Tag Archives: Warlords of Draenor Hunters

What would you like to see for Hunter raid utility?

Update: The raid utility has been announced. See here for details.

In the latest alpha patch notes, Blizzard stated they are currently working on adding a new “minor raid utility” ability for hunters in Warlords of Draenor. When asked on twitter, Celestalon replied that they are still open to suggestions.


I’ll get us started with a few ideas here:

  • The Hunter’s Focus: Reduce the resource cost of all party and raid member spells (mana/rage/energy/etc.) by xx% for x seconds.
  • Lay of the Land: Reduce AoE damage taken by raid and party members by xx% for x seconds.
  • Vicious Talons: Increase all party and raid member’s Multistrike rating by xxx for x seconds. (multistrike raid buff didn’t exist at the time of this post)
  • Hunter’s Mark: Expose a weakness on your current target, increasing the critical strike chance of all party and raid members by xx% for x seconds.
  • Pack Leader: All party and raid members can cast all spells while moving for x seconds.

Be sure to post your own ideas in the comments (or tweet them to Celestalon) and maybe we can get Blizzard to read them all. Just post whatever comes to mind. Even if it sounds ridiculous, it could spawn another idea. You may want to read the raid utility section of the official patch notes to learn more about their plans for it in Warlords. You’ll notice a lot of raid-wide damage buffs were removed, so something more defensive or utility oriented is probably more likely.

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Hunter updates from the official Warlords alpha patch notes

Blizzard just updated the Warlords of Draenor alpha patch notes. We already learned about most of this yesterday from the datamining, but the notes explain how they want each spec to have their own unique DPS cooldown. They also confirmed that Bear Trap will be affected by the Enhanced Traps for a roughly 2 minute cooldown. Also note that Rapid Fire’s base cooldown is also 2 minutes now. Bestial Wrath still has a 1 min cooldown.

I found it odd the notes made no mention of the new Exotic Munitions talent. Maybe just an oversight.

In the raid utility section, they also mention that hunters will be getting a new raid utility ability soon. Absolutely no idea what this is going to be.

Originally Posted by Blizzard (Official Forums)
Each Hunter specialization received a revision to the burst-damage-cooldowns they have access to. All specializations now have one burst-damage-cooldown available baseline, and can add to that through talent choices.

Beast Mastery Hunters retain Bestial Wrath. Rapid Fire is a good fit for Marksmanship, and we improved it. For Survival, we wanted to both increase the prominence of their traps, and give them a new damage cooldown. So, a new trap called Bear Trap has been created to fit that role. Note that Bear Trap’s base cooldown can be reduced by other passive abilities and perks, such that it has roughly a 2 minute-cooldown afterwards.

Bear Trap is a new ability for Survival Hunters. Bear Trap places a trap with duration of 1 minute that immobilizes the first enemy that triggers it for 8 seconds and deals heavy bleed damage over 20 seconds. Damage from other sources may break the immobilization effect. The ability has a 4 minute cooldown.

Careful Aim now also provides its effect against all targets when Rapid Fire is active.


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More fancy new ranged weapons from the Warlords alpha

Wowhead just posted a bunch of new weapon models and there are some impressive hunter weapons in here. Most impressive of all (IMO) is the Challenge Mode transmog reward gun in the header image. There’s going to be a bow too, but it’s not in the game yet. But wait until you see the cool animation on this gun. You can use the 3D viewer at Wowhead or just view this handy gif I made of the firing animation. WANT.

Below are the other weapons added in this patch. If you missed the hunter class changes in this build, be sure to check out this post.

Continue reading More fancy new ranged weapons from the Warlords alpha

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Alpha Update: New level 100 hunter talent and more

A new Warlords of Draenor alpha build just went up and MMO-C has begun the datamining. We have some tantalizing new hunter changes including the replacement for Flaming Shots in the level 100 talent tier. Here’s a summary of what’s new or changed:

General
  • Distracting Shot is back! It was removed previously as part of ability pruning but it seems Blizzard has listened to the feedback. We like our Distracting Shot. 🙂
  • Misdirection now redirects threat for 8 seconds, down from 60 minutes. They decided to ditch the 1 hour MD for something else, which we don’t know of yet (it’s not in this build).
  • A lot of spells have had their damage reduced (for example, Multi-Shot went from 60% to 30% weapon damage), but this is nothing to be alarmed over. It’s all part of the tuning process.

Continue reading Alpha Update: New level 100 hunter talent and more

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Hunter patch notes from Warlords beta

Below is a consolidated list of hunter changes from the Warlords of Draenor beta.

I will be updating this post every time new patch notes or major revelations from blue tweets are released (the latest updates will be in red). I’ll also bump it to the front of the blog when any major updates happen.

Last updated: August 22, 2014
Probably one of the final updates.

Continue reading Hunter patch notes from Warlords beta

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First look at Hunter quivers and ammo pouches

The latest Artcraft post takes a break from showing off the new race models and gives us a sneak peak at hunter quivers and ammo pouches. They’ve been dubbed “class accessories” and it sounds like they are going to be placed in a new cosmetic-only gear slot. Paladins will have librams, Shaman will have totems, etc.

These quivers and ammo pouches likely won’t make it for the release of Warlords of Draenor, but hopefully they’ll arrive in a subsequent WoD patch. They suggested that these could be rewarded for anything from leveling up to defeating a raid boss.

I know it’s a tall order, but I think it would be awesome to have one themed per-expansion or per-tier. Think about a dragonscale quiver for the vanilla sets (it could even drop in there), a frost-themed quiver with icicles hanging off it for Wrath sets, and so on. My other hope is that these quivers will also modify the visuals of your basic shots so we could have flaming arrows, frost arrows, poison arrows, etc.

As a transmog junkie, I’m pretty excited.

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Blizzard is OK with some talents not working with Lone Wolf, more hints at a raid cooldown

We talked a little bit about this earlier when Celestalon mentioned that Master’s Call and Spirit Bond would not work if a survival or marksmanship hunter chose the Lone Wolf talent. Yesterday, he talked a little more about this subject. In short, Blizzard is OK with some talents being made useless by choosing another (as long as the player can still choose between two in any given talent tier).

Continue reading Blizzard is OK with some talents not working with Lone Wolf, more hints at a raid cooldown

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Bear Trap will be a Survival DPS cooldown

A couple weeks ago, Celestalon tweeted that survival hunters were getting a new ability called Bear Trap. I speculated it might be a DPS cooldown since survival was sorely lacking in that department, and it looks like it will be. Beast mastery has Bestial Wrath, marksmanship has Rapid Fire, and now survival will have Bear Trap.

Continue reading Bear Trap will be a Survival DPS cooldown

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More Lone Wolf details, Kill Shot being improved

One of the questions I always had about Lone Wolf is whether or not you’d actually be sacrificing anything by taking it. The damage from your pet is replaced, but you don’t have to worry about your pet derping, so that damage is probably even greater than the damage lost from the pet.

Lone Wolf hunters can also still bring one of the 6 major raid buffs without a pet, so that aspect of pets is covered. Next on the list was our abilities and talents that play off the pet. We weren’t sure if Blizzard was going to retool those for petless hunters or not. Well, it looks like some of those simply aren’t going to work with Lone Wolf.

Continue reading More Lone Wolf details, Kill Shot being improved

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Rapid Fire is back, Flaming Shots is gone, and Bear Trap is coming!

Leave it to Blizzard to release some new info mere minutes after I make a post about abilities I’m going to miss (one of them being Rapid Fire).

  • Rapid Fire returning as marksmanship only is great. It makes the most sense for a spec that will be hardcasting most of their shots. Lots of hunters were suggesting this and it seems like Blizzard listened. It didn’t feel good to have a spec with zero active cooldown abilities.
  • Bear Trap was first seen in the Wrath of the Lich King beta but it never made it to live servers. It rooted the target and caused a bleed. Not sure if it will be the same here or something completely new. Here is an old video from the beta showing it.  One of its secondary effects better be the ability to trap feral druids! Seriously though, let’s hope it’s a survival-only cooldown. With the CC reductions, I have trouble believing they plan on adding another CC spell, even if it is only for one spec. It would also be pretty redundant with Entrapment.
  • Flaming Shots was boring for a level 100 talent, and only seemed suited to one spec, so this is good news.

Can’t wait to hear about Bear Trap and the Flaming Shots replacement. HUNTER NEWS! So exciting. I’ll be updating all the relevant WoD posts with this info.

Continue reading Rapid Fire is back, Flaming Shots is gone, and Bear Trap is coming!

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