Tag Archives: Warlords of Draenor

More details on Black Arrow and Lock and Load in Warlords

Updated: The below post is now irrelevant as Celestalon tweeted there’s going to be another change to Lock and Load. Every time one of Black Arrow’s ticks multistrikes, it adds a stack of Lock and Load.

One of the changes coming in Warlords of Draenor for survival hunters is that every Black Arrow will guarantee at least one Lock and Load proc. Traps can no longer proc Lock and Load, which is why LnL itself has been removed and it’s now just a built-in component of Black Arrow.

Some hunters were wondering exactly how this guaranteed proc was going to work. Did it just mean that the final tick was always guaranteed to be a proc, or what? Turns out, that the guaranteed proc is randomly placed on one of the ticks, and it does this by determining how many procs you get on cast and then randomly placing them among the ticks.

Continue reading More details on Black Arrow and Lock and Load in Warlords

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Hunter Update for WoD Alpha build 18322

A new alpha build hit the servers today. There’s a couple of hunter changes to report, mainly in the self-healing category.

  • Kill Shot You attempt to finish the wounded target off, firing a long range attack dealing 550% weapon damage. Kill Shot can only be used on enemies that have 20% or less health. If the target dies, the Hunter will regain 15% of maximum health. If Kill Shot fails to kill the target, the cooldown is instantly reset, but cannot be reset more often than once every 6 sec. Requires Ranged Weapon. Hunter – Beast Mastery & Marksmanship Spec. 45 yd range. 10 sec cooldown.
  • Survivalist (New) After killing a target, you gain 15% health over 10 sec. (Survival Spec)

Marksmanship and Beast Mastery hunters will get a heal if the killing blow is made with Kill Shot, whereas it sounds like Survival hunters will get a HoT on every killing blow (since survival does not have Kill Shot anymore). If I had to guess, I would say the HoT won’t stack and if you get another killing blow, it simply resets the HoT. More self-healing is always good. This seems like a PvP buff more than anything, but it would also be helpful for leveling. Also remember that at level 100, Kill Shot can be used on targets with 35% or less health instead of 20%.

It also looks like the Glyph of Distracting Shot was added back into the build (Distracting Shot was put back in the build prior). Anything else being datamined so far looks like tooltip bug fixes.

Nothing much else huntery to report, but Wowhead has a nice summary of the patch, including a list of all the items (so far) that are going to be added to the Toybox.

 

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What would you like to see for Hunter raid utility?

Update: The raid utility has been announced. See here for details.

In the latest alpha patch notes, Blizzard stated they are currently working on adding a new “minor raid utility” ability for hunters in Warlords of Draenor. When asked on twitter, Celestalon replied that they are still open to suggestions.


I’ll get us started with a few ideas here:

  • The Hunter’s Focus: Reduce the resource cost of all party and raid member spells (mana/rage/energy/etc.) by xx% for x seconds.
  • Lay of the Land: Reduce AoE damage taken by raid and party members by xx% for x seconds.
  • Vicious Talons: Increase all party and raid member’s Multistrike rating by xxx for x seconds. (multistrike raid buff didn’t exist at the time of this post)
  • Hunter’s Mark: Expose a weakness on your current target, increasing the critical strike chance of all party and raid members by xx% for x seconds.
  • Pack Leader: All party and raid members can cast all spells while moving for x seconds.

Be sure to post your own ideas in the comments (or tweet them to Celestalon) and maybe we can get Blizzard to read them all. Just post whatever comes to mind. Even if it sounds ridiculous, it could spawn another idea. You may want to read the raid utility section of the official patch notes to learn more about their plans for it in Warlords. You’ll notice a lot of raid-wide damage buffs were removed, so something more defensive or utility oriented is probably more likely.

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Hunter updates from the official Warlords alpha patch notes

Blizzard just updated the Warlords of Draenor alpha patch notes. We already learned about most of this yesterday from the datamining, but the notes explain how they want each spec to have their own unique DPS cooldown. They also confirmed that Bear Trap will be affected by the Enhanced Traps for a roughly 2 minute cooldown. Also note that Rapid Fire’s base cooldown is also 2 minutes now. Bestial Wrath still has a 1 min cooldown.

I found it odd the notes made no mention of the new Exotic Munitions talent. Maybe just an oversight.

In the raid utility section, they also mention that hunters will be getting a new raid utility ability soon. Absolutely no idea what this is going to be.

Originally Posted by Blizzard (Official Forums)
Each Hunter specialization received a revision to the burst-damage-cooldowns they have access to. All specializations now have one burst-damage-cooldown available baseline, and can add to that through talent choices.

Beast Mastery Hunters retain Bestial Wrath. Rapid Fire is a good fit for Marksmanship, and we improved it. For Survival, we wanted to both increase the prominence of their traps, and give them a new damage cooldown. So, a new trap called Bear Trap has been created to fit that role. Note that Bear Trap’s base cooldown can be reduced by other passive abilities and perks, such that it has roughly a 2 minute-cooldown afterwards.

Bear Trap is a new ability for Survival Hunters. Bear Trap places a trap with duration of 1 minute that immobilizes the first enemy that triggers it for 8 seconds and deals heavy bleed damage over 20 seconds. Damage from other sources may break the immobilization effect. The ability has a 4 minute cooldown.

Careful Aim now also provides its effect against all targets when Rapid Fire is active.


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More fancy new ranged weapons from the Warlords alpha

Wowhead just posted a bunch of new weapon models and there are some impressive hunter weapons in here. Most impressive of all (IMO) is the Challenge Mode transmog reward gun in the header image. There’s going to be a bow too, but it’s not in the game yet. But wait until you see the cool animation on this gun. You can use the 3D viewer at Wowhead or just view this handy gif I made of the firing animation. WANT.

Below are the other weapons added in this patch. If you missed the hunter class changes in this build, be sure to check out this post.

Continue reading More fancy new ranged weapons from the Warlords alpha

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Hunter patch notes from Warlords beta

Below is a consolidated list of hunter changes from the Warlords of Draenor beta.

I will be updating this post every time new patch notes or major revelations from blue tweets are released (the latest updates will be in red). I’ll also bump it to the front of the blog when any major updates happen.

Last updated: August 22, 2014
Probably one of the final updates.

Continue reading Hunter patch notes from Warlords beta

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First look at Hunter quivers and ammo pouches

The latest Artcraft post takes a break from showing off the new race models and gives us a sneak peak at hunter quivers and ammo pouches. They’ve been dubbed “class accessories” and it sounds like they are going to be placed in a new cosmetic-only gear slot. Paladins will have librams, Shaman will have totems, etc.

These quivers and ammo pouches likely won’t make it for the release of Warlords of Draenor, but hopefully they’ll arrive in a subsequent WoD patch. They suggested that these could be rewarded for anything from leveling up to defeating a raid boss.

I know it’s a tall order, but I think it would be awesome to have one themed per-expansion or per-tier. Think about a dragonscale quiver for the vanilla sets (it could even drop in there), a frost-themed quiver with icicles hanging off it for Wrath sets, and so on. My other hope is that these quivers will also modify the visuals of your basic shots so we could have flaming arrows, frost arrows, poison arrows, etc.

As a transmog junkie, I’m pretty excited.

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Blizzard is OK with some talents not working with Lone Wolf, more hints at a raid cooldown

We talked a little bit about this earlier when Celestalon mentioned that Master’s Call and Spirit Bond would not work if a survival or marksmanship hunter chose the Lone Wolf talent. Yesterday, he talked a little more about this subject. In short, Blizzard is OK with some talents being made useless by choosing another (as long as the player can still choose between two in any given talent tier).

Continue reading Blizzard is OK with some talents not working with Lone Wolf, more hints at a raid cooldown

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Savager Ravagers

Sorry. I couldn’t resist.


Blizzard teased this new mount on twitter yesterday. Remove that little saddle, and you have yourself the new Warlords of Draenor Ravager pets.

Darkbrew was also impressed by the savagery on display here.

So much savage.

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Bear Trap will be a Survival DPS cooldown

A couple weeks ago, Celestalon tweeted that survival hunters were getting a new ability called Bear Trap. I speculated it might be a DPS cooldown since survival was sorely lacking in that department, and it looks like it will be. Beast mastery has Bestial Wrath, marksmanship has Rapid Fire, and now survival will have Bear Trap.

Continue reading Bear Trap will be a Survival DPS cooldown

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