be stronger for their respective specs, or they’re worried that these particular stats will have less value so they’re trying to balance them out.

The chosen stats make me think it’s the former. Beast Mastery definitely values mastery more than the others, and Survival is all about lots of smaller individual hits and ticks so there’s more chances for Multistrike to proc. I would have expected a haste boost for Marksmanship, but I suppose crit plays well with Enhanced Aimed Shot.

Continue reading Hunter changes in Warlords alpha build 18379

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Lone Wolf: How to play a pet class without a pet

Lone Wolf is a new level 100 talent for survival and marksmanship hunters. It’s kind of a big deal. It lets you play a pet class without a pet. Whoa. It’s pretty simple: Dismiss your pet and get a 30% damage buff. Lone Wolf is undoubtedly the result of player demand. Demand from all of the players who want to play an archer class without having to maintain a roster of pets. Even more demand from raiders who were sick of their pet doing silly things like getting stuck in random places and not doing any DPS.

I’m not currently in the alpha, so most of what follows is just speculation. I’m just going by what I can see on paper and the limited amount of info I’ve been able to gleam from the handful of hunter streamers in alpha.

The following talents and abilities will simply not function if you spec into Lone Wolf:

Spirit Bond is something I’d have trouble living without, though the new self-heals from Kill Shot and Survivalist will help somewhat. The loss of Master’s Call is probably a deal breaker for a lot of PvP hunters.

Continue reading Lone Wolf: How to play a pet class without a pet

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Hunter updates from the official Warlords alpha patch notes

Blizzard just updated the Warlords of Draenor alpha patch notes. We already learned about most of this yesterday from the datamining, but the notes explain how they want each spec to have their own unique DPS cooldown. They also confirmed that Bear Trap will be affected by the Enhanced Traps for a roughly 2 minute cooldown. Also note that Rapid Fire’s base cooldown is also 2 minutes now. Bestial Wrath still has a 1 min cooldown.

I found it odd the notes made no mention of the new Exotic Munitions talent. Maybe just an oversight.

In the raid utility section, they also mention that hunters will be getting a new raid utility ability soon. Absolutely no idea what this is going to be.

Originally Posted by Blizzard (Official Forums)
Each Hunter specialization received a revision to the burst-damage-cooldowns they have access to. All specializations now have one burst-damage-cooldown available baseline, and can add to that through talent choices.

Beast Mastery Hunters retain Bestial Wrath. Rapid Fire is a good fit for Marksmanship, and we improved it. For Survival, we wanted to both increase the prominence of their traps, and give them a new damage cooldown. So, a new trap called Bear Trap has been created to fit that role. Note that Bear Trap’s base cooldown can be reduced by other passive abilities and perks, such that it has roughly a 2 minute-cooldown afterwards.

Bear Trap is a new ability for Survival Hunters. Bear Trap places a trap with duration of 1 minute that immobilizes the first enemy that triggers it for 8 seconds and deals heavy bleed damage over 20 seconds. Damage from other sources may break the immobilization effect. The ability has a 4 minute cooldown.

Careful Aim now also provides its effect against all targets when Rapid Fire is active.


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Hunter patch notes from Warlords beta

Below is a consolidated list of hunter changes from the Warlords of Draenor beta.

I will be updating this post every time new patch notes or major revelations from blue tweets are released (the latest updates will be in red). I’ll also bump it to the front of the blog when any major updates happen.

Last updated: August 22, 2014
Probably one of the final updates.

Continue reading Hunter patch notes from Warlords beta

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A closer look at beast mastery hunters in Warlords

Update 8/22: This article is still mostly accurate but is slightly depreciated. It will give you a good overview of the  overall changes but you may want to view more recent posts under the Beast Mastery tag for more info and recent opinions.

If you missed it earlier, Blizzard released the first version of patch notes for the Warlords of Draenor alpha. I’ve summed up all the relevant hunter info in this post if you want to catch up. I’ve already taken a closer look at both survival and marksmanship, but today we’re focusing on beast mastery.

Overall, beast mastery looks like it’s going to see the least amount of changes in Warlords. Blizzard’s goal with the hunter changes was not to revamp the class, but to give each spec a better identity. Beast mastery already had its own identity as the pet-focused spec, but it looks like Blizzard is aiming to reinforce that even further.

Continue reading A closer look at beast mastery hunters in Warlords

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Hear the new ranged weapon sounds

Wowhead just datamined a whole bunch of in-game music and sounds from the Warlords of Draenor alpha. Near the bottom of the massive post is a full listing of the ranged weapons sounds, which includes bows, crossbows, and guns. These sounds were split up into individual “reload” and “shoot” variations so I edited all of the variations together to give you a better idea of what it will sound like. Enjoy!

Gun Sounds:

Bow Sounds:

Crossbow Sounds:

I think the sounds are a big improvement, especially the gun sounds. What do you think? Check the Wowhead post to see all the new audio.

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A closer look at marksmanship hunters in Warlords

Update 8/22: This article is still mostly accurate but is slightly depreciated. It will give you a good overview of the overall changes but you may want to view more recent posts under the Marksmanship tag for more info and recent opinions.

If you missed it earlier, Blizzard released the first version of patch notes for the Warlords of Draenor alpha. I’ve summed up all the relevant hunter info in this post if you want to catch up.

Over the next few weeks, I’m going to be looking at some of the individual changes in separate posts such as this one — my opinions on them, and what I think they mean for hunters.  Previously, I discussed the survival changes, and today I’m going to look at marksmanship. A new focus dump, farther attack range, and potentially “fixed” AoE? Say it ain’t so.

Continue reading A closer look at marksmanship hunters in Warlords

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A closer look at survival hunters in Warlords of Draenor

Update 8/22: This article is still mostly accurate but is slightly depreciated. It will give you a good overview of the  overall changes but you may want to view more recent posts under the Survival tag for more info and recent opinions.

If you missed it yesterday, Blizzard released the first version of patch notes for the Warlords of Draenor alpha. I’ve summed up all the relevant hunter info in this post if you want to catch up.

Over the next few weeks, I’m going to be looking at some of the individual changes in separate posts such as this one — my opinions on them, and what I think they mean for hunters.  Today I’m going to start with the survival spec changes as there seems to be a lot of discussion and concern over the removal of Kill Shot from survival’s toolkit. The news isn’t all bad though. Survival may actually live up to its namesake now.

Continue reading A closer look at survival hunters in Warlords of Draenor

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